CoffeeMud 4.7 Features:
General Features
- ANSI colour support, MSP sound support, MXP tag support
- Extremely stable, all original code base
- Built in web server for performing
maintenance, administration, working on areas, and accessing information
- Built in SMTP server for anonymous player email forwarding, for mailing lists, and for announcements/newsletters
- Use a full blown JDBC/ODBC database, or the built in flat file database
- On-line boards (journals) for public and private messaging
- 7 base classes, 38 subclasses, 6 player races,
and over 1200 spells, prayers, songs, skills, and abilities
- Customizable races, with level based racial skills to go
along with your class skills
- Over 600 socials, with real-time addition abilities
- Abbreviate commands, items, mobs, and abilities. Reference all or some
- Web based visual on-line area editing tool
available
- Customizable security system. Assign privileges on a player-by-player basis
- Ability to import CoffeeMud area files, as well as those from ROM, Circle, Smaug,
Icey, and others
- Mud wide quest support, including automated,
time-based, and event based triggering!
- Descriptive combat system with race-based natural weapons,
ranged weapons and spells, and mounted combat
- Contageons and diseases built into the engine.
Catch a cold when naked, or poison ivy in the forest
- Player Lieges and Vassels, Area conquest engine, and Legal systems available
- Full Diety support, with automated blessings to the faithful and
curses to the wicked.
- Full Clan support, including politics, alliances, and automated membership
management
Areas and Rooms
- On-line area creation. (mobs, areas, exits and items). Never wait for a reboot to publish an area!
- Area based climates, seasons, and weather changes that affect game play
- Numerous terrain types, including underwater areas requireing spells to breath.
- Water rooms requiring swimming abilities.
- Air rooms with gravity, so items and mobs can fall!
- Pits you can fall into, and other deadly traps.
- Cliffs requiring climbing ability.
- Cardinal exit directions and many types of doors and
exit types, including drawbridges, gates, panels, grates, portals, ladders,
curtains, etc..
- Customizable system of crime and punishment available for each of your
cities.
- Mud wide skys and oceans!
- Homes and property real-estate system for players and
clans.
- Customizable system of crime and punishment available for each of your
cities!
- Customizable conquest system to allow players to conquer and control your
areas.
Player and MOB features
- Wimpy mobs, aggressive mobs, race/alignment protecting mobs,
healer mobs, teaching mobs, shopkeeper mobs, swallowing mobs,
money changer mobs, chatting mobs, rideable mobs, dragon mobs, guarding mobs,
scavenger mobs, thief mobs, mending mobs, etc, etc..
- Script capabilities to add custom MOB behaviors.
- Players can customize their character by training their stats,
gaining new skills, and practicing ones they know.
- Fighter, Mage, Cleric, Thief, Bard, and Druid
base classes. Customizable class system available online!
- Traditional and meaningful race list, including Human, Elf, Dwarf, Halfling, Gnome, and
Half Elf. Races are customizable!
- Mobiles can chat with players and behave according to
your wishes.
- Fantasy race-based language support with real language-based translations!
- Players and MOBs can teach each other their skills or even their language.
- Usage of abilities and spells dependent on
proficiency, practice to learn!
- The most unique and powerful common skill system available for ANY mud!
- Mage skills include brewing, scribing scrolls, recharging wands,
revoking, plus 300 spells to learn and cast!
- Fighters can fight two handed, sweep, cleave, trip, blind fight, kick, roll
with blows, break weapons, dodge, parry, disarm, kick dirt, whomp, and more!
- Thieves steal, pilfer, detect, disarm traps, bribe, backstab, poison, sneak, observe, bind, sap,
shadow, lay new traps, listen, and much more...
- Clerics can turn undead, command, heal, protect, animate, lay hands, cast over
200 different prayers, and suffer the wrath of their god when they fail
- Bards lots of unique skills, plus 150+ songs and dances with group wide, or all-enemy
effects for all who hear!
- Druids control and use weather, polymorph themselves and others, and have access to over 200
unique chants
- Player killing is optional for the two fighting
players, or other PK systems are settable via the INI file
- Saves against poison, undead, fire, cold, gas, and
much more..
Armor, Weapon, and Item features
- Item/Armor/Weapon material types and weights
- Armor condition/damage, sizing, and repair
- Multi-spell scrolls, and wands with secret invoke words
- Weapon sharpness and condition
- Wands, Staffs, Traps, wearable pouches, boats, horses, and much more
- Beds you can lie in, chairs you can sit in, etc..
- Weapon specializations based on class
- Skills and trades for players to make their own
mundane items!
Application Information:
CoffeeMud is written in 100% Java, listening as
a telnet server on any specified port. Two web servers can be
activated to listen on specified ports. CoffeeMud supports any JDBC/ODBC database
and has been successfully tested using MySQL, HSQLDB, and Derby over JDBC, and
Access/SQL Server over ODBC. The package also includes a flat-file
JDBC system for beginners.
The system includes an API that allows MOBs, Items, Weapons,
Armor, Room types, Exit types, and Magic Items to be coded in less than a
hundred lines using a template. The new class can then be dropped into the
package structure, allowing it to be used after the next server re-boot. This
is in addition to the extensive online customization capabilities.
CoffeeMud utilizes a smart threading model that spawns threads
only when necessary. It will balance the objects needs for threads versus
the systems need to keep thread spawning low.
An advanced message passing system lies at the systems core.
Messages are customized for the message source, message target, and how that
message appears to everyone else in the room. Each message is coded with
basic sensory information so that only the blind miss visual messages, while
they don't miss the auditory ones. Messages can also be previewed and
modified by every object involved, lending even more environmental realism to
coding!