package com.planet_ink.coffee_mud.Abilities.Properties;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;


import java.util.*;

/* 
   Copyright 2000-2011 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
@SuppressWarnings("unchecked")
public class Prop_RoomsForSale extends Prop_RoomForSale
{
	public String ID() { return "Prop_RoomsForSale"; }
	public String name(){ return "Putting a cluster of rooms up for sale";}

    protected void fillCluster(Room R, Vector V)
	{
		V.addElement(R);
		for(int d=Directions.NUM_DIRECTIONS()-1;d>=0;d--)
		{
			Room R2=R.getRoomInDir(d);
			if((R2!=null)&&(R2.roomID().length()>0)&&(!V.contains(R2)))
			{
				Ability A=R2.fetchEffect(ID());
				if((R2.getArea()==R.getArea())&&(A!=null))
					fillCluster(R2,V);
				else
				{
					V.removeElement(R);
					V.insertElementAt(R,0);
				}
			}
		}
	}

	public List<Room> getPropertyRooms()
	{
		Vector V=new Vector();
		Room R=null;
		if(affected instanceof Room)
			R=(Room)affected;
		else
			R=CMLib.map().getRoom(landPropertyID());
		if(R!=null)	fillCluster(R,V);
		return V;
	}


	// update title, since it may affect room clusters, worries about EVERYONE
	public void updateTitle()
	{
		List<Room> V=getPropertyRooms();
		String owner=landOwner();
		int price=landPrice();
		boolean rental=rentalProperty();
		int back=backTaxes();
		for(int v=0;v<V.size();v++)
		{
			Room R=(Room)V.get(v);
			synchronized(("SYNC"+R.roomID()).intern())
			{
				R=CMLib.map().getRoom(R);
				LandTitle A=(LandTitle)R.fetchEffect(ID());
				if((A!=null)
				&&((!A.landOwner().equals(owner))
				   ||(A.landPrice()!=price)
				   ||(A.backTaxes()!=back)
				   ||(A.rentalProperty()!=rental)))
				{
					A.setLandOwner(owner);
					A.setLandPrice(price);
					A.setBackTaxes(back);
					A.setRentalProperty(rental);
					CMLib.database().DBUpdateRoom(R);
				}
			}
		}
	}
	// update lot, since its called by the savethread, ONLY worries about itself
	public void updateLot(List optPlayerList)
	{
		if(affected instanceof Room)
		{
			lastItemNums=updateLotWithThisData((Room)affected,this,false,scheduleReset,optPlayerList,lastItemNums);
			if((lastDayDone!=((Room)affected).getArea().getTimeObj().getDayOfMonth())
			&&(CMProps.getBoolVar(CMProps.SYSTEMB_MUDSTARTED)))
			{
			    Room R=(Room)affected;
			    lastDayDone=R.getArea().getTimeObj().getDayOfMonth();
			    List<Room> V=getPropertyRooms();
			    for(int v=0;v<V.size();v++)
			    {
			        Room R2=(Room)V.get(v);
			        Prop_RoomForSale PRFS=(Prop_RoomForSale)R2.fetchEffect(ID());
			        if(PRFS!=null)
			            PRFS.lastDayDone=R.getArea().getTimeObj().getDayOfMonth();
			    }
			    if((landOwner().length()>0)&&rentalProperty()&&(R.roomID().length()>0))
			        if(doRentalProperty(R.getArea(),R.roomID(),landOwner(),landPrice()))
			        {
			            setLandOwner("");
			            updateTitle();
						lastItemNums=updateLotWithThisData((Room)affected,this,false,scheduleReset,optPlayerList,lastItemNums);
			        }
			}
            scheduleReset=false;
		}
	}
}
