# Player Expertises Reference ## CoffeeMud 5.7
Skills Prayers Chants Spells Songs/Dances/Plays Expertises Acrobatic I Acrobatic II Acrobatic III Acrobatic IV Acrobatic V Acrobatic VI Acrobatic VII Acrobatic VIII Acrobatic IX Acrobatic X Airelist I Airelist II Airelist III Airelist IV Airelist V Airelist VI Airelist VII Airelist VIII Airelist IX Airelist X Anatomy I Anatomy II Anatomy III Anatomy IV Anatomy V Anatomy VI Anatomy VII Anatomy VIII Anatomy IX Anatomy X Animal Affinity I Animal Affinity II Animal Affinity III Animal Affinity IV Animal Affinity V Animal Affinity VI Animal Affinity VII Animal Affinity VIII Animal Affinity IX Animal Affinity X Aqualist I Aqualist II Aqualist III Aqualist IV Aqualist V Aqualist VI Aqualist VII Aqualist VIII Aqualist IX Aqualist X Arcane Lore I Arcane Lore II Arcane Lore III Arcane Lore IV Arcane Lore V Arcane Lore VI Arcane Lore VII Arcane Lore VIII Arcane Lore IX Arcane Lore X Armor Optimizing I Armor Optimizing II Armor Optimizing III Armor Optimizing IV Armor Optimizing V Armor Optimizing VI Armor Optimizing VII Armor Optimizing VIII Armor Optimizing IX Armor Optimizing X Artsy I Artsy II Artsy III Artsy IV Artsy V Artsy VI Artsy VII Artsy VIII Artsy IX Artsy X Axe Piercing I Axe Piercing II Axe Piercing III Axe Piercing IV Axe Piercing V Axe Piercing VI Axe Piercing VII Axe Piercing VIII Axe Piercing IX Axe Piercing X Axe Slicing I Axe Slicing II Axe Slicing III Axe Slicing IV Axe Slicing V Axe Slicing VI Axe Slicing VII Axe Slicing VIII Axe Slicing IX Axe Slicing X Axe Striking I Axe Striking II Axe Striking III Axe Striking IV Axe Striking V Axe Striking VI Axe Striking VII Axe Striking VIII Axe Striking IX Axe Striking X Beat Dancing I Beat Dancing II Beat Dancing III Beat Dancing IV Beat Dancing V Beat Dancing VI Beat Dancing VII Beat Dancing VIII Beat Dancing IX Beat Dancing X Binding I Binding II Binding III Binding IV Binding V Binding VI Binding VII Binding VIII Binding IX Binding X Blessing I Blessing II Blessing III Blessing IV Blessing V Blessing VI Blessing VII Blessing VIII Blessing IX Blessing X Blunt Bashing I Blunt Bashing II Blunt Bashing III Blunt Bashing IV Blunt Bashing V Blunt Bashing VI Blunt Bashing VII Blunt Bashing VIII Blunt Bashing IX Blunt Bashing X Blunt Piercing I Blunt Piercing II Blunt Piercing III Blunt Piercing IV Blunt Piercing V Blunt Piercing VI Blunt Piercing VII Blunt Piercing VIII Blunt Piercing IX Blunt Piercing X Blunt Striking I Blunt Striking II Blunt Striking III Blunt Striking IV Blunt Striking V Blunt Striking VI Blunt Striking VII Blunt Striking VIII Blunt Striking IX Blunt Striking X Bold Playing I Bold Playing II Bold Playing III Bold Playing IV Bold Playing V Bold Playing VI Bold Playing VII Bold Playing VIII Bold Playing IX Bold Playing X Bone Lore I Bone Lore II Bone Lore III Bone Lore IV Bone Lore V Bone Lore VI Bone Lore VII Bone Lore VIII Bone Lore IX Bone Lore X Breeding I Breeding II Breeding III Breeding IV Breeding V Breeding VI Breeding VII Breeding VIII Breeding IX Breeding X Cautiously I Cautiously II Cautiously III Cautiously IV Cautiously V Cautiously VI Cautiously VII Cautiously VIII Cautiously IX Cautiously X Combat Fluidity I Combat Fluidity II Combat Fluidity III Combat Fluidity IV Combat Fluidity V Combat Fluidity VI Combat Fluidity VII Combat Fluidity VIII Combat Fluidity IX Combat Fluidity X Combat Lore I Combat Lore II Combat Lore III Combat Lore IV Combat Lore V Combat Lore VI Combat Lore VII Combat Lore VIII Combat Lore IX Combat Lore X Communing I Communing II Communing III Communing IV Communing V Communing VI Communing VII Communing VIII Communing IX Communing X Corrupting I Corrupting II Corrupting III Corrupting IV Corrupting V Corrupting VI Corrupting VII Corrupting VIII Corrupting IX Corrupting X Counterbalance Crafting I Counterbalance Crafting II Counterbalance Crafting III Creating I Creating II Creating III Creating IV Creating V Creating VI Creating VII Creating VIII Creating IX Creating X Criminal Deviousness I Criminal Deviousness II Criminal Deviousness III Criminal Deviousness IV Criminal Deviousness V Criminal Deviousness VI Criminal Deviousness VII Criminal Deviousness VIII Criminal Deviousness IX Criminal Deviousness X Cursing I Cursing II Cursing III Cursing IV Cursing V Cursing VI Cursing VII Cursing VIII Cursing IX Cursing X Death Lore I Death Lore II Death Lore III Death Lore IV Death Lore V Death Lore VI Death Lore VII Death Lore VIII Death Lore IX Death Lore X Deceptive I Deceptive II Deceptive III Deceptive IV Deceptive V Deceptive VI Deceptive VII Deceptive VIII Deceptive IX Deceptive X Deep Lore I Deep Lore II Deep Lore III Deep Lore IV Deep Lore V Deep Lore VI Deep Lore VII Deep Lore VIII Deep Lore IX Deep Lore X Dirty Fighting I Dirty Fighting II Dirty Fighting III Dirty Fighting IV Dirty Fighting V Dirty Fighting VI Dirty Fighting VII Dirty Fighting VIII Dirty Fighting IX Dirty Fighting X Divine Warding I Divine Warding II Divine Warding III Divine Warding IV Divine Warding V Divine Warding VI Divine Warding VII Divine Warding VIII Divine Warding IX Divine Warding X Durable Crafting I Durable Crafting II Durable Crafting III Echoed Singing I Echoed Singing II Echoed Singing III Echoed Singing IV Echoed Singing V Echoed Singing VI Echoed Singing VII Echoed Singing VIII Echoed Singing IX Echoed Singing X Edged Bashing I Edged Bashing II Edged Bashing III Edged Bashing IV Edged Bashing V Edged Bashing VI Edged Bashing VII Edged Bashing VIII Edged Bashing IX Edged Bashing X Edged Piercing I Edged Piercing II Edged Piercing III Edged Piercing IV Edged Piercing V Edged Piercing VI Edged Piercing VII Edged Piercing VIII Edged Piercing IX Edged Piercing X Edged Striking I Edged Striking II Edged Striking III Edged Striking IV Edged Striking V Edged Striking VI Edged Striking VII Edged Striking VIII Edged Striking IX Edged Striking X Enduring I Enduring II Enduring III Enduring IV Enduring V Enduring VI Enduring VII Enduring VIII Enduring IX Enduring X Evangelising I Evangelising II Evangelising III Evangelising IV Evangelising V Evangelising VI Evangelising VII Evangelising VIII Evangelising IX Evangelising X Evasively I Evasively II Evasively III Evasively IV Evasively V Evasively VI Evasively VII Evasively VIII Evasively IX Evasively X Extended Abjuring I Extended Abjuring II Extended Abjuring III Extended Abjuring IV Extended Abjuring V Extended Abjuring VI Extended Abjuring VII Extended Abjuring VIII Extended Abjuring IX Extended Abjuring X Extended Altering I Extended Altering II Extended Altering III Extended Altering IV Extended Altering V Extended Altering VI Extended Altering VII Extended Altering VIII Extended Altering IX Extended Altering X Extended Conjuring I Extended Conjuring II Extended Conjuring III Extended Conjuring IV Extended Conjuring V Extended Conjuring VI Extended Conjuring VII Extended Conjuring VIII Extended Conjuring IX Extended Conjuring X Extended Divining I Extended Divining II Extended Divining III Extended Divining IV Extended Divining V Extended Divining VI Extended Divining VII Extended Divining VIII Extended Divining IX Extended Divining X Extended Enchanting I Extended Enchanting II Extended Enchanting III Extended Enchanting IV Extended Enchanting V Extended Enchanting VI Extended Enchanting VII Extended Enchanting VIII Extended Enchanting IX Extended Enchanting X Extended Illusing I Extended Illusing II Extended Illusing III Extended Illusing IV Extended Illusing V Extended Illusing VI Extended Illusing VII Extended Illusing VIII Extended Illusing IX Extended Illusing X Extended In/Evoking I Extended In/Evoking II Extended In/Evoking III Extended In/Evoking IV Extended In/Evoking V Extended In/Evoking VI Extended In/Evoking VII Extended In/Evoking VIII Extended In/Evoking IX Extended In/Evoking X Extended Transmuting I Extended Transmuting II Extended Transmuting III Extended Transmuting IV Extended Transmuting V Extended Transmuting VI Extended Transmuting VII Extended Transmuting VIII Extended Transmuting IX Extended Transmuting X Fast Dancing I Fast Dancing II Fast Dancing III Fast Dancing IV Fast Dancing V Fast Dancing VI Fast Dancing VII Fast Dancing VIII Fast Dancing IX Fast Dancing X Fatiguing I Fatiguing II Fatiguing III Fatiguing IV Fatiguing V Fatiguing VI Fatiguing VII Fatiguing VIII Fatiguing IX Fatiguing X Fine Calligraphy I Fine Calligraphy II Fine Calligraphy III Fine Calligraphy IV Fine Calligraphy V Fine Calligraphy VI Fine Calligraphy VII Fine Calligraphy VIII Fine Calligraphy IX Fine Calligraphy X Fitness I Fitness II Fitness III Fitness IV Fitness V Fitness VI Fitness VII Fitness VIII Fitness IX Fitness X Flailed Bashing I Flailed Bashing II Flailed Bashing III Flailed Bashing IV Flailed Bashing V Flailed Bashing VI Flailed Bashing VII Flailed Bashing VIII Flailed Bashing IX Flailed Bashing X Flailed Slicing I Flailed Slicing II Flailed Slicing III Flailed Slicing IV Flailed Slicing V Flailed Slicing VI Flailed Slicing VII Flailed Slicing VIII Flailed Slicing IX Flailed Slicing X Flailed Striking I Flailed Striking II Flailed Striking III Flailed Striking IV Flailed Striking V Flailed Striking VI Flailed Striking VII Flailed Striking VIII Flailed Striking IX Flailed Striking X Foolmaking I Foolmaking II Foolmaking III Foolmaking IV Foolmaking V Foolmaking VI Foolmaking VII Foolmaking VIII Foolmaking IX Foolmaking X Ghoul Lore I Ghoul Lore II Ghoul Lore III Ghoul Lore IV Ghoul Lore V Ghoul Lore VI Ghoul Lore VII Ghoul Lore VIII Ghoul Lore IX Ghoul Lore X Hammer Bashing I Hammer Bashing II Hammer Bashing III Hammer Bashing IV Hammer Bashing V Hammer Bashing VI Hammer Bashing VII Hammer Bashing VIII Hammer Bashing IX Hammer Bashing X Hammer Striking I Hammer Striking II Hammer Striking III Hammer Striking IV Hammer Striking V Hammer Striking VI Hammer Striking VII Hammer Striking VIII Hammer Striking IX Hammer Striking X Hardy Planting I Hardy Planting II Hardy Planting III Hardy Planting IV Hardy Planting V Hardy Planting VI Hardy Planting VII Hardy Planting VIII Hardy Planting IX Hardy Planting X Healing I Healing II Healing III Healing IV Healing V Healing VI Healing VII Healing VIII Healing IX Healing X Home Cooking I Home Cooking II Home Cooking III Ignalist I Ignalist II Ignalist III Ignalist IV Ignalist V Ignalist VI Ignalist VII Ignalist VIII Ignalist IX Ignalist X Influencing I Influencing II Influencing III Influencing IV Influencing V Influencing VI Influencing VII Influencing VIII Influencing IX Influencing X Ingenious Engineering I Ingenious Engineering II Ingenious Engineering III Ingenious Engineering IV Ingenious Engineering V Ingenious Engineering VI Ingenious Engineering VII Ingenious Engineering VIII Ingenious Engineering IX Ingenious Engineering X Iron Kicking I Iron Kicking II Iron Kicking III Iron Kicking IV Iron Kicking V Iron Kicking VI Iron Kicking VII Iron Kicking VIII Iron Kicking IX Iron Kicking X Iron Punching I Iron Punching II Iron Punching III Iron Punching IV Iron Punching V Iron Punching VI Iron Punching VII Iron Punching VIII Iron Punching IX Iron Punching X Lethal Crafting I Lethal Crafting II Lethal Crafting III Light Crafting I Light Crafting II Light Crafting III Long Dancing I Long Dancing II Long Dancing III Long Dancing IV Long Dancing V Long Dancing VI Long Dancing VII Long Dancing VIII Long Dancing IX Long Dancing X Mana Sapping I Mana Sapping II Mana Sapping III Mana Sapping IV Mana Sapping V Mana Sapping VI Mana Sapping VII Mana Sapping VIII Mana Sapping IX Mana Sapping X Martial Lore I Martial Lore II Martial Lore III Martial Lore IV Martial Lore V Martial Lore VI Martial Lore VII Martial Lore VIII Martial Lore IX Martial Lore X Moon Enchanting I Moon Enchanting II Moon Enchanting III Moon Enchanting IV Moon Enchanting V Moon Enchanting VI Moon Enchanting VII Moon Enchanting VIII Moon Enchanting IX Moon Enchanting X Nature Lore I Nature Lore II Nature Lore III Nature Lore IV Nature Lore V Nature Lore VI Nature Lore VII Nature Lore VIII Nature Lore IX Nature Lore X Neutralizing I Neutralizing II Neutralizing III Neutralizing IV Neutralizing V Neutralizing VI Neutralizing VII Neutralizing VIII Neutralizing IX Neutralizing X Plant Growing I Plant Growing II Plant Growing III Plant Growing IV Plant Growing V Plant Growing VI Plant Growing VII Plant Growing VIII Plant Growing IX Plant Growing X Plant Mastering I Plant Mastering II Plant Mastering III Plant Mastering IV Plant Mastering V Plant Mastering VI Plant Mastering VII Plant Mastering VIII Plant Mastering IX Plant Mastering X Poisoning I Poisoning II Poisoning III Poisoning IV Poisoning V Poisoning VI Poisoning VII Poisoning VIII Poisoning IX Poisoning X Polearm Piercing I Polearm Piercing II Polearm Piercing III Polearm Piercing IV Polearm Piercing V Polearm Piercing VI Polearm Piercing VII Polearm Piercing VIII Polearm Piercing IX Polearm Piercing X Polearm Slicing I Polearm Slicing II Polearm Slicing III Polearm Slicing IV Polearm Slicing V Polearm Slicing VI Polearm Slicing VII Polearm Slicing VIII Polearm Slicing IX Polearm Slicing X Polearm Striking I Polearm Striking II Polearm Striking III Polearm Striking IV Polearm Striking V Polearm Striking VI Polearm Striking VII Polearm Striking VIII Polearm Striking IX Polearm Striking X Power Abjuring I Power Abjuring II Power Abjuring III Power Abjuring IV Power Abjuring V Power Abjuring VI Power Abjuring VII Power Abjuring VIII Power Abjuring IX Power Abjuring X Power Altering I Power Altering II Power Altering III Power Altering IV Power Altering V Power Altering VI Power Altering VII Power Altering VIII Power Altering IX Power Altering X Power Conjuring I Power Conjuring II Power Conjuring III Power Conjuring IV Power Conjuring V Power Conjuring VI Power Conjuring VII Power Conjuring VIII Power Conjuring IX Power Conjuring X Power Divining I Power Divining II Power Divining III Power Divining IV Power Divining V Power Divining VI Power Divining VII Power Divining VIII Power Divining IX Power Divining X Power Enchanting I Power Enchanting II Power Enchanting III Power Enchanting IV Power Enchanting V Power Enchanting VI Power Enchanting VII Power Enchanting VIII Power Enchanting IX Power Enchanting X Power Illusing I Power Illusing II Power Illusing III Power Illusing IV Power Illusing V Power Illusing VI Power Illusing VII Power Illusing VIII Power Illusing IX Power Illusing X Power In/Evoking I Power In/Evoking II Power In/Evoking III Power In/Evoking IV Power In/Evoking V Power In/Evoking VI Power In/Evoking VII Power In/Evoking VIII Power In/Evoking IX Power In/Evoking X Power Transmuting I Power Transmuting II Power Transmuting III Power Transmuting IV Power Transmuting V Power Transmuting VI Power Transmuting VII Power Transmuting VIII Power Transmuting IX Power Transmuting X Preserving I Preserving II Preserving III Preserving IV Preserving V Preserving VI Preserving VII Preserving VIII Preserving IX Preserving X Protecting I Protecting II Protecting III Protecting IV Protecting V Protecting VI Protecting VII Protecting VIII Protecting IX Protecting X Quality Crafting I Quality Crafting II Quality Crafting III Quick Worker I Quick Worker II Quick Worker III Quick Worker IV Quick Worker V Quick Worker VI Quick Worker VII Quick Worker VIII Quick Worker IX Quick Worker X Ranged Abjuring I Ranged Abjuring II Ranged Abjuring III Ranged Abjuring IV Ranged Abjuring V Ranged Abjuring VI Ranged Abjuring VII Ranged Abjuring VIII Ranged Abjuring IX Ranged Abjuring X Ranged Altering I Ranged Altering II Ranged Altering III Ranged Altering IV Ranged Altering V Ranged Altering VI Ranged Altering VII Ranged Altering VIII Ranged Altering IX Ranged Altering X Ranged Bashing I Ranged Bashing II Ranged Bashing III Ranged Bashing IV Ranged Bashing V Ranged Bashing VI Ranged Bashing VII Ranged Bashing VIII Ranged Bashing IX Ranged Bashing X Ranged Conjuring I Ranged Conjuring II Ranged Conjuring III Ranged Conjuring IV Ranged Conjuring V Ranged Conjuring VI Ranged Conjuring VII Ranged Conjuring VIII Ranged Conjuring IX Ranged Conjuring X Ranged Divining I Ranged Divining II Ranged Divining III Ranged Divining IV Ranged Divining V Ranged Divining VI Ranged Divining VII Ranged Divining VIII Ranged Divining IX Ranged Divining X Ranged Enchanting I Ranged Enchanting II Ranged Enchanting III Ranged Enchanting IV Ranged Enchanting V Ranged Enchanting VI Ranged Enchanting VII Ranged Enchanting VIII Ranged Enchanting IX Ranged Enchanting X Ranged Illusing I Ranged Illusing II Ranged Illusing III Ranged Illusing IV Ranged Illusing V Ranged Illusing VI Ranged Illusing VII Ranged Illusing VIII Ranged Illusing IX Ranged Illusing X Ranged In/Evoking I Ranged In/Evoking II Ranged In/Evoking III Ranged In/Evoking IV Ranged In/Evoking V Ranged In/Evoking VI Ranged In/Evoking VII Ranged In/Evoking VIII Ranged In/Evoking IX Ranged In/Evoking X Ranged Piercing I Ranged Piercing II Ranged Piercing III Ranged Piercing IV Ranged Piercing V Ranged Piercing VI Ranged Piercing VII Ranged Piercing VIII Ranged Piercing IX Ranged Piercing X Ranged Striking I Ranged Striking II Ranged Striking III Ranged Striking IV Ranged Striking V Ranged Striking VI Ranged Striking VII Ranged Striking VIII Ranged Striking IX Ranged Striking X Ranged Transmuting I Ranged Transmuting II Ranged Transmuting III Ranged Transmuting IV Ranged Transmuting V Ranged Transmuting VI Ranged Transmuting VII Ranged Transmuting VIII Ranged Transmuting IX Ranged Transmuting X Reduced Abjuring I Reduced Abjuring II Reduced Abjuring III Reduced Abjuring IV Reduced Abjuring V Reduced Abjuring VI Reduced Abjuring VII Reduced Abjuring VIII Reduced Abjuring IX Reduced Abjuring X Reduced Altering I Reduced Altering II Reduced Altering III Reduced Altering IV Reduced Altering V Reduced Altering VI Reduced Altering VII Reduced Altering VIII Reduced Altering IX Reduced Altering X Reduced Conjuring I Reduced Conjuring II Reduced Conjuring III Reduced Conjuring IV Reduced Conjuring V Reduced Conjuring VI Reduced Conjuring VII Reduced Conjuring VIII Reduced Conjuring IX Reduced Conjuring X Reduced Divining I Reduced Divining II Reduced Divining III Reduced Divining IV Reduced Divining V Reduced Divining VI Reduced Divining VII Reduced Divining VIII Reduced Divining IX Reduced Divining X Reduced Enchanting I Reduced Enchanting II Reduced Enchanting III Reduced Enchanting IV Reduced Enchanting V Reduced Enchanting VI Reduced Enchanting VII Reduced Enchanting VIII Reduced Enchanting IX Reduced Enchanting X Reduced Illusing I Reduced Illusing II Reduced Illusing III Reduced Illusing IV Reduced Illusing V Reduced Illusing VI Reduced Illusing VII Reduced Illusing VIII Reduced Illusing IX Reduced Illusing X Reduced In/Evoking I Reduced In/Evoking II Reduced In/Evoking III Reduced In/Evoking IV Reduced In/Evoking V Reduced In/Evoking VI Reduced In/Evoking VII Reduced In/Evoking VIII Reduced In/Evoking IX Reduced In/Evoking X Reduced Transmuting I Reduced Transmuting II Reduced Transmuting III Reduced Transmuting IV Reduced Transmuting V Reduced Transmuting VI Reduced Transmuting VII Reduced Transmuting VIII Reduced Transmuting IX Reduced Transmuting X Rejoicing Singing I Rejoicing Singing II Rejoicing Singing III Rejoicing Singing IV Rejoicing Singing V Rejoicing Singing VI Rejoicing Singing VII Rejoicing Singing VIII Rejoicing Singing IX Rejoicing Singing X Resounding Playing I Resounding Playing II Resounding Playing III Resounding Playing IV Resounding Playing V Resounding Playing VI Resounding Playing VII Resounding Playing VIII Resounding Playing IX Resounding Playing X Resounding Singing I Resounding Singing II Resounding Singing III Resounding Singing IV Resounding Singing V Resounding Singing VI Resounding Singing VII Resounding Singing VIII Resounding Singing IX Resounding Singing X Restoring I Restoring II Restoring III Restoring IV Restoring V Restoring VI Restoring VII Restoring VIII Restoring IX Restoring X Rhythmic Playing I Rhythmic Playing II Rhythmic Playing III Rhythmic Playing IV Rhythmic Playing V Rhythmic Playing VI Rhythmic Playing VII Rhythmic Playing VIII Rhythmic Playing IX Rhythmic Playing X Rock Controlling I Rock Controlling II Rock Controlling III Rock Controlling IV Rock Controlling V Rock Controlling VI Rock Controlling VII Rock Controlling VIII Rock Controlling IX Rock Controlling X Shapeshifting I Shapeshifting II Shapeshifting III Shapeshifting IV Shapeshifting V Shapeshifting VI Shapeshifting VII Shapeshifting VIII Shapeshifting IX Shapeshifting X Sharp Playing I Sharp Playing II Sharp Playing III Sharp Playing IV Sharp Playing V Sharp Playing VI Sharp Playing VII Sharp Playing VIII Sharp Playing IX Sharp Playing X Sharp Singing I Sharp Singing II Sharp Singing III Sharp Singing IV Sharp Singing V Sharp Singing VI Sharp Singing VII Sharp Singing VIII Sharp Singing IX Sharp Singing X Shield Using I Shield Using II Shield Using III Shield Using IV Shield Using V Shield Using VI Shield Using VII Shield Using VIII Shield Using IX Shield Using X Slow Dancing I Slow Dancing II Slow Dancing III Slow Dancing IV Slow Dancing V Slow Dancing VI Slow Dancing VII Slow Dancing VIII Slow Dancing IX Slow Dancing X Spirit Lore I Spirit Lore II Spirit Lore III Spirit Lore IV Spirit Lore V Spirit Lore VI Spirit Lore VII Spirit Lore VIII Spirit Lore IX Spirit Lore X Steady Dancing I Steady Dancing II Steady Dancing III Steady Dancing IV Steady Dancing V Steady Dancing VI Steady Dancing VII Steady Dancing VIII Steady Dancing IX Steady Dancing X Stealthy I Stealthy II Stealthy III Stealthy IV Stealthy V Stealthy VI Stealthy VII Stealthy VIII Stealthy IX Stealthy X Street Lore I Street Lore II Street Lore III Street Lore IV Street Lore V Street Lore VI Street Lore VII Street Lore VIII Street Lore IX Street Lore X Summoning Mastery I Summoning Mastery II Summoning Mastery III Summoning Mastery IV Summoning Mastery V Summoning Mastery VI Summoning Mastery VII Summoning Mastery VIII Summoning Mastery IX Summoning Mastery X Sword Piercing I Sword Piercing II Sword Piercing III Sword Piercing IV Sword Piercing V Sword Piercing VI Sword Piercing VII Sword Piercing VIII Sword Piercing IX Sword Piercing X Sword Slicing I Sword Slicing II Sword Slicing III Sword Slicing IV Sword Slicing V Sword Slicing VI Sword Slicing VII Sword Slicing VIII Sword Slicing IX Sword Slicing X Sword Striking I Sword Striking II Sword Striking III Sword Striking IV Sword Striking V Sword Striking VI Sword Striking VII Sword Striking VIII Sword Striking IX Sword Striking X Terranalist I Terranalist II Terranalist III Terranalist IV Terranalist V Terranalist VI Terranalist VII Terranalist VIII Terranalist IX Terranalist X Theft Mastery I Theft Mastery II Theft Mastery III Theft Mastery IV Theft Mastery V Theft Mastery VI Theft Mastery VII Theft Mastery VIII Theft Mastery IX Theft Mastery X Trap Disabling I Trap Disabling II Trap Disabling III Trap Disabling IV Trap Disabling V Trap Disabling VI Trap Disabling VII Trap Disabling VIII Trap Disabling IX Trap Disabling X Trapping I Trapping II Trapping III Trapping IV Trapping V Trapping VI Trapping VII Trapping VIII Trapping IX Trapping X Unarmed Bashing I Unarmed Bashing II Unarmed Bashing III Unarmed Bashing IV Unarmed Bashing V Unarmed Bashing VI Unarmed Bashing VII Unarmed Bashing VIII Unarmed Bashing IX Unarmed Bashing X Unarmed Piercing I Unarmed Piercing II Unarmed Piercing III Unarmed Piercing IV Unarmed Piercing V Unarmed Piercing VI Unarmed Piercing VII Unarmed Piercing VIII Unarmed Piercing IX Unarmed Piercing X Unarmed Slicing I Unarmed Slicing II Unarmed Slicing III Unarmed Slicing IV Unarmed Slicing V Unarmed Slicing VI Unarmed Slicing VII Unarmed Slicing VIII Unarmed Slicing IX Unarmed Slicing X Unarmed Striking I Unarmed Striking II Unarmed Striking III Unarmed Striking IV Unarmed Striking V Unarmed Striking VI Unarmed Striking VII Unarmed Striking VIII Unarmed Striking IX Unarmed Striking X Vampire Lore I Vampire Lore II Vampire Lore III Vampire Lore IV Vampire Lore V Vampire Lore VI Vampire Lore VII Vampire Lore VIII Vampire Lore IX Vampire Lore X Vexing I Vexing II Vexing III Vexing IV Vexing V Vexing VI Vexing VII Vexing VIII Vexing IX Vexing X Vice-Gripping I Vice-Gripping II Vice-Gripping III Vice-Gripping IV Vice-Gripping V Vice-Gripping VI Vice-Gripping VII Vice-Gripping VIII Vice-Gripping IX Vice-Gripping X Vigilantly I Vigilantly II Vigilantly III Vigilantly IV Vigilantly V Vigilantly VI Vigilantly VII Vigilantly VIII Vigilantly IX Vigilantly X Weather Mastering I Weather Mastering II Weather Mastering III Weather Mastering IV Weather Mastering V Weather Mastering VI Weather Mastering VII Weather Mastering VIII Weather Mastering IX Weather Mastering X Wise Crafting I Wise Crafting II Wise Crafting III Wise Crafting IV Wise Crafting V Wise Crafting VI Wise Crafting VII Wise Crafting VIII Wise Crafting IX Wise Crafting X | Acrobatic I (ACROBAT1)
    Expertise: Acrobatic I
    Requires : A skill of type: Acrobatic.  Only highest class levels greater than
    or equal to 28.  A base dexterity of at least 13.
    Allows   : Acrobatic II
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic II (ACROBAT2)
    Expertise: Acrobatic II
    Requires : The following expertise(s): Acrobatic I.  A skill of type:
    Acrobatic.  Only highest class levels greater than or equal to 33.  A base
    dexterity of at least 14.
    Allows   : Acrobatic III
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic III (ACROBAT3)
    Expertise: Acrobatic III
    Requires : The following expertise(s): Acrobatic II.  A skill of type:
    Acrobatic.  Only highest class levels greater than or equal to 38.  A base
    dexterity of at least 15.
    Allows   : Acrobatic IV
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IV (ACROBAT4)
    Expertise: Acrobatic IV
    Requires : The following expertise(s): Acrobatic III.  A skill of type:
    Acrobatic.  Only highest class levels greater than or equal to 43.  A base
    dexterity of at least 16.
    Allows   : Acrobatic V
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic V (ACROBAT5)
    Expertise: Acrobatic V
    Requires : The following expertise(s): Acrobatic IV.  A skill of type:
    Acrobatic.  Only highest class levels greater than or equal to 48.  A base
    dexterity of at least 17.
    Allows   : Acrobatic VI
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VI (ACROBAT6)
    Expertise: Acrobatic VI
    Requires : The following expertise(s): Acrobatic V.  A skill of type:
    Acrobatic.  Only highest class levels greater than or equal to 53.  A base
    dexterity of at least 18.
    Allows   : Acrobatic VII
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VII (ACROBAT7)
    Expertise: Acrobatic VII
    Requires : The following expertise(s): Acrobatic VI.  A skill of type:
    Acrobatic.  Only highest class levels greater than or equal to 58.  A base
    dexterity of at least 19.
    Allows   : Acrobatic VIII
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VIII (ACROBAT8)
    Expertise: Acrobatic VIII
    Requires : The following expertise(s): Acrobatic VII.  A skill of type:
    Acrobatic.  Only highest class levels greater than or equal to 63.  A base
    dexterity of at least 20.
    Allows   : Acrobatic IX
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IX (ACROBAT9)
    Expertise: Acrobatic IX
    Requires : The following expertise(s): Acrobatic VIII.  A skill of type:
    Acrobatic.  Only highest class levels greater than or equal to 68.  A base
    dexterity of at least 21.
    Allows   : Acrobatic X
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic X (ACROBAT10)
    Expertise: Acrobatic X
    Requires : The following expertise(s): Acrobatic IX.  A skill of type:
    Acrobatic.  Only highest class levels greater than or equal to 73.  A base
    dexterity of at least 22.
    The ability to make more graceful and powerful acrobatic maneuvers.
Airelist I (AIRELIST1)
    Expertise: Airelist I
    Requires : A skill of type: Electrocuting.  Only highest class levels greater
    than or equal to 31.  A base dexterity of at least 13.
    Allows   : Airelist II
    The ability to deal more damage from magical electrical attacks
Airelist II (AIRELIST2)
    Expertise: Airelist II
    Requires : The following expertise(s): Airelist I.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 36.  A base
    dexterity of at least 14.
    Allows   : Airelist III
    The ability to deal more damage from magical electrical attacks
Airelist III (AIRELIST3)
    Expertise: Airelist III
    Requires : The following expertise(s): Airelist II.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 41.  A base
    dexterity of at least 15.
    Allows   : Airelist IV
    The ability to deal more damage from magical electrical attacks
Airelist IV (AIRELIST4)
    Expertise: Airelist IV
    Requires : The following expertise(s): Airelist III.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 46.  A base
    dexterity of at least 16.
    Allows   : Airelist V
    The ability to deal more damage from magical electrical attacks
Airelist V (AIRELIST5)
    Expertise: Airelist V
    Requires : The following expertise(s): Airelist IV.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 51.  A base
    dexterity of at least 17.
    Allows   : Airelist VI
    The ability to deal more damage from magical electrical attacks
Airelist VI (AIRELIST6)
    Expertise: Airelist VI
    Requires : The following expertise(s): Airelist V.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 56.  A base
    dexterity of at least 18.
    Allows   : Airelist VII
    The ability to deal more damage from magical electrical attacks
Airelist VII (AIRELIST7)
    Expertise: Airelist VII
    Requires : The following expertise(s): Airelist VI.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 61.  A base
    dexterity of at least 19.
    Allows   : Airelist VIII
    The ability to deal more damage from magical electrical attacks
Airelist VIII (AIRELIST8)
    Expertise: Airelist VIII
    Requires : The following expertise(s): Airelist VII.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 66.  A base
    dexterity of at least 20.
    Allows   : Airelist IX
    The ability to deal more damage from magical electrical attacks
Airelist IX (AIRELIST9)
    Expertise: Airelist IX
    Requires : The following expertise(s): Airelist VIII.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 71.  A base
    dexterity of at least 21.
    Allows   : Airelist X
    The ability to deal more damage from magical electrical attacks
Airelist X (AIRELIST10)
    Expertise: Airelist X
    Requires : The following expertise(s): Airelist IX.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 76.  A base
    dexterity of at least 22.
    The ability to deal more damage from magical electrical attacks
Anatomy I (ANATOMY1)
    Expertise: Anatomy I
    Requires : A skill of type: Anatomy.  Only highest class levels greater than or
    equal to 14.  A base intelligence of at least 13.
    Allows   : Anatomy II
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy II (ANATOMY2)
    Expertise: Anatomy II
    Requires : The following expertise(s): Anatomy I.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 19.  A base intelligence of at
    least 14.
    Allows   : Anatomy III
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy III (ANATOMY3)
    Expertise: Anatomy III
    Requires : The following expertise(s): Anatomy II.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 24.  A base intelligence of at
    least 15.
    Allows   : Anatomy IV
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IV (ANATOMY4)
    Expertise: Anatomy IV
    Requires : The following expertise(s): Anatomy III.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 29.  A base intelligence of at
    least 16.
    Allows   : Anatomy V
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy V (ANATOMY5)
    Expertise: Anatomy V
    Requires : The following expertise(s): Anatomy IV.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 34.  A base intelligence of at
    least 17.
    Allows   : Anatomy VI
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VI (ANATOMY6)
    Expertise: Anatomy VI
    Requires : The following expertise(s): Anatomy V.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 39.  A base intelligence of at
    least 18.
    Allows   : Anatomy VII
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VII (ANATOMY7)
    Expertise: Anatomy VII
    Requires : The following expertise(s): Anatomy VI.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 44.  A base intelligence of at
    least 19.
    Allows   : Anatomy VIII
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VIII (ANATOMY8)
    Expertise: Anatomy VIII
    Requires : The following expertise(s): Anatomy VII.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 49.  A base intelligence of at
    least 20.
    Allows   : Anatomy IX
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IX (ANATOMY9)
    Expertise: Anatomy IX
    Requires : The following expertise(s): Anatomy VIII.  A skill of type: Anatomy.
     Only highest class levels greater than or equal to 54.  A base intelligence of at
    least 21.
    Allows   : Anatomy X
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy X (ANATOMY10)
    Expertise: Anatomy X
    Requires : The following expertise(s): Anatomy IX.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 59.  A base intelligence of at
    least 22.
    Ability to apply improved anatomical knowledge to the practical arts.
Animal Affinity I (ANIMALIST1)
    Expertise: Animal Affinity I
    Requires : A skill of type: Animal affinity.  Only highest class levels greater
    than or equal to 30.  A base dexterity of at least 13.
    Allows   : Animal Affinity II
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity II (ANIMALIST2)
    Expertise: Animal Affinity II
    Requires : The following expertise(s): Animal Affinity I.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 35.  A base
    dexterity of at least 14.
    Allows   : Animal Affinity III
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity III (ANIMALIST3)
    Expertise: Animal Affinity III
    Requires : The following expertise(s): Animal Affinity II.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 40.  A base
    dexterity of at least 15.
    Allows   : Animal Affinity IV
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IV (ANIMALIST4)
    Expertise: Animal Affinity IV
    Requires : The following expertise(s): Animal Affinity III.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 45.  A base
    dexterity of at least 16.
    Allows   : Animal Affinity V
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity V (ANIMALIST5)
    Expertise: Animal Affinity V
    Requires : The following expertise(s): Animal Affinity IV.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 50.  A base
    dexterity of at least 17.
    Allows   : Animal Affinity VI
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VI (ANIMALIST6)
    Expertise: Animal Affinity VI
    Requires : The following expertise(s): Animal Affinity V.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 55.  A base
    dexterity of at least 18.
    Allows   : Animal Affinity VII
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VII (ANIMALIST7)
    Expertise: Animal Affinity VII
    Requires : The following expertise(s): Animal Affinity VI.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 60.  A base
    dexterity of at least 19.
    Allows   : Animal Affinity VIII
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VIII (ANIMALIST8)
    Expertise: Animal Affinity VIII
    Requires : The following expertise(s): Animal Affinity VII.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 65.  A base
    dexterity of at least 20.
    Allows   : Animal Affinity IX
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IX (ANIMALIST9)
    Expertise: Animal Affinity IX
    Requires : The following expertise(s): Animal Affinity VIII.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 70.  A base
    dexterity of at least 21.
    Allows   : Animal Affinity X
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity X (ANIMALIST10)
    Expertise: Animal Affinity X
    Requires : The following expertise(s): Animal Affinity IX.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 75.  A base
    dexterity of at least 22.
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Aqualist I (AQUALIST1)
    Expertise: Aqualist I
    Requires : A skill of type: Freezing.  Only highest class levels greater than
    or equal to 31.  A base wisdom of at least 13.
    Allows   : Aqualist II
    The ability to deal more damage from magical cold and ice attacks
Aqualist II (AQUALIST2)
    Expertise: Aqualist II
    Requires : The following expertise(s): Aqualist I.  A skill of type: Freezing.
    Only highest class levels greater than or equal to 36.  A base wisdom of at least
    14.
    Allows   : Aqualist III
    The ability to deal more damage from magical cold and ice attacks
Aqualist III (AQUALIST3)
    Expertise: Aqualist III
    Requires : The following expertise(s): Aqualist II.  A skill of type: Freezing.
     Only highest class levels greater than or equal to 41.  A base wisdom of at least
    15.
    Allows   : Aqualist IV
    The ability to deal more damage from magical cold and ice attacks
Aqualist IV (AQUALIST4)
    Expertise: Aqualist IV
    Requires : The following expertise(s): Aqualist III.  A skill of type:
    Freezing.  Only highest class levels greater than or equal to 46.  A base wisdom of
    at least 16.
    Allows   : Aqualist V
    The ability to deal more damage from magical cold and ice attacks
Aqualist V (AQUALIST5)
    Expertise: Aqualist V
    Requires : The following expertise(s): Aqualist IV.  A skill of type: Freezing.
     Only highest class levels greater than or equal to 51.  A base wisdom of at least
    17.
    Allows   : Aqualist VI
    The ability to deal more damage from magical cold and ice attacks
Aqualist VI (AQUALIST6)
    Expertise: Aqualist VI
    Requires : The following expertise(s): Aqualist V.  A skill of type: Freezing.
    Only highest class levels greater than or equal to 56.  A base wisdom of at least
    18.
    Allows   : Aqualist VII
    The ability to deal more damage from magical cold and ice attacks
Aqualist VII (AQUALIST7)
    Expertise: Aqualist VII
    Requires : The following expertise(s): Aqualist VI.  A skill of type: Freezing.
     Only highest class levels greater than or equal to 61.  A base wisdom of at least
    19.
    Allows   : Aqualist VIII
    The ability to deal more damage from magical cold and ice attacks
Aqualist VIII (AQUALIST8)
    Expertise: Aqualist VIII
    Requires : The following expertise(s): Aqualist VII.  A skill of type:
    Freezing.  Only highest class levels greater than or equal to 66.  A base wisdom of
    at least 20.
    Allows   : Aqualist IX
    The ability to deal more damage from magical cold and ice attacks
Aqualist IX (AQUALIST9)
    Expertise: Aqualist IX
    Requires : The following expertise(s): Aqualist VIII.  A skill of type:
    Freezing.  Only highest class levels greater than or equal to 71.  A base wisdom of
    at least 21.
    Allows   : Aqualist X
    The ability to deal more damage from magical cold and ice attacks
Aqualist X (AQUALIST10)
    Expertise: Aqualist X
    Requires : The following expertise(s): Aqualist IX.  A skill of type: Freezing.
     Only highest class levels greater than or equal to 76.  A base wisdom of at least
    22.
    The ability to deal more damage from magical cold and ice attacks
Arcane Lore I (WANDUSE1)
    Expertise: Arcane Lore I
    Requires : A skill of type: Arcane lore.  Only highest class levels greater
    than or equal to 21.  A base charisma of at least 13.
    Allows   : Arcane Lore II
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore II (WANDUSE2)
    Expertise: Arcane Lore II
    Requires : The following expertise(s): Arcane Lore I.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 26.  A base charisma of
    at least 14.
    Allows   : Arcane Lore III
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore III (WANDUSE3)
    Expertise: Arcane Lore III
    Requires : The following expertise(s): Arcane Lore II.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 31.  A base charisma of
    at least 15.
    Allows   : Arcane Lore IV
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore IV (WANDUSE4)
    Expertise: Arcane Lore IV
    Requires : The following expertise(s): Arcane Lore III.  A skill of type:
    Arcane lore.  Only highest class levels greater than or equal to 36.  A base
    charisma of at least 16.
    Allows   : Arcane Lore V
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore V (WANDUSE5)
    Expertise: Arcane Lore V
    Requires : The following expertise(s): Arcane Lore IV.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 41.  A base charisma of
    at least 17.
    Allows   : Arcane Lore VI
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore VI (WANDUSE6)
    Expertise: Arcane Lore VI
    Requires : The following expertise(s): Arcane Lore V.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 46.  A base charisma of
    at least 18.
    Allows   : Arcane Lore VII
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore VII (WANDUSE7)
    Expertise: Arcane Lore VII
    Requires : The following expertise(s): Arcane Lore VI.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 51.  A base charisma of
    at least 19.
    Allows   : Arcane Lore VIII
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore VIII (WANDUSE8)
    Expertise: Arcane Lore VIII
    Requires : The following expertise(s): Arcane Lore VII.  A skill of type:
    Arcane lore.  Only highest class levels greater than or equal to 56.  A base
    charisma of at least 20.
    Allows   : Arcane Lore IX
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore IX (WANDUSE9)
    Expertise: Arcane Lore IX
    Requires : The following expertise(s): Arcane Lore VIII.  A skill of type:
    Arcane lore.  Only highest class levels greater than or equal to 61.  A base
    charisma of at least 21.
    Allows   : Arcane Lore X
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore X (WANDUSE10)
    Expertise: Arcane Lore X
    Requires : The following expertise(s): Arcane Lore IX.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 66.  A base charisma of
    at least 22.
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Armor Optimizing I (ARMOROPT1)
    Expertise: Armor Optimizing I
    Requires : One of the following skill(s): Armor Tweaking.  A skill of type:
    Armor use.  Only highest class levels greater than or equal to 33.  A base
    constitution of at least 13.
    Allows   : Armor Optimizing II
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing II (ARMOROPT2)
    Expertise: Armor Optimizing II
    Requires : The following expertise(s): Armor Optimizing I.  One of the
    following skill(s): Armor Tweaking.  A skill of type: Armor use.  Only highest
    class levels greater than or equal to 38.  A base constitution of at least 14.
    Allows   : Armor Optimizing III
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing III (ARMOROPT3)
    Expertise: Armor Optimizing III
    Requires : The following expertise(s): Armor Optimizing II.  One of the
    following skill(s): Armor Tweaking.  A skill of type: Armor use.  Only highest
    class levels greater than or equal to 43.  A base constitution of at least 15.
    Allows   : Armor Optimizing IV
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IV (ARMOROPT4)
    Expertise: Armor Optimizing IV
    Requires : The following expertise(s): Armor Optimizing III.  One of the
    following skill(s): Armor Tweaking.  A skill of type: Armor use.  Only highest
    class levels greater than or equal to 48.  A base constitution of at least 16.
    Allows   : Armor Optimizing V
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing V (ARMOROPT5)
    Expertise: Armor Optimizing V
    Requires : The following expertise(s): Armor Optimizing IV.  One of the
    following skill(s): Armor Tweaking.  A skill of type: Armor use.  Only highest
    class levels greater than or equal to 53.  A base constitution of at least 17.
    Allows   : Armor Optimizing VI
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VI (ARMOROPT6)
    Expertise: Armor Optimizing VI
    Requires : The following expertise(s): Armor Optimizing V.  One of the
    following skill(s): Armor Tweaking.  A skill of type: Armor use.  Only highest
    class levels greater than or equal to 58.  A base constitution of at least 18.
    Allows   : Armor Optimizing VII
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VII (ARMOROPT7)
    Expertise: Armor Optimizing VII
    Requires : The following expertise(s): Armor Optimizing VI.  One of the
    following skill(s): Armor Tweaking.  A skill of type: Armor use.  Only highest
    class levels greater than or equal to 63.  A base constitution of at least 19.
    Allows   : Armor Optimizing VIII
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VIII (ARMOROPT8)
    Expertise: Armor Optimizing VIII
    Requires : The following expertise(s): Armor Optimizing VII.  One of the
    following skill(s): Armor Tweaking.  A skill of type: Armor use.  Only highest
    class levels greater than or equal to 68.  A base constitution of at least 20.
    Allows   : Armor Optimizing IX
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IX (ARMOROPT9)
    Expertise: Armor Optimizing IX
    Requires : The following expertise(s): Armor Optimizing VIII.  One of the
    following skill(s): Armor Tweaking.  A skill of type: Armor use.  Only highest
    class levels greater than or equal to 73.  A base constitution of at least 21.
    Allows   : Armor Optimizing X
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing X (ARMOROPT10)
    Expertise: Armor Optimizing X
    Requires : The following expertise(s): Armor Optimizing IX.  One of the
    following skill(s): Armor Tweaking.  A skill of type: Armor use.  Only highest
    class levels greater than or equal to 78.  A base constitution of at least 22.
    The ability to gain more protective benefits from tweaking armor.
Artsy I (TUNING1)
    Expertise: Artsy I
    Requires : A skill of type: Artistic.  Only highest class levels greater than
    or equal to 32.  A base charisma of at least 13.
    Allows   : Artsy II
    The ability to use artistic skills to their greatest level.
Artsy II (TUNING2)
    Expertise: Artsy II
    Requires : The following expertise(s): Artsy I.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 37.  A base charisma of at least
    14.
    Allows   : Artsy III
    The ability to use artistic skills to their greatest level.
Artsy III (TUNING3)
    Expertise: Artsy III
    Requires : The following expertise(s): Artsy II.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 42.  A base charisma of at least
    15.
    Allows   : Artsy IV
    The ability to use artistic skills to their greatest level.
Artsy IV (TUNING4)
    Expertise: Artsy IV
    Requires : The following expertise(s): Artsy III.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 47.  A base charisma of at least
    16.
    Allows   : Artsy V
    The ability to use artistic skills to their greatest level.
Artsy V (TUNING5)
    Expertise: Artsy V
    Requires : The following expertise(s): Artsy IV.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 52.  A base charisma of at least
    17.
    Allows   : Artsy VI
    The ability to use artistic skills to their greatest level.
Artsy VI (TUNING6)
    Expertise: Artsy VI
    Requires : The following expertise(s): Artsy V.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 57.  A base charisma of at least
    18.
    Allows   : Artsy VII
    The ability to use artistic skills to their greatest level.
Artsy VII (TUNING7)
    Expertise: Artsy VII
    Requires : The following expertise(s): Artsy VI.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 62.  A base charisma of at least
    19.
    Allows   : Artsy VIII
    The ability to use artistic skills to their greatest level.
Artsy VIII (TUNING8)
    Expertise: Artsy VIII
    Requires : The following expertise(s): Artsy VII.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 67.  A base charisma of at least
    20.
    Allows   : Artsy IX
    The ability to use artistic skills to their greatest level.
Artsy IX (TUNING9)
    Expertise: Artsy IX
    Requires : The following expertise(s): Artsy VIII.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 72.  A base charisma of at least
    21.
    Allows   : Artsy X
    The ability to use artistic skills to their greatest level.
Artsy X (TUNING10)
    Expertise: Artsy X
    Requires : The following expertise(s): Artsy IX.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 77.  A base charisma of at least
    22.
    The ability to use artistic skills to their greatest level.
Axe Piercing I (AXEPIERCE1)
    Expertise: Axe Piercing I
    Requires : One of the following skill(s): Axe Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    Allows   : Axe Piercing II
    The ability to do more damage when using a piercing-type axe.
Axe Piercing II (AXEPIERCE2)
    Expertise: Axe Piercing II
    Requires : The following expertise(s): Axe Piercing I.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    37.  A base strength of at least 17.
    Allows   : Axe Piercing III
    The ability to do more damage when using a piercing-type axe.
Axe Piercing III (AXEPIERCE3)
    Expertise: Axe Piercing III
    Requires : The following expertise(s): Axe Piercing II.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    42.  A base strength of at least 18.
    Allows   : Axe Piercing IV
    The ability to do more damage when using a piercing-type axe.
Axe Piercing IV (AXEPIERCE4)
    Expertise: Axe Piercing IV
    Requires : The following expertise(s): Axe Piercing III.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    47.  A base strength of at least 19.
    Allows   : Axe Piercing V
    The ability to do more damage when using a piercing-type axe.
Axe Piercing V (AXEPIERCE5)
    Expertise: Axe Piercing V
    Requires : The following expertise(s): Axe Piercing IV.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    52.  A base strength of at least 20.
    Allows   : Axe Piercing VI
    The ability to do more damage when using a piercing-type axe.
Axe Piercing VI (AXEPIERCE6)
    Expertise: Axe Piercing VI
    Requires : The following expertise(s): Axe Piercing V.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    57.  A base strength of at least 21.
    Allows   : Axe Piercing VII
    The ability to do more damage when using a piercing-type axe.
Axe Piercing VII (AXEPIERCE7)
    Expertise: Axe Piercing VII
    Requires : The following expertise(s): Axe Piercing VI.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    62.  A base strength of at least 22.
    Allows   : Axe Piercing VIII
    The ability to do more damage when using a piercing-type axe.
Axe Piercing VIII (AXEPIERCE8)
    Expertise: Axe Piercing VIII
    Requires : The following expertise(s): Axe Piercing VII.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    67.  A base strength of at least 23.
    Allows   : Axe Piercing IX
    The ability to do more damage when using a piercing-type axe.
Axe Piercing IX (AXEPIERCE9)
    Expertise: Axe Piercing IX
    Requires : The following expertise(s): Axe Piercing VIII.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    72.  A base strength of at least 24.
    Allows   : Axe Piercing X
    The ability to do more damage when using a piercing-type axe.
Axe Piercing X (AXEPIERCE10)
    Expertise: Axe Piercing X
    Requires : The following expertise(s): Axe Piercing IX.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type axe.
Axe Slicing I (AXESLICE1)
    Expertise: Axe Slicing I
    Requires : One of the following skill(s): Axe Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    Allows   : Axe Slicing II
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing II (AXESLICE2)
    Expertise: Axe Slicing II
    Requires : The following expertise(s): Axe Slicing I.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    37.  A base strength of at least 17.
    Allows   : Axe Slicing III
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing III (AXESLICE3)
    Expertise: Axe Slicing III
    Requires : The following expertise(s): Axe Slicing II.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    42.  A base strength of at least 18.
    Allows   : Axe Slicing IV
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing IV (AXESLICE4)
    Expertise: Axe Slicing IV
    Requires : The following expertise(s): Axe Slicing III.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    47.  A base strength of at least 19.
    Allows   : Axe Slicing V
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing V (AXESLICE5)
    Expertise: Axe Slicing V
    Requires : The following expertise(s): Axe Slicing IV.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    52.  A base strength of at least 20.
    Allows   : Axe Slicing VI
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VI (AXESLICE6)
    Expertise: Axe Slicing VI
    Requires : The following expertise(s): Axe Slicing V.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    57.  A base strength of at least 21.
    Allows   : Axe Slicing VII
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VII (AXESLICE7)
    Expertise: Axe Slicing VII
    Requires : The following expertise(s): Axe Slicing VI.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    62.  A base strength of at least 22.
    Allows   : Axe Slicing VIII
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VIII (AXESLICE8)
    Expertise: Axe Slicing VIII
    Requires : The following expertise(s): Axe Slicing VII.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    67.  A base strength of at least 23.
    Allows   : Axe Slicing IX
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing IX (AXESLICE9)
    Expertise: Axe Slicing IX
    Requires : The following expertise(s): Axe Slicing VIII.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    72.  A base strength of at least 24.
    Allows   : Axe Slicing X
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing X (AXESLICE10)
    Expertise: Axe Slicing X
    Requires : The following expertise(s): Axe Slicing IX.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Striking I (AXESTRIKE1)
    Expertise: Axe Striking I
    Requires : One of the following skill(s): Axe Specialization.  Only highest
    class levels greater than or equal to 29.  A base dexterity of at least 16.
    Allows   : Axe Striking II
    The ability to hit more often when using an axe.
Axe Striking II (AXESTRIKE2)
    Expertise: Axe Striking II
    Requires : The following expertise(s): Axe Striking I.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    34.  A base dexterity of at least 17.
    Allows   : Axe Striking III
    The ability to hit more often when using an axe.
Axe Striking III (AXESTRIKE3)
    Expertise: Axe Striking III
    Requires : The following expertise(s): Axe Striking II.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    39.  A base dexterity of at least 18.
    Allows   : Axe Striking IV
    The ability to hit more often when using an axe.
Axe Striking IV (AXESTRIKE4)
    Expertise: Axe Striking IV
    Requires : The following expertise(s): Axe Striking III.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    44.  A base dexterity of at least 19.
    Allows   : Axe Striking V
    The ability to hit more often when using an axe.
Axe Striking V (AXESTRIKE5)
    Expertise: Axe Striking V
    Requires : The following expertise(s): Axe Striking IV.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    49.  A base dexterity of at least 20.
    Allows   : Axe Striking VI
    The ability to hit more often when using an axe.
Axe Striking VI (AXESTRIKE6)
    Expertise: Axe Striking VI
    Requires : The following expertise(s): Axe Striking V.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    54.  A base dexterity of at least 21.
    Allows   : Axe Striking VII
    The ability to hit more often when using an axe.
Axe Striking VII (AXESTRIKE7)
    Expertise: Axe Striking VII
    Requires : The following expertise(s): Axe Striking VI.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    59.  A base dexterity of at least 22.
    Allows   : Axe Striking VIII
    The ability to hit more often when using an axe.
Axe Striking VIII (AXESTRIKE8)
    Expertise: Axe Striking VIII
    Requires : The following expertise(s): Axe Striking VII.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    64.  A base dexterity of at least 23.
    Allows   : Axe Striking IX
    The ability to hit more often when using an axe.
Axe Striking IX (AXESTRIKE9)
    Expertise: Axe Striking IX
    Requires : The following expertise(s): Axe Striking VIII.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    69.  A base dexterity of at least 24.
    Allows   : Axe Striking X
    The ability to hit more often when using an axe.
Axe Striking X (AXESTRIKE10)
    Expertise: Axe Striking X
    Requires : The following expertise(s): Axe Striking IX.  One of the following
    skill(s): Axe Specialization.  Only highest class levels greater than or equal to
    74.  A base dexterity of at least 25.
    The ability to hit more often when using an axe.
Beat Dancing I (BEATDANCE1)
    Expertise: Beat Dancing I
    Requires : A skill of type: Dancing and not Beneficial self and not Malicious.
    Only highest class levels greater than or equal to 22.  A base strength of at least
    13.  A base charisma of at least 13.
    Allows   : Beat Dancing II
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing II (BEATDANCE2)
    Expertise: Beat Dancing II
    Requires : The following expertise(s): Beat Dancing I.  A skill of type:
    Dancing and not Beneficial self and not Malicious.  Only highest class levels
    greater than or equal to 27.  A base strength of at least 14.  A base charisma of
    at least 14.
    Allows   : Beat Dancing III
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing III (BEATDANCE3)
    Expertise: Beat Dancing III
    Requires : The following expertise(s): Beat Dancing II.  A skill of type:
    Dancing and not Beneficial self and not Malicious.  Only highest class levels
    greater than or equal to 32.  A base strength of at least 15.  A base charisma of
    at least 15.
    Allows   : Beat Dancing IV
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing IV (BEATDANCE4)
    Expertise: Beat Dancing IV
    Requires : The following expertise(s): Beat Dancing III.  A skill of type:
    Dancing and not Beneficial self and not Malicious.  Only highest class levels
    greater than or equal to 37.  A base strength of at least 16.  A base charisma of
    at least 16.
    Allows   : Beat Dancing V
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing V (BEATDANCE5)
    Expertise: Beat Dancing V
    Requires : The following expertise(s): Beat Dancing IV.  A skill of type:
    Dancing and not Beneficial self and not Malicious.  Only highest class levels
    greater than or equal to 42.  A base strength of at least 17.  A base charisma of
    at least 17.
    Allows   : Beat Dancing VI
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing VI (BEATDANCE6)
    Expertise: Beat Dancing VI
    Requires : The following expertise(s): Beat Dancing V.  A skill of type:
    Dancing and not Beneficial self and not Malicious.  Only highest class levels
    greater than or equal to 47.  A base strength of at least 18.  A base charisma of
    at least 18.
    Allows   : Beat Dancing VII
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing VII (BEATDANCE7)
    Expertise: Beat Dancing VII
    Requires : The following expertise(s): Beat Dancing VI.  A skill of type:
    Dancing and not Beneficial self and not Malicious.  Only highest class levels
    greater than or equal to 52.  A base strength of at least 19.  A base charisma of
    at least 19.
    Allows   : Beat Dancing VIII
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing VIII (BEATDANCE8)
    Expertise: Beat Dancing VIII
    Requires : The following expertise(s): Beat Dancing VII.  A skill of type:
    Dancing and not Beneficial self and not Malicious.  Only highest class levels
    greater than or equal to 57.  A base strength of at least 20.  A base charisma of
    at least 20.
    Allows   : Beat Dancing IX
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing IX (BEATDANCE9)
    Expertise: Beat Dancing IX
    Requires : The following expertise(s): Beat Dancing VIII.  A skill of type:
    Dancing and not Beneficial self and not Malicious.  Only highest class levels
    greater than or equal to 62.  A base strength of at least 21.  A base charisma of
    at least 21.
    Allows   : Beat Dancing X
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing X (BEATDANCE10)
    Expertise: Beat Dancing X
    Requires : The following expertise(s): Beat Dancing IX.  A skill of type:
    Dancing and not Beneficial self and not Malicious.  Only highest class levels
    greater than or equal to 67.  A base strength of at least 22.  A base charisma of
    at least 22.
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Binding I (ROPEUSE1)
    Expertise: Binding I
    Requires : A skill of type: Binding.  Only highest class levels greater than or
    equal to 28.  A base dexterity of at least 16.
    Allows   : Binding II
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Binding II (ROPEUSE2)
    Expertise: Binding II
    Requires : The following expertise(s): Binding I.  A skill of type: Binding.
    Only highest class levels greater than or equal to 33.  A base dexterity of at
    least 17.
    Allows   : Binding III
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Binding III (ROPEUSE3)
    Expertise: Binding III
    Requires : The following expertise(s): Binding II.  A skill of type: Binding.
    Only highest class levels greater than or equal to 38.  A base dexterity of at
    least 18.
    Allows   : Binding IV
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Binding IV (ROPEUSE4)
    Expertise: Binding IV
    Requires : The following expertise(s): Binding III.  A skill of type: Binding.
    Only highest class levels greater than or equal to 43.  A base dexterity of at
    least 19.
    Allows   : Binding V
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Binding V (ROPEUSE5)
    Expertise: Binding V
    Requires : The following expertise(s): Binding IV.  A skill of type: Binding.
    Only highest class levels greater than or equal to 48.  A base dexterity of at
    least 20.
    Allows   : Binding VI
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Binding VI (ROPEUSE6)
    Expertise: Binding VI
    Requires : The following expertise(s): Binding V.  A skill of type: Binding.
    Only highest class levels greater than or equal to 53.  A base dexterity of at
    least 21.
    Allows   : Binding VII
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Binding VII (ROPEUSE7)
    Expertise: Binding VII
    Requires : The following expertise(s): Binding VI.  A skill of type: Binding.
    Only highest class levels greater than or equal to 58.  A base dexterity of at
    least 22.
    Allows   : Binding VIII
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Binding VIII (ROPEUSE8)
    Expertise: Binding VIII
    Requires : The following expertise(s): Binding VII.  A skill of type: Binding.
    Only highest class levels greater than or equal to 63.  A base dexterity of at
    least 23.
    Allows   : Binding IX
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Binding IX (ROPEUSE9)
    Expertise: Binding IX
    Requires : The following expertise(s): Binding VIII.  A skill of type: Binding.
     Only highest class levels greater than or equal to 68.  A base dexterity of at
    least 24.
    Allows   : Binding X
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Binding X (ROPEUSE10)
    Expertise: Binding X
    Requires : The following expertise(s): Binding IX.  A skill of type: Binding.
    Only highest class levels greater than or equal to 73.  A base dexterity of at
    least 25.
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Blessing I (BLESSING1)
    Expertise: Blessing I
    Requires : A skill of type: Blessing.  Only highest class levels greater than
    or equal to 30.  A base wisdom of at least 16.
    Allows   : Blessing II
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing II (BLESSING2)
    Expertise: Blessing II
    Requires : The following expertise(s): Blessing I.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 35.  A base wisdom of at least
    17.
    Allows   : Blessing III
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing III (BLESSING3)
    Expertise: Blessing III
    Requires : The following expertise(s): Blessing II.  A skill of type: Blessing.
     Only highest class levels greater than or equal to 40.  A base wisdom of at least
    18.
    Allows   : Blessing IV
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IV (BLESSING4)
    Expertise: Blessing IV
    Requires : The following expertise(s): Blessing III.  A skill of type:
    Blessing.  Only highest class levels greater than or equal to 45.  A base wisdom of
    at least 19.
    Allows   : Blessing V
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing V (BLESSING5)
    Expertise: Blessing V
    Requires : The following expertise(s): Blessing IV.  A skill of type: Blessing.
     Only highest class levels greater than or equal to 50.  A base wisdom of at least
    20.
    Allows   : Blessing VI
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VI (BLESSING6)
    Expertise: Blessing VI
    Requires : The following expertise(s): Blessing V.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 55.  A base wisdom of at least
    21.
    Allows   : Blessing VII
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VII (BLESSING7)
    Expertise: Blessing VII
    Requires : The following expertise(s): Blessing VI.  A skill of type: Blessing.
     Only highest class levels greater than or equal to 60.  A base wisdom of at least
    22.
    Allows   : Blessing VIII
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VIII (BLESSING8)
    Expertise: Blessing VIII
    Requires : The following expertise(s): Blessing VII.  A skill of type:
    Blessing.  Only highest class levels greater than or equal to 65.  A base wisdom of
    at least 23.
    Allows   : Blessing IX
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IX (BLESSING9)
    Expertise: Blessing IX
    Requires : The following expertise(s): Blessing VIII.  A skill of type:
    Blessing.  Only highest class levels greater than or equal to 70.  A base wisdom of
    at least 24.
    Allows   : Blessing X
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing X (BLESSING10)
    Expertise: Blessing X
    Requires : The following expertise(s): Blessing IX.  A skill of type: Blessing.
     Only highest class levels greater than or equal to 75.  A base wisdom of at least
    25.
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blunt Bashing I (BLUNTBASH1)
    Expertise: Blunt Bashing I
    Requires : One of the following skill(s): Blunt Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base strength of at least 16.

    Allows   : Blunt Bashing II
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing II (BLUNTBASH2)
    Expertise: Blunt Bashing II
    Requires : The following expertise(s): Blunt Bashing I.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 37.  A base strength of at least 17.
    Allows   : Blunt Bashing III
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing III (BLUNTBASH3)
    Expertise: Blunt Bashing III
    Requires : The following expertise(s): Blunt Bashing II.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 42.  A base strength of at least 18.
    Allows   : Blunt Bashing IV
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IV (BLUNTBASH4)
    Expertise: Blunt Bashing IV
    Requires : The following expertise(s): Blunt Bashing III.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 47.  A base strength of at least 19.
    Allows   : Blunt Bashing V
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing V (BLUNTBASH5)
    Expertise: Blunt Bashing V
    Requires : The following expertise(s): Blunt Bashing IV.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 52.  A base strength of at least 20.
    Allows   : Blunt Bashing VI
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VI (BLUNTBASH6)
    Expertise: Blunt Bashing VI
    Requires : The following expertise(s): Blunt Bashing V.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 57.  A base strength of at least 21.
    Allows   : Blunt Bashing VII
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VII (BLUNTBASH7)
    Expertise: Blunt Bashing VII
    Requires : The following expertise(s): Blunt Bashing VI.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 62.  A base strength of at least 22.
    Allows   : Blunt Bashing VIII
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VIII (BLUNTBASH8)
    Expertise: Blunt Bashing VIII
    Requires : The following expertise(s): Blunt Bashing VII.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 67.  A base strength of at least 23.
    Allows   : Blunt Bashing IX
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IX (BLUNTBASH9)
    Expertise: Blunt Bashing IX
    Requires : The following expertise(s): Blunt Bashing VIII.  One of the
    following skill(s): Blunt Weapon Specialization.  Only highest class levels greater
    than or equal to 72.  A base strength of at least 24.
    Allows   : Blunt Bashing X
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing X (BLUNTBASH10)
    Expertise: Blunt Bashing X
    Requires : The following expertise(s): Blunt Bashing IX.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Piercing I (BLUNTPIERCE1)
    Expertise: Blunt Piercing I
    Requires : One of the following skill(s): Blunt Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base strength of at least 16.

    Allows   : Blunt Piercing II
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing II (BLUNTPIERCE2)
    Expertise: Blunt Piercing II
    Requires : The following expertise(s): Blunt Piercing I.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 37.  A base strength of at least 17.
    Allows   : Blunt Piercing III
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing III (BLUNTPIERCE3)
    Expertise: Blunt Piercing III
    Requires : The following expertise(s): Blunt Piercing II.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 42.  A base strength of at least 18.
    Allows   : Blunt Piercing IV
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing IV (BLUNTPIERCE4)
    Expertise: Blunt Piercing IV
    Requires : The following expertise(s): Blunt Piercing III.  One of the
    following skill(s): Blunt Weapon Specialization.  Only highest class levels greater
    than or equal to 47.  A base strength of at least 19.
    Allows   : Blunt Piercing V
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing V (BLUNTPIERCE5)
    Expertise: Blunt Piercing V
    Requires : The following expertise(s): Blunt Piercing IV.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 52.  A base strength of at least 20.
    Allows   : Blunt Piercing VI
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VI (BLUNTPIERCE6)
    Expertise: Blunt Piercing VI
    Requires : The following expertise(s): Blunt Piercing V.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 57.  A base strength of at least 21.
    Allows   : Blunt Piercing VII
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VII (BLUNTPIERCE7)
    Expertise: Blunt Piercing VII
    Requires : The following expertise(s): Blunt Piercing VI.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 62.  A base strength of at least 22.
    Allows   : Blunt Piercing VIII
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VIII (BLUNTPIERCE8)
    Expertise: Blunt Piercing VIII
    Requires : The following expertise(s): Blunt Piercing VII.  One of the
    following skill(s): Blunt Weapon Specialization.  Only highest class levels greater
    than or equal to 67.  A base strength of at least 23.
    Allows   : Blunt Piercing IX
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing IX (BLUNTPIERCE9)
    Expertise: Blunt Piercing IX
    Requires : The following expertise(s): Blunt Piercing VIII.  One of the
    following skill(s): Blunt Weapon Specialization.  Only highest class levels greater
    than or equal to 72.  A base strength of at least 24.
    Allows   : Blunt Piercing X
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing X (BLUNTPIERCE10)
    Expertise: Blunt Piercing X
    Requires : The following expertise(s): Blunt Piercing IX.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Striking I (BLUNTSTRIKE1)
    Expertise: Blunt Striking I
    Requires : One of the following skill(s): Blunt Weapon Specialization.  Only
    highest class levels greater than or equal to 29.  A base dexterity of at least 16.

    Allows   : Blunt Striking II
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking II (BLUNTSTRIKE2)
    Expertise: Blunt Striking II
    Requires : The following expertise(s): Blunt Striking I.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 34.  A base dexterity of at least 17.
    Allows   : Blunt Striking III
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking III (BLUNTSTRIKE3)
    Expertise: Blunt Striking III
    Requires : The following expertise(s): Blunt Striking II.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 39.  A base dexterity of at least 18.
    Allows   : Blunt Striking IV
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking IV (BLUNTSTRIKE4)
    Expertise: Blunt Striking IV
    Requires : The following expertise(s): Blunt Striking III.  One of the
    following skill(s): Blunt Weapon Specialization.  Only highest class levels greater
    than or equal to 44.  A base dexterity of at least 19.
    Allows   : Blunt Striking V
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking V (BLUNTSTRIKE5)
    Expertise: Blunt Striking V
    Requires : The following expertise(s): Blunt Striking IV.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 49.  A base dexterity of at least 20.
    Allows   : Blunt Striking VI
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking VI (BLUNTSTRIKE6)
    Expertise: Blunt Striking VI
    Requires : The following expertise(s): Blunt Striking V.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 54.  A base dexterity of at least 21.
    Allows   : Blunt Striking VII
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking VII (BLUNTSTRIKE7)
    Expertise: Blunt Striking VII
    Requires : The following expertise(s): Blunt Striking VI.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 59.  A base dexterity of at least 22.
    Allows   : Blunt Striking VIII
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking VIII (BLUNTSTRIKE8)
    Expertise: Blunt Striking VIII
    Requires : The following expertise(s): Blunt Striking VII.  One of the
    following skill(s): Blunt Weapon Specialization.  Only highest class levels greater
    than or equal to 64.  A base dexterity of at least 23.
    Allows   : Blunt Striking IX
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking IX (BLUNTSTRIKE9)
    Expertise: Blunt Striking IX
    Requires : The following expertise(s): Blunt Striking VIII.  One of the
    following skill(s): Blunt Weapon Specialization.  Only highest class levels greater
    than or equal to 69.  A base dexterity of at least 24.
    Allows   : Blunt Striking X
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking X (BLUNTSTRIKE10)
    Expertise: Blunt Striking X
    Requires : The following expertise(s): Blunt Striking IX.  One of the following
    skill(s): Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 74.  A base dexterity of at least 25.
    The ability to hit more often when using a blunt-class weapon.
Bold Playing I (BOLDTUNE1)
    Expertise: Bold Playing I
    Requires : A skill of type: Playing and not Malicious, Playing and Ok, Playing
    and Indifferent.  Only highest class levels greater than or equal to 21.  A base
    intelligence of at least 13.  A base charisma of at least 13.
    Allows   : Bold Playing II
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing II (BOLDTUNE2)
    Expertise: Bold Playing II
    Requires : The following expertise(s): Bold Playing I.  A skill of type:
    Playing and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest
    class levels greater than or equal to 26.  A base intelligence of at least 14.  A
    base charisma of at least 14.
    Allows   : Bold Playing III
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing III (BOLDTUNE3)
    Expertise: Bold Playing III
    Requires : The following expertise(s): Bold Playing II.  A skill of type:
    Playing and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest
    class levels greater than or equal to 31.  A base intelligence of at least 15.  A
    base charisma of at least 15.
    Allows   : Bold Playing IV
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IV (BOLDTUNE4)
    Expertise: Bold Playing IV
    Requires : The following expertise(s): Bold Playing III.  A skill of type:
    Playing and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest
    class levels greater than or equal to 36.  A base intelligence of at least 16.  A
    base charisma of at least 16.
    Allows   : Bold Playing V
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing V (BOLDTUNE5)
    Expertise: Bold Playing V
    Requires : The following expertise(s): Bold Playing IV.  A skill of type:
    Playing and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest
    class levels greater than or equal to 41.  A base intelligence of at least 17.  A
    base charisma of at least 17.
    Allows   : Bold Playing VI
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VI (BOLDTUNE6)
    Expertise: Bold Playing VI
    Requires : The following expertise(s): Bold Playing V.  A skill of type:
    Playing and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest
    class levels greater than or equal to 46.  A base intelligence of at least 18.  A
    base charisma of at least 18.
    Allows   : Bold Playing VII
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VII (BOLDTUNE7)
    Expertise: Bold Playing VII
    Requires : The following expertise(s): Bold Playing VI.  A skill of type:
    Playing and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest
    class levels greater than or equal to 51.  A base intelligence of at least 19.  A
    base charisma of at least 19.
    Allows   : Bold Playing VIII
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VIII (BOLDTUNE8)
    Expertise: Bold Playing VIII
    Requires : The following expertise(s): Bold Playing VII.  A skill of type:
    Playing and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest
    class levels greater than or equal to 56.  A base intelligence of at least 20.  A
    base charisma of at least 20.
    Allows   : Bold Playing IX
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IX (BOLDTUNE9)
    Expertise: Bold Playing IX
    Requires : The following expertise(s): Bold Playing VIII.  A skill of type:
    Playing and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest
    class levels greater than or equal to 61.  A base intelligence of at least 21.  A
    base charisma of at least 21.
    Allows   : Bold Playing X
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing X (BOLDTUNE10)
    Expertise: Bold Playing X
    Requires : The following expertise(s): Bold Playing IX.  A skill of type:
    Playing and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest
    class levels greater than or equal to 66.  A base intelligence of at least 22.  A
    base charisma of at least 22.
    The ability to play tunes that have a more powerful beneficial affect.
Bone Lore I (BONELORE1)
    Expertise: Bone Lore I
    Requires : One of the following skill(s): Animate Dead, Animate Skeleton,
    Animate Mummy.  Only highest class levels greater than or equal to 27.  A base
    strength of at least 13.
    Allows   : Bone Lore II
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore II (BONELORE2)
    Expertise: Bone Lore II
    Requires : The following expertise(s): Bone Lore I.  One of the following
    skill(s): Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 32.  A base strength of at least 14.
    Allows   : Bone Lore III
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore III (BONELORE3)
    Expertise: Bone Lore III
    Requires : The following expertise(s): Bone Lore II.  One of the following
    skill(s): Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 37.  A base strength of at least 15.
    Allows   : Bone Lore IV
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore IV (BONELORE4)
    Expertise: Bone Lore IV
    Requires : The following expertise(s): Bone Lore III.  One of the following
    skill(s): Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 42.  A base strength of at least 16.
    Allows   : Bone Lore V
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore V (BONELORE5)
    Expertise: Bone Lore V
    Requires : The following expertise(s): Bone Lore IV.  One of the following
    skill(s): Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 47.  A base strength of at least 17.
    Allows   : Bone Lore VI
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VI (BONELORE6)
    Expertise: Bone Lore VI
    Requires : The following expertise(s): Bone Lore V.  One of the following
    skill(s): Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 52.  A base strength of at least 18.
    Allows   : Bone Lore VII
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VII (BONELORE7)
    Expertise: Bone Lore VII
    Requires : The following expertise(s): Bone Lore VI.  One of the following
    skill(s): Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 57.  A base strength of at least 19.
    Allows   : Bone Lore VIII
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VIII (BONELORE8)
    Expertise: Bone Lore VIII
    Requires : The following expertise(s): Bone Lore VII.  One of the following
    skill(s): Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 62.  A base strength of at least 20.
    Allows   : Bone Lore IX
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore IX (BONELORE9)
    Expertise: Bone Lore IX
    Requires : The following expertise(s): Bone Lore VIII.  One of the following
    skill(s): Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 67.  A base strength of at least 21.
    Allows   : Bone Lore X
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore X (BONELORE10)
    Expertise: Bone Lore X
    Requires : The following expertise(s): Bone Lore IX.  One of the following
    skill(s): Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 72.  A base strength of at least 22.
    The ability to magically generate higher level skeletons, zombies, and mummies.
Breeding I (BREEDER1)
    Expertise: Breeding I
    Requires : A skill of type: Breeding.  Only highest class levels greater than
    or equal to 30.  A base dexterity of at least 13.
    Allows   : Breeding II
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding II (BREEDER2)
    Expertise: Breeding II
    Requires : The following expertise(s): Breeding I.  A skill of type: Breeding.
    Only highest class levels greater than or equal to 35.  A base dexterity of at
    least 14.
    Allows   : Breeding III
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding III (BREEDER3)
    Expertise: Breeding III
    Requires : The following expertise(s): Breeding II.  A skill of type: Breeding.
     Only highest class levels greater than or equal to 40.  A base dexterity of at
    least 15.
    Allows   : Breeding IV
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IV (BREEDER4)
    Expertise: Breeding IV
    Requires : The following expertise(s): Breeding III.  A skill of type:
    Breeding.  Only highest class levels greater than or equal to 45.  A base dexterity
    of at least 16.
    Allows   : Breeding V
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding V (BREEDER5)
    Expertise: Breeding V
    Requires : The following expertise(s): Breeding IV.  A skill of type: Breeding.
     Only highest class levels greater than or equal to 50.  A base dexterity of at
    least 17.
    Allows   : Breeding VI
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VI (BREEDER6)
    Expertise: Breeding VI
    Requires : The following expertise(s): Breeding V.  A skill of type: Breeding.
    Only highest class levels greater than or equal to 55.  A base dexterity of at
    least 18.
    Allows   : Breeding VII
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VII (BREEDER7)
    Expertise: Breeding VII
    Requires : The following expertise(s): Breeding VI.  A skill of type: Breeding.
     Only highest class levels greater than or equal to 60.  A base dexterity of at
    least 19.
    Allows   : Breeding VIII
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VIII (BREEDER8)
    Expertise: Breeding VIII
    Requires : The following expertise(s): Breeding VII.  A skill of type:
    Breeding.  Only highest class levels greater than or equal to 65.  A base dexterity
    of at least 20.
    Allows   : Breeding IX
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IX (BREEDER9)
    Expertise: Breeding IX
    Requires : The following expertise(s): Breeding VIII.  A skill of type:
    Breeding.  Only highest class levels greater than or equal to 70.  A base dexterity
    of at least 21.
    Allows   : Breeding X
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding X (BREEDER10)
    Expertise: Breeding X
    Requires : The following expertise(s): Breeding IX.  A skill of type: Breeding.
     Only highest class levels greater than or equal to 75.  A base dexterity of at
    least 22.
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cautiously I (CAUTIOUS1)
    Expertise: Cautiously I
    Requires : One of the following skill(s): Peek, Robbery, Slip Item, Steal,
    Swipe gold.  Only highest class levels greater than or equal to 24.  A base wisdom
    of at least 13.
    Allows   : Cautiously II
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously II (CAUTIOUS2)
    Expertise: Cautiously II
    Requires : The following expertise(s): Cautiously I.  One of the following
    skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
    greater than or equal to 29.  A base wisdom of at least 14.
    Allows   : Cautiously III
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously III (CAUTIOUS3)
    Expertise: Cautiously III
    Requires : The following expertise(s): Cautiously II.  One of the following
    skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
    greater than or equal to 34.  A base wisdom of at least 15.
    Allows   : Cautiously IV
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously IV (CAUTIOUS4)
    Expertise: Cautiously IV
    Requires : The following expertise(s): Cautiously III.  One of the following
    skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
    greater than or equal to 39.  A base wisdom of at least 16.
    Allows   : Cautiously V
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously V (CAUTIOUS5)
    Expertise: Cautiously V
    Requires : The following expertise(s): Cautiously IV.  One of the following
    skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
    greater than or equal to 44.  A base wisdom of at least 17.
    Allows   : Cautiously VI
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously VI (CAUTIOUS6)
    Expertise: Cautiously VI
    Requires : The following expertise(s): Cautiously V.  One of the following
    skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
    greater than or equal to 49.  A base wisdom of at least 18.
    Allows   : Cautiously VII
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously VII (CAUTIOUS7)
    Expertise: Cautiously VII
    Requires : The following expertise(s): Cautiously VI.  One of the following
    skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
    greater than or equal to 54.  A base wisdom of at least 19.
    Allows   : Cautiously VIII
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously VIII (CAUTIOUS8)
    Expertise: Cautiously VIII
    Requires : The following expertise(s): Cautiously VII.  One of the following
    skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
    greater than or equal to 59.  A base wisdom of at least 20.
    Allows   : Cautiously IX
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously IX (CAUTIOUS9)
    Expertise: Cautiously IX
    Requires : The following expertise(s): Cautiously VIII.  One of the following
    skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
    greater than or equal to 64.  A base wisdom of at least 21.
    Allows   : Cautiously X
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously X (CAUTIOUS10)
    Expertise: Cautiously X
    Requires : The following expertise(s): Cautiously IX.  One of the following
    skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
    greater than or equal to 69.  A base wisdom of at least 22.
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Combat Fluidity I (FLUIDITY1)
    Expertise: Combat Fluidity I
    Requires : A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial
    lore, Dirty fighting.  Only highest class levels greater than or equal to 4.  A
    base dexterity of at least 13.
    Allows   : Combat Fluidity II
    Reduces the cost of using combat skills.
Combat Fluidity II (FLUIDITY2)
    Expertise: Combat Fluidity II
    Requires : The following expertise(s): Combat Fluidity I.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 7.  A base dexterity of at least 14.

    Allows   : Combat Fluidity III
    Reduces the cost of using combat skills.
Combat Fluidity III (FLUIDITY3)
    Expertise: Combat Fluidity III
    Requires : The following expertise(s): Combat Fluidity II.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 10.  A base dexterity of at least 15.

    Allows   : Combat Fluidity IV
    Reduces the cost of using combat skills.
Combat Fluidity IV (FLUIDITY4)
    Expertise: Combat Fluidity IV
    Requires : The following expertise(s): Combat Fluidity III.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 13.  A base dexterity of at least 16.

    Allows   : Combat Fluidity V
    Reduces the cost of using combat skills.
Combat Fluidity V (FLUIDITY5)
    Expertise: Combat Fluidity V
    Requires : The following expertise(s): Combat Fluidity IV.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 16.  A base dexterity of at least 17.

    Allows   : Combat Fluidity VI
    Reduces the cost of using combat skills.
Combat Fluidity VI (FLUIDITY6)
    Expertise: Combat Fluidity VI
    Requires : The following expertise(s): Combat Fluidity V.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 19.  A base dexterity of at least 18.

    Allows   : Combat Fluidity VII
    Reduces the cost of using combat skills.
Combat Fluidity VII (FLUIDITY7)
    Expertise: Combat Fluidity VII
    Requires : The following expertise(s): Combat Fluidity VI.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 22.  A base dexterity of at least 19.

    Allows   : Combat Fluidity VIII
    Reduces the cost of using combat skills.
Combat Fluidity VIII (FLUIDITY8)
    Expertise: Combat Fluidity VIII
    Requires : The following expertise(s): Combat Fluidity VII.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 25.  A base dexterity of at least 20.

    Allows   : Combat Fluidity IX
    Reduces the cost of using combat skills.
Combat Fluidity IX (FLUIDITY9)
    Expertise: Combat Fluidity IX
    Requires : The following expertise(s): Combat Fluidity VIII.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 28.  A base dexterity of at least 21.

    Allows   : Combat Fluidity X
    Reduces the cost of using combat skills.
Combat Fluidity X (FLUIDITY10)
    Expertise: Combat Fluidity X
    Requires : The following expertise(s): Combat Fluidity IX.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 31.  A base dexterity of at least 22.

    Reduces the cost of using combat skills.
Combat Lore I (COMBATLORE1)
    Expertise: Combat Lore I
    Requires : A skill of type: Combat lore.  Only highest class levels greater
    than or equal to 16.  A base intelligence of at least 13.
    Allows   : Combat Lore II
    Better knowledge of combat lore and how to make the most of it.
Combat Lore II (COMBATLORE2)
    Expertise: Combat Lore II
    Requires : The following expertise(s): Combat Lore I.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 21.  A base intelligence
    of at least 14.
    Allows   : Combat Lore III
    Better knowledge of combat lore and how to make the most of it.
Combat Lore III (COMBATLORE3)
    Expertise: Combat Lore III
    Requires : The following expertise(s): Combat Lore II.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 26.  A base intelligence
    of at least 15.
    Allows   : Combat Lore IV
    Better knowledge of combat lore and how to make the most of it.
Combat Lore IV (COMBATLORE4)
    Expertise: Combat Lore IV
    Requires : The following expertise(s): Combat Lore III.  A skill of type:
    Combat lore.  Only highest class levels greater than or equal to 31.  A base
    intelligence of at least 16.
    Allows   : Combat Lore V
    Better knowledge of combat lore and how to make the most of it.
Combat Lore V (COMBATLORE5)
    Expertise: Combat Lore V
    Requires : The following expertise(s): Combat Lore IV.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 36.  A base intelligence
    of at least 17.
    Allows   : Combat Lore VI
    Better knowledge of combat lore and how to make the most of it.
Combat Lore VI (COMBATLORE6)
    Expertise: Combat Lore VI
    Requires : The following expertise(s): Combat Lore V.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 41.  A base intelligence
    of at least 18.
    Allows   : Combat Lore VII
    Better knowledge of combat lore and how to make the most of it.
Combat Lore VII (COMBATLORE7)
    Expertise: Combat Lore VII
    Requires : The following expertise(s): Combat Lore VI.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 46.  A base intelligence
    of at least 19.
    Allows   : Combat Lore VIII
    Better knowledge of combat lore and how to make the most of it.
Combat Lore VIII (COMBATLORE8)
    Expertise: Combat Lore VIII
    Requires : The following expertise(s): Combat Lore VII.  A skill of type:
    Combat lore.  Only highest class levels greater than or equal to 51.  A base
    intelligence of at least 20.
    Allows   : Combat Lore IX
    Better knowledge of combat lore and how to make the most of it.
Combat Lore IX (COMBATLORE9)
    Expertise: Combat Lore IX
    Requires : The following expertise(s): Combat Lore VIII.  A skill of type:
    Combat lore.  Only highest class levels greater than or equal to 56.  A base
    intelligence of at least 21.
    Allows   : Combat Lore X
    Better knowledge of combat lore and how to make the most of it.
Combat Lore X (COMBATLORE10)
    Expertise: Combat Lore X
    Requires : The following expertise(s): Combat Lore IX.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 61.  A base intelligence
    of at least 22.
    Better knowledge of combat lore and how to make the most of it.
Communing I (COMMUNE1)
    Expertise: Communing I
    Requires : A skill of type: Communing.  Only highest class levels greater than
    or equal to 30.  A base intelligence of at least 13.
    Allows   : Communing II
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing II (COMMUNE2)
    Expertise: Communing II
    Requires : The following expertise(s): Communing I.  A skill of type:
    Communing.  Only highest class levels greater than or equal to 35.  A base
    intelligence of at least 14.
    Allows   : Communing III
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing III (COMMUNE3)
    Expertise: Communing III
    Requires : The following expertise(s): Communing II.  A skill of type:
    Communing.  Only highest class levels greater than or equal to 40.  A base
    intelligence of at least 15.
    Allows   : Communing IV
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IV (COMMUNE4)
    Expertise: Communing IV
    Requires : The following expertise(s): Communing III.  A skill of type:
    Communing.  Only highest class levels greater than or equal to 45.  A base
    intelligence of at least 16.
    Allows   : Communing V
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing V (COMMUNE5)
    Expertise: Communing V
    Requires : The following expertise(s): Communing IV.  A skill of type:
    Communing.  Only highest class levels greater than or equal to 50.  A base
    intelligence of at least 17.
    Allows   : Communing VI
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VI (COMMUNE6)
    Expertise: Communing VI
    Requires : The following expertise(s): Communing V.  A skill of type:
    Communing.  Only highest class levels greater than or equal to 55.  A base
    intelligence of at least 18.
    Allows   : Communing VII
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VII (COMMUNE7)
    Expertise: Communing VII
    Requires : The following expertise(s): Communing VI.  A skill of type:
    Communing.  Only highest class levels greater than or equal to 60.  A base
    intelligence of at least 19.
    Allows   : Communing VIII
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VIII (COMMUNE8)
    Expertise: Communing VIII
    Requires : The following expertise(s): Communing VII.  A skill of type:
    Communing.  Only highest class levels greater than or equal to 65.  A base
    intelligence of at least 20.
    Allows   : Communing IX
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IX (COMMUNE9)
    Expertise: Communing IX
    Requires : The following expertise(s): Communing VIII.  A skill of type:
    Communing.  Only highest class levels greater than or equal to 70.  A base
    intelligence of at least 21.
    Allows   : Communing X
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing X (COMMUNE10)
    Expertise: Communing X
    Requires : The following expertise(s): Communing IX.  A skill of type:
    Communing.  Only highest class levels greater than or equal to 75.  A base
    intelligence of at least 22.
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting I (CORRUPTION1)
    Expertise: Corrupting I
    Requires : A skill of type: Corruption.  Only highest class levels greater than
    or equal to 32.  A base strength of at least 13.
    Allows   : Corrupting II
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting II (CORRUPTION2)
    Expertise: Corrupting II
    Requires : The following expertise(s): Corrupting I.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 37.  A base
    strength of at least 14.
    Allows   : Corrupting III
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting III (CORRUPTION3)
    Expertise: Corrupting III
    Requires : The following expertise(s): Corrupting II.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 42.  A base
    strength of at least 15.
    Allows   : Corrupting IV
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting IV (CORRUPTION4)
    Expertise: Corrupting IV
    Requires : The following expertise(s): Corrupting III.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 47.  A base
    strength of at least 16.
    Allows   : Corrupting V
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting V (CORRUPTION5)
    Expertise: Corrupting V
    Requires : The following expertise(s): Corrupting IV.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 52.  A base
    strength of at least 17.
    Allows   : Corrupting VI
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting VI (CORRUPTION6)
    Expertise: Corrupting VI
    Requires : The following expertise(s): Corrupting V.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 57.  A base
    strength of at least 18.
    Allows   : Corrupting VII
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting VII (CORRUPTION7)
    Expertise: Corrupting VII
    Requires : The following expertise(s): Corrupting VI.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 62.  A base
    strength of at least 19.
    Allows   : Corrupting VIII
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting VIII (CORRUPTION8)
    Expertise: Corrupting VIII
    Requires : The following expertise(s): Corrupting VII.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 67.  A base
    strength of at least 20.
    Allows   : Corrupting IX
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting IX (CORRUPTION9)
    Expertise: Corrupting IX
    Requires : The following expertise(s): Corrupting VIII.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 72.  A base
    strength of at least 21.
    Allows   : Corrupting X
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting X (CORRUPTION10)
    Expertise: Corrupting X
    Requires : The following expertise(s): Corrupting IX.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 77.  A base
    strength of at least 22.
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Counterbalance Crafting I (CNTRCRAFTI)
    Expertise: Counterbalance Crafting I
    Requires : One of the following skill(s): Carpentry, Fletching, Scrimshawing,
    Weaponsmithing, Master Weaponsmithing.  A base intelligence of at least 14.
    Allows   : Counterbalance Crafting II
    The ability to craft weapons that are more balanced for attacking than usual.
    Items crafted "Even" are slightly better for attack, and worth a little more.
Counterbalance Crafting II (CNTRCRAFTII)
    Expertise: Counterbalance Crafting II
    Requires : The following expertise(s): Counterbalance Crafting I.  One of the
    following skill(s): Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
    Weaponsmithing.  A base intelligence of at least 18.
    Allows   : Counterbalance Crafting III
    The ability to craft weapons that are more balanced for attacking than usual.
    Items crafted "Balanced" are better for attack, and worth more.
Counterbalance Crafting III (CNTRCRAFTIII)
    Expertise: Counterbalance Crafting III
    Requires : The following expertise(s): Counterbalance Crafting II.  One of the
    following skill(s): Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
    Weaponsmithing.  A base intelligence of at least 22.
    The ability to craft weapons that are more balanced for attacking than usual.
    Items crafted "Counterbalanced" are much better for attack, and worth a lot more.
Creating I (CREATION1)
    Expertise: Creating I
    Requires : A skill of type: Creation.  Only highest class levels greater than
    or equal to 30.  A base constitution of at least 13.
    Allows   : Creating II
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating II (CREATION2)
    Expertise: Creating II
    Requires : The following expertise(s): Creating I.  A skill of type: Creation.
    Only highest class levels greater than or equal to 35.  A base constitution of at
    least 14.
    Allows   : Creating III
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating III (CREATION3)
    Expertise: Creating III
    Requires : The following expertise(s): Creating II.  A skill of type: Creation.
     Only highest class levels greater than or equal to 40.  A base constitution of at
    least 15.
    Allows   : Creating IV
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IV (CREATION4)
    Expertise: Creating IV
    Requires : The following expertise(s): Creating III.  A skill of type:
    Creation.  Only highest class levels greater than or equal to 45.  A base
    constitution of at least 16.
    Allows   : Creating V
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating V (CREATION5)
    Expertise: Creating V
    Requires : The following expertise(s): Creating IV.  A skill of type: Creation.
     Only highest class levels greater than or equal to 50.  A base constitution of at
    least 17.
    Allows   : Creating VI
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VI (CREATION6)
    Expertise: Creating VI
    Requires : The following expertise(s): Creating V.  A skill of type: Creation.
    Only highest class levels greater than or equal to 55.  A base constitution of at
    least 18.
    Allows   : Creating VII
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VII (CREATION7)
    Expertise: Creating VII
    Requires : The following expertise(s): Creating VI.  A skill of type: Creation.
     Only highest class levels greater than or equal to 60.  A base constitution of at
    least 19.
    Allows   : Creating VIII
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VIII (CREATION8)
    Expertise: Creating VIII
    Requires : The following expertise(s): Creating VII.  A skill of type:
    Creation.  Only highest class levels greater than or equal to 65.  A base
    constitution of at least 20.
    Allows   : Creating IX
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IX (CREATION9)
    Expertise: Creating IX
    Requires : The following expertise(s): Creating VIII.  A skill of type:
    Creation.  Only highest class levels greater than or equal to 70.  A base
    constitution of at least 21.
    Allows   : Creating X
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating X (CREATION10)
    Expertise: Creating X
    Requires : The following expertise(s): Creating IX.  A skill of type: Creation.
     Only highest class levels greater than or equal to 75.  A base constitution of at
    least 22.
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Criminal Deviousness I (CRIMINAL1)
    Expertise: Criminal Deviousness I
    Requires : A skill of type: Criminal.  Only highest class levels greater than
    or equal to 24.  A base wisdom of at least 13.
    Allows   : Criminal Deviousness II
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness II (CRIMINAL2)
    Expertise: Criminal Deviousness II
    Requires : The following expertise(s): Criminal Deviousness I.  A skill of
    type: Criminal.  Only highest class levels greater than or equal to 29.  A base
    wisdom of at least 14.
    Allows   : Criminal Deviousness III
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness III (CRIMINAL3)
    Expertise: Criminal Deviousness III
    Requires : The following expertise(s): Criminal Deviousness II.  A skill of
    type: Criminal.  Only highest class levels greater than or equal to 34.  A base
    wisdom of at least 15.
    Allows   : Criminal Deviousness IV
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IV (CRIMINAL4)
    Expertise: Criminal Deviousness IV
    Requires : The following expertise(s): Criminal Deviousness III.  A skill of
    type: Criminal.  Only highest class levels greater than or equal to 39.  A base
    wisdom of at least 16.
    Allows   : Criminal Deviousness V
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness V (CRIMINAL5)
    Expertise: Criminal Deviousness V
    Requires : The following expertise(s): Criminal Deviousness IV.  A skill of
    type: Criminal.  Only highest class levels greater than or equal to 44.  A base
    wisdom of at least 17.
    Allows   : Criminal Deviousness VI
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VI (CRIMINAL6)
    Expertise: Criminal Deviousness VI
    Requires : The following expertise(s): Criminal Deviousness V.  A skill of
    type: Criminal.  Only highest class levels greater than or equal to 49.  A base
    wisdom of at least 18.
    Allows   : Criminal Deviousness VII
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VII (CRIMINAL7)
    Expertise: Criminal Deviousness VII
    Requires : The following expertise(s): Criminal Deviousness VI.  A skill of
    type: Criminal.  Only highest class levels greater than or equal to 54.  A base
    wisdom of at least 19.
    Allows   : Criminal Deviousness VIII
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VIII (CRIMINAL8)
    Expertise: Criminal Deviousness VIII
    Requires : The following expertise(s): Criminal Deviousness VII.  A skill of
    type: Criminal.  Only highest class levels greater than or equal to 59.  A base
    wisdom of at least 20.
    Allows   : Criminal Deviousness IX
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IX (CRIMINAL9)
    Expertise: Criminal Deviousness IX
    Requires : The following expertise(s): Criminal Deviousness VIII.  A skill of
    type: Criminal.  Only highest class levels greater than or equal to 64.  A base
    wisdom of at least 21.
    Allows   : Criminal Deviousness X
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness X (CRIMINAL10)
    Expertise: Criminal Deviousness X
    Requires : The following expertise(s): Criminal Deviousness IX.  A skill of
    type: Criminal.  Only highest class levels greater than or equal to 69.  A base
    wisdom of at least 22.
    Improved devious mind for accomplishing more powerful crimes.
Cursing I (CURSING1)
    Expertise: Cursing I
    Requires : A skill of type: Blessing.  Only highest class levels greater than
    or equal to 30.  A base strength of at least 13.
    Allows   : Cursing II
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing II (CURSING2)
    Expertise: Cursing II
    Requires : The following expertise(s): Cursing I.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 35.  A base strength of at least
    14.
    Allows   : Cursing III
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing III (CURSING3)
    Expertise: Cursing III
    Requires : The following expertise(s): Cursing II.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 40.  A base strength of at least
    15.
    Allows   : Cursing IV
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IV (CURSING4)
    Expertise: Cursing IV
    Requires : The following expertise(s): Cursing III.  A skill of type: Blessing.
     Only highest class levels greater than or equal to 45.  A base strength of at
    least 16.
    Allows   : Cursing V
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing V (CURSING5)
    Expertise: Cursing V
    Requires : The following expertise(s): Cursing IV.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 50.  A base strength of at least
    17.
    Allows   : Cursing VI
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VI (CURSING6)
    Expertise: Cursing VI
    Requires : The following expertise(s): Cursing V.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 55.  A base strength of at least
    18.
    Allows   : Cursing VII
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VII (CURSING7)
    Expertise: Cursing VII
    Requires : The following expertise(s): Cursing VI.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 60.  A base strength of at least
    19.
    Allows   : Cursing VIII
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VIII (CURSING8)
    Expertise: Cursing VIII
    Requires : The following expertise(s): Cursing VII.  A skill of type: Blessing.
     Only highest class levels greater than or equal to 65.  A base strength of at
    least 20.
    Allows   : Cursing IX
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IX (CURSING9)
    Expertise: Cursing IX
    Requires : The following expertise(s): Cursing VIII.  A skill of type:
    Blessing.  Only highest class levels greater than or equal to 70.  A base strength
    of at least 21.
    Allows   : Cursing X
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing X (CURSING10)
    Expertise: Cursing X
    Requires : The following expertise(s): Cursing IX.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 75.  A base strength of at least
    22.
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Death Lore I (DEATHLORE1)
    Expertise: Death Lore I
    Requires : A skill of type: Death lore.  Only highest class levels greater than
    or equal to 22.  A base constitution of at least 13.
    Allows   : Death Lore II
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore II (DEATHLORE2)
    Expertise: Death Lore II
    Requires : The following expertise(s): Death Lore I.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 27.  A base constitution
    of at least 14.
    Allows   : Death Lore III
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore III (DEATHLORE3)
    Expertise: Death Lore III
    Requires : The following expertise(s): Death Lore II.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 32.  A base constitution
    of at least 15.
    Allows   : Death Lore IV
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore IV (DEATHLORE4)
    Expertise: Death Lore IV
    Requires : The following expertise(s): Death Lore III.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 37.  A base constitution
    of at least 16.
    Allows   : Death Lore V
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore V (DEATHLORE5)
    Expertise: Death Lore V
    Requires : The following expertise(s): Death Lore IV.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 42.  A base constitution
    of at least 17.
    Allows   : Death Lore VI
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore VI (DEATHLORE6)
    Expertise: Death Lore VI
    Requires : The following expertise(s): Death Lore V.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 47.  A base constitution
    of at least 18.
    Allows   : Death Lore VII
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore VII (DEATHLORE7)
    Expertise: Death Lore VII
    Requires : The following expertise(s): Death Lore VI.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 52.  A base constitution
    of at least 19.
    Allows   : Death Lore VIII
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore VIII (DEATHLORE8)
    Expertise: Death Lore VIII
    Requires : The following expertise(s): Death Lore VII.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 57.  A base constitution
    of at least 20.
    Allows   : Death Lore IX
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore IX (DEATHLORE9)
    Expertise: Death Lore IX
    Requires : The following expertise(s): Death Lore VIII.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 62.  A base constitution
    of at least 21.
    Allows   : Death Lore X
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore X (DEATHLORE10)
    Expertise: Death Lore X
    Requires : The following expertise(s): Death Lore IX.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 67.  A base constitution
    of at least 22.
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Deceptive I (DECEPTIVE1)
    Expertise: Deceptive I
    Requires : A skill of type: Deceptive.  Only highest class levels greater than
    or equal to 28.  A base charisma of at least 13.
    Allows   : Deceptive II
    The ability to handle more difficult cases of deceptiveness.
Deceptive II (DECEPTIVE2)
    Expertise: Deceptive II
    Requires : The following expertise(s): Deceptive I.  A skill of type:
    Deceptive.  Only highest class levels greater than or equal to 33.  A base charisma
    of at least 14.
    Allows   : Deceptive III
    The ability to handle more difficult cases of deceptiveness.
Deceptive III (DECEPTIVE3)
    Expertise: Deceptive III
    Requires : The following expertise(s): Deceptive II.  A skill of type:
    Deceptive.  Only highest class levels greater than or equal to 38.  A base charisma
    of at least 15.
    Allows   : Deceptive IV
    The ability to handle more difficult cases of deceptiveness.
Deceptive IV (DECEPTIVE4)
    Expertise: Deceptive IV
    Requires : The following expertise(s): Deceptive III.  A skill of type:
    Deceptive.  Only highest class levels greater than or equal to 43.  A base charisma
    of at least 16.
    Allows   : Deceptive V
    The ability to handle more difficult cases of deceptiveness.
Deceptive V (DECEPTIVE5)
    Expertise: Deceptive V
    Requires : The following expertise(s): Deceptive IV.  A skill of type:
    Deceptive.  Only highest class levels greater than or equal to 48.  A base charisma
    of at least 17.
    Allows   : Deceptive VI
    The ability to handle more difficult cases of deceptiveness.
Deceptive VI (DECEPTIVE6)
    Expertise: Deceptive VI
    Requires : The following expertise(s): Deceptive V.  A skill of type:
    Deceptive.  Only highest class levels greater than or equal to 53.  A base charisma
    of at least 18.
    Allows   : Deceptive VII
    The ability to handle more difficult cases of deceptiveness.
Deceptive VII (DECEPTIVE7)
    Expertise: Deceptive VII
    Requires : The following expertise(s): Deceptive VI.  A skill of type:
    Deceptive.  Only highest class levels greater than or equal to 58.  A base charisma
    of at least 19.
    Allows   : Deceptive VIII
    The ability to handle more difficult cases of deceptiveness.
Deceptive VIII (DECEPTIVE8)
    Expertise: Deceptive VIII
    Requires : The following expertise(s): Deceptive VII.  A skill of type:
    Deceptive.  Only highest class levels greater than or equal to 63.  A base charisma
    of at least 20.
    Allows   : Deceptive IX
    The ability to handle more difficult cases of deceptiveness.
Deceptive IX (DECEPTIVE9)
    Expertise: Deceptive IX
    Requires : The following expertise(s): Deceptive VIII.  A skill of type:
    Deceptive.  Only highest class levels greater than or equal to 68.  A base charisma
    of at least 21.
    Allows   : Deceptive X
    The ability to handle more difficult cases of deceptiveness.
Deceptive X (DECEPTIVE10)
    Expertise: Deceptive X
    Requires : The following expertise(s): Deceptive IX.  A skill of type:
    Deceptive.  Only highest class levels greater than or equal to 73.  A base charisma
    of at least 22.
    The ability to handle more difficult cases of deceptiveness.
Deep Lore I (DEEPER1)
    Expertise: Deep Lore I
    Requires : A skill of type: Deep magic.  Only highest class levels greater than
    or equal to 30.  A base strength of at least 13.
    Allows   : Deep Lore II
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore II (DEEPER2)
    Expertise: Deep Lore II
    Requires : The following expertise(s): Deep Lore I.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 35.  A base strength of
    at least 14.
    Allows   : Deep Lore III
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore III (DEEPER3)
    Expertise: Deep Lore III
    Requires : The following expertise(s): Deep Lore II.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 40.  A base strength of
    at least 15.
    Allows   : Deep Lore IV
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IV (DEEPER4)
    Expertise: Deep Lore IV
    Requires : The following expertise(s): Deep Lore III.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 45.  A base strength of
    at least 16.
    Allows   : Deep Lore V
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore V (DEEPER5)
    Expertise: Deep Lore V
    Requires : The following expertise(s): Deep Lore IV.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 50.  A base strength of
    at least 17.
    Allows   : Deep Lore VI
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VI (DEEPER6)
    Expertise: Deep Lore VI
    Requires : The following expertise(s): Deep Lore V.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 55.  A base strength of
    at least 18.
    Allows   : Deep Lore VII
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VII (DEEPER7)
    Expertise: Deep Lore VII
    Requires : The following expertise(s): Deep Lore VI.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 60.  A base strength of
    at least 19.
    Allows   : Deep Lore VIII
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VIII (DEEPER8)
    Expertise: Deep Lore VIII
    Requires : The following expertise(s): Deep Lore VII.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 65.  A base strength of
    at least 20.
    Allows   : Deep Lore IX
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IX (DEEPER9)
    Expertise: Deep Lore IX
    Requires : The following expertise(s): Deep Lore VIII.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 70.  A base strength of
    at least 21.
    Allows   : Deep Lore X
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore X (DEEPER10)
    Expertise: Deep Lore X
    Requires : The following expertise(s): Deep Lore IX.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 75.  A base strength of
    at least 22.
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Dirty Fighting I (DIRTYFIGHT1)
    Expertise: Dirty Fighting I
    Requires : A skill of type: Dirty fighting.  Only highest class levels greater
    than or equal to 24.  A base wisdom of at least 13.
    Allows   : Dirty Fighting II
    The ability to do more damage when fighting dirty.
Dirty Fighting II (DIRTYFIGHT2)
    Expertise: Dirty Fighting II
    Requires : The following expertise(s): Dirty Fighting I.  A skill of type:
    Dirty fighting.  Only highest class levels greater than or equal to 29.  A base
    wisdom of at least 14.
    Allows   : Dirty Fighting III
    The ability to do more damage when fighting dirty.
Dirty Fighting III (DIRTYFIGHT3)
    Expertise: Dirty Fighting III
    Requires : The following expertise(s): Dirty Fighting II.  A skill of type:
    Dirty fighting.  Only highest class levels greater than or equal to 34.  A base
    wisdom of at least 15.
    Allows   : Dirty Fighting IV
    The ability to do more damage when fighting dirty.
Dirty Fighting IV (DIRTYFIGHT4)
    Expertise: Dirty Fighting IV
    Requires : The following expertise(s): Dirty Fighting III.  A skill of type:
    Dirty fighting.  Only highest class levels greater than or equal to 39.  A base
    wisdom of at least 16.
    Allows   : Dirty Fighting V
    The ability to do more damage when fighting dirty.
Dirty Fighting V (DIRTYFIGHT5)
    Expertise: Dirty Fighting V
    Requires : The following expertise(s): Dirty Fighting IV.  A skill of type:
    Dirty fighting.  Only highest class levels greater than or equal to 44.  A base
    wisdom of at least 17.
    Allows   : Dirty Fighting VI
    The ability to do more damage when fighting dirty.
Dirty Fighting VI (DIRTYFIGHT6)
    Expertise: Dirty Fighting VI
    Requires : The following expertise(s): Dirty Fighting V.  A skill of type:
    Dirty fighting.  Only highest class levels greater than or equal to 49.  A base
    wisdom of at least 18.
    Allows   : Dirty Fighting VII
    The ability to do more damage when fighting dirty.
Dirty Fighting VII (DIRTYFIGHT7)
    Expertise: Dirty Fighting VII
    Requires : The following expertise(s): Dirty Fighting VI.  A skill of type:
    Dirty fighting.  Only highest class levels greater than or equal to 54.  A base
    wisdom of at least 19.
    Allows   : Dirty Fighting VIII
    The ability to do more damage when fighting dirty.
Dirty Fighting VIII (DIRTYFIGHT8)
    Expertise: Dirty Fighting VIII
    Requires : The following expertise(s): Dirty Fighting VII.  A skill of type:
    Dirty fighting.  Only highest class levels greater than or equal to 59.  A base
    wisdom of at least 20.
    Allows   : Dirty Fighting IX
    The ability to do more damage when fighting dirty.
Dirty Fighting IX (DIRTYFIGHT9)
    Expertise: Dirty Fighting IX
    Requires : The following expertise(s): Dirty Fighting VIII.  A skill of type:
    Dirty fighting.  Only highest class levels greater than or equal to 64.  A base
    wisdom of at least 21.
    Allows   : Dirty Fighting X
    The ability to do more damage when fighting dirty.
Dirty Fighting X (DIRTYFIGHT10)
    Expertise: Dirty Fighting X
    Requires : The following expertise(s): Dirty Fighting IX.  A skill of type:
    Dirty fighting.  Only highest class levels greater than or equal to 69.  A base
    wisdom of at least 22.
    The ability to do more damage when fighting dirty.
Divine Warding I (WARDING1)
    Expertise: Divine Warding I
    Requires : A skill of type: Warding.  Only highest class levels greater than or
    equal to 34.  A base constitution of at least 13.
    Allows   : Divine Warding II
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding II (WARDING2)
    Expertise: Divine Warding II
    Requires : The following expertise(s): Divine Warding I.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 14.
    Allows   : Divine Warding III
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding III (WARDING3)
    Expertise: Divine Warding III
    Requires : The following expertise(s): Divine Warding II.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 15.
    Allows   : Divine Warding IV
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IV (WARDING4)
    Expertise: Divine Warding IV
    Requires : The following expertise(s): Divine Warding III.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 16.
    Allows   : Divine Warding V
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding V (WARDING5)
    Expertise: Divine Warding V
    Requires : The following expertise(s): Divine Warding IV.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 17.
    Allows   : Divine Warding VI
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VI (WARDING6)
    Expertise: Divine Warding VI
    Requires : The following expertise(s): Divine Warding V.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 18.
    Allows   : Divine Warding VII
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VII (WARDING7)
    Expertise: Divine Warding VII
    Requires : The following expertise(s): Divine Warding VI.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 19.
    Allows   : Divine Warding VIII
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VIII (WARDING8)
    Expertise: Divine Warding VIII
    Requires : The following expertise(s): Divine Warding VII.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 20.
    Allows   : Divine Warding IX
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IX (WARDING9)
    Expertise: Divine Warding IX
    Requires : The following expertise(s): Divine Warding VIII.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 74.  A base
    constitution of at least 21.
    Allows   : Divine Warding X
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding X (WARDING10)
    Expertise: Divine Warding X
    Requires : The following expertise(s): Divine Warding IX.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 79.  A base
    constitution of at least 22.
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Durable Crafting I (DURACRAFTI)
    Expertise: Durable Crafting I
    Requires : One of the following skill(s): Carpentry, Armorsmithing, Master
    Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master
    Leather Working, Master Tailoring, Tailoring, Weaving.  A base strength of at least
    14.
    Allows   : Durable Crafting II
    The ability to craft armors and clothing to be more protective. Items crafted
    "Strong" are a little heavier, slightly more protective, and worth a little more.
Durable Crafting II (DURACRAFTII)
    Expertise: Durable Crafting II
    Requires : The following expertise(s): Durable Crafting I.  One of the
    following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Cobbling,
    Costuming, Leather Working, Master Costuming, Master Leather Working, Master
    Tailoring, Tailoring, Weaving.  A base strength of at least 18.
    Allows   : Durable Crafting III
    The ability to craft armors and clothing to be more protective. Items crafted
    "Reinforced" are heavier, more protective, and worth more.
Durable Crafting III (DURACRAFTIII)
    Expertise: Durable Crafting III
    Requires : The following expertise(s): Durable Crafting II.  One of the
    following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Cobbling,
    Costuming, Leather Working, Master Costuming, Master Leather Working, Master
    Tailoring, Tailoring, Weaving.  A base strength of at least 22.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Fortified" are much heavier, a lot more protective, and worth much more.
Echoed Singing I (ECHOSING1)
    Expertise: Echoed Singing I
    Requires : A skill of type: Singing.  Only highest class levels greater than or
    equal to 24.  A base charisma of at least 16.
    Allows   : Echoed Singing II
    The ability to sing songs that can be heard from more rooms away.
Echoed Singing II (ECHOSING2)
    Expertise: Echoed Singing II
    Requires : The following expertise(s): Echoed Singing I.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 29.  A base charisma
    of at least 17.
    Allows   : Echoed Singing III
    The ability to sing songs that can be heard from more rooms away.
Echoed Singing III (ECHOSING3)
    Expertise: Echoed Singing III
    Requires : The following expertise(s): Echoed Singing II.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 34.  A base charisma
    of at least 18.
    Allows   : Echoed Singing IV
    The ability to sing songs that can be heard from more rooms away.
Echoed Singing IV (ECHOSING4)
    Expertise: Echoed Singing IV
    Requires : The following expertise(s): Echoed Singing III.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 39.  A base charisma
    of at least 19.
    Allows   : Echoed Singing V
    The ability to sing songs that can be heard from more rooms away.
Echoed Singing V (ECHOSING5)
    Expertise: Echoed Singing V
    Requires : The following expertise(s): Echoed Singing IV.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 44.  A base charisma
    of at least 20.
    Allows   : Echoed Singing VI
    The ability to sing songs that can be heard from more rooms away.
Echoed Singing VI (ECHOSING6)
    Expertise: Echoed Singing VI
    Requires : The following expertise(s): Echoed Singing V.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 49.  A base charisma
    of at least 21.
    Allows   : Echoed Singing VII
    The ability to sing songs that can be heard from more rooms away.
Echoed Singing VII (ECHOSING7)
    Expertise: Echoed Singing VII
    Requires : The following expertise(s): Echoed Singing VI.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 54.  A base charisma
    of at least 22.
    Allows   : Echoed Singing VIII
    The ability to sing songs that can be heard from more rooms away.
Echoed Singing VIII (ECHOSING8)
    Expertise: Echoed Singing VIII
    Requires : The following expertise(s): Echoed Singing VII.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 59.  A base charisma
    of at least 23.
    Allows   : Echoed Singing IX
    The ability to sing songs that can be heard from more rooms away.
Echoed Singing IX (ECHOSING9)
    Expertise: Echoed Singing IX
    Requires : The following expertise(s): Echoed Singing VIII.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 64.  A base charisma
    of at least 24.
    Allows   : Echoed Singing X
    The ability to sing songs that can be heard from more rooms away.
Echoed Singing X (ECHOSING10)
    Expertise: Echoed Singing X
    Requires : The following expertise(s): Echoed Singing IX.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 69.  A base charisma
    of at least 25.
    The ability to sing songs that can be heard from more rooms away.
Edged Bashing I (EDGESLICE1)
    Expertise: Edged Bashing I
    Requires : One of the following skill(s): Edged Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base strength of at least 16.

    Allows   : Edged Bashing II
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Bashing II (EDGESLICE2)
    Expertise: Edged Bashing II
    Requires : The following expertise(s): Edged Bashing I.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 37.  A base strength of at least 17.
    Allows   : Edged Bashing III
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Bashing III (EDGESLICE3)
    Expertise: Edged Bashing III
    Requires : The following expertise(s): Edged Bashing II.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 42.  A base strength of at least 18.
    Allows   : Edged Bashing IV
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Bashing IV (EDGESLICE4)
    Expertise: Edged Bashing IV
    Requires : The following expertise(s): Edged Bashing III.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 47.  A base strength of at least 19.
    Allows   : Edged Bashing V
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Bashing V (EDGESLICE5)
    Expertise: Edged Bashing V
    Requires : The following expertise(s): Edged Bashing IV.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 52.  A base strength of at least 20.
    Allows   : Edged Bashing VI
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Bashing VI (EDGESLICE6)
    Expertise: Edged Bashing VI
    Requires : The following expertise(s): Edged Bashing V.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 57.  A base strength of at least 21.
    Allows   : Edged Bashing VII
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Bashing VII (EDGESLICE7)
    Expertise: Edged Bashing VII
    Requires : The following expertise(s): Edged Bashing VI.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 62.  A base strength of at least 22.
    Allows   : Edged Bashing VIII
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Bashing VIII (EDGESLICE8)
    Expertise: Edged Bashing VIII
    Requires : The following expertise(s): Edged Bashing VII.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 67.  A base strength of at least 23.
    Allows   : Edged Bashing IX
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Bashing IX (EDGESLICE9)
    Expertise: Edged Bashing IX
    Requires : The following expertise(s): Edged Bashing VIII.  One of the
    following skill(s): Edged Weapon Specialization.  Only highest class levels greater
    than or equal to 72.  A base strength of at least 24.
    Allows   : Edged Bashing X
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Bashing X (EDGESLICE10)
    Expertise: Edged Bashing X
    Requires : The following expertise(s): Edged Bashing IX.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Piercing I (EDGEPIERCE1)
    Expertise: Edged Piercing I
    Requires : One of the following skill(s): Edged Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base strength of at least 16.

    Allows   : Edged Piercing II
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing II (EDGEPIERCE2)
    Expertise: Edged Piercing II
    Requires : The following expertise(s): Edged Piercing I.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 37.  A base strength of at least 17.
    Allows   : Edged Piercing III
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing III (EDGEPIERCE3)
    Expertise: Edged Piercing III
    Requires : The following expertise(s): Edged Piercing II.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 42.  A base strength of at least 18.
    Allows   : Edged Piercing IV
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing IV (EDGEPIERCE4)
    Expertise: Edged Piercing IV
    Requires : The following expertise(s): Edged Piercing III.  One of the
    following skill(s): Edged Weapon Specialization.  Only highest class levels greater
    than or equal to 47.  A base strength of at least 19.
    Allows   : Edged Piercing V
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing V (EDGEPIERCE5)
    Expertise: Edged Piercing V
    Requires : The following expertise(s): Edged Piercing IV.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 52.  A base strength of at least 20.
    Allows   : Edged Piercing VI
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VI (EDGEPIERCE6)
    Expertise: Edged Piercing VI
    Requires : The following expertise(s): Edged Piercing V.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 57.  A base strength of at least 21.
    Allows   : Edged Piercing VII
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VII (EDGEPIERCE7)
    Expertise: Edged Piercing VII
    Requires : The following expertise(s): Edged Piercing VI.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 62.  A base strength of at least 22.
    Allows   : Edged Piercing VIII
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VIII (EDGEPIERCE8)
    Expertise: Edged Piercing VIII
    Requires : The following expertise(s): Edged Piercing VII.  One of the
    following skill(s): Edged Weapon Specialization.  Only highest class levels greater
    than or equal to 67.  A base strength of at least 23.
    Allows   : Edged Piercing IX
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing IX (EDGEPIERCE9)
    Expertise: Edged Piercing IX
    Requires : The following expertise(s): Edged Piercing VIII.  One of the
    following skill(s): Edged Weapon Specialization.  Only highest class levels greater
    than or equal to 72.  A base strength of at least 24.
    Allows   : Edged Piercing X
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing X (EDGEPIERCE10)
    Expertise: Edged Piercing X
    Requires : The following expertise(s): Edged Piercing IX.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Striking I (EDGEDSTRIKE1)
    Expertise: Edged Striking I
    Requires : One of the following skill(s): Edged Weapon Specialization.  Only
    highest class levels greater than or equal to 29.  A base dexterity of at least 16.

    Allows   : Edged Striking II
    The ability to hit more often when using an edged-class weapon.
Edged Striking II (EDGEDSTRIKE2)
    Expertise: Edged Striking II
    Requires : The following expertise(s): Edged Striking I.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 34.  A base dexterity of at least 17.
    Allows   : Edged Striking III
    The ability to hit more often when using an edged-class weapon.
Edged Striking III (EDGEDSTRIKE3)
    Expertise: Edged Striking III
    Requires : The following expertise(s): Edged Striking II.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 39.  A base dexterity of at least 18.
    Allows   : Edged Striking IV
    The ability to hit more often when using an edged-class weapon.
Edged Striking IV (EDGEDSTRIKE4)
    Expertise: Edged Striking IV
    Requires : The following expertise(s): Edged Striking III.  One of the
    following skill(s): Edged Weapon Specialization.  Only highest class levels greater
    than or equal to 44.  A base dexterity of at least 19.
    Allows   : Edged Striking V
    The ability to hit more often when using an edged-class weapon.
Edged Striking V (EDGEDSTRIKE5)
    Expertise: Edged Striking V
    Requires : The following expertise(s): Edged Striking IV.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 49.  A base dexterity of at least 20.
    Allows   : Edged Striking VI
    The ability to hit more often when using an edged-class weapon.
Edged Striking VI (EDGEDSTRIKE6)
    Expertise: Edged Striking VI
    Requires : The following expertise(s): Edged Striking V.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 54.  A base dexterity of at least 21.
    Allows   : Edged Striking VII
    The ability to hit more often when using an edged-class weapon.
Edged Striking VII (EDGEDSTRIKE7)
    Expertise: Edged Striking VII
    Requires : The following expertise(s): Edged Striking VI.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 59.  A base dexterity of at least 22.
    Allows   : Edged Striking VIII
    The ability to hit more often when using an edged-class weapon.
Edged Striking VIII (EDGEDSTRIKE8)
    Expertise: Edged Striking VIII
    Requires : The following expertise(s): Edged Striking VII.  One of the
    following skill(s): Edged Weapon Specialization.  Only highest class levels greater
    than or equal to 64.  A base dexterity of at least 23.
    Allows   : Edged Striking IX
    The ability to hit more often when using an edged-class weapon.
Edged Striking IX (EDGEDSTRIKE9)
    Expertise: Edged Striking IX
    Requires : The following expertise(s): Edged Striking VIII.  One of the
    following skill(s): Edged Weapon Specialization.  Only highest class levels greater
    than or equal to 69.  A base dexterity of at least 24.
    Allows   : Edged Striking X
    The ability to hit more often when using an edged-class weapon.
Edged Striking X (EDGEDSTRIKE10)
    Expertise: Edged Striking X
    Requires : The following expertise(s): Edged Striking IX.  One of the following
    skill(s): Edged Weapon Specialization.  Only highest class levels greater than or
    equal to 74.  A base dexterity of at least 25.
    The ability to hit more often when using an edged-class weapon.
Enduring I (ENDURING1)
    Expertise: Enduring I
    Requires : A skill of type: Enduring.  Only highest class levels greater than
    or equal to 27.  A base constitution of at least 16.
    Allows   : Enduring II
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring II (ENDURING2)
    Expertise: Enduring II
    Requires : The following expertise(s): Enduring I.  A skill of type: Enduring.
    Only highest class levels greater than or equal to 32.  A base constitution of at
    least 17.
    Allows   : Enduring III
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring III (ENDURING3)
    Expertise: Enduring III
    Requires : The following expertise(s): Enduring II.  A skill of type: Enduring.
     Only highest class levels greater than or equal to 37.  A base constitution of at
    least 18.
    Allows   : Enduring IV
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring IV (ENDURING4)
    Expertise: Enduring IV
    Requires : The following expertise(s): Enduring III.  A skill of type:
    Enduring.  Only highest class levels greater than or equal to 42.  A base
    constitution of at least 19.
    Allows   : Enduring V
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring V (ENDURING5)
    Expertise: Enduring V
    Requires : The following expertise(s): Enduring IV.  A skill of type: Enduring.
     Only highest class levels greater than or equal to 47.  A base constitution of at
    least 20.
    Allows   : Enduring VI
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VI (ENDURING6)
    Expertise: Enduring VI
    Requires : The following expertise(s): Enduring V.  A skill of type: Enduring.
    Only highest class levels greater than or equal to 52.  A base constitution of at
    least 21.
    Allows   : Enduring VII
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VII (ENDURING7)
    Expertise: Enduring VII
    Requires : The following expertise(s): Enduring VI.  A skill of type: Enduring.
     Only highest class levels greater than or equal to 57.  A base constitution of at
    least 22.
    Allows   : Enduring VIII
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VIII (ENDURING8)
    Expertise: Enduring VIII
    Requires : The following expertise(s): Enduring VII.  A skill of type:
    Enduring.  Only highest class levels greater than or equal to 62.  A base
    constitution of at least 23.
    Allows   : Enduring IX
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring IX (ENDURING9)
    Expertise: Enduring IX
    Requires : The following expertise(s): Enduring VIII.  A skill of type:
    Enduring.  Only highest class levels greater than or equal to 67.  A base
    constitution of at least 24.
    Allows   : Enduring X
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring X (ENDURING10)
    Expertise: Enduring X
    Requires : The following expertise(s): Enduring IX.  A skill of type: Enduring.
     Only highest class levels greater than or equal to 72.  A base constitution of at
    least 25.
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising I (EVANGELIST1)
    Expertise: Evangelising I
    Requires : A skill of type: Evangelism.  Only highest class levels greater than
    or equal to 22.  A base dexterity of at least 13.
    Allows   : Evangelising II
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising II (EVANGELIST2)
    Expertise: Evangelising II
    Requires : The following expertise(s): Evangelising I.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 27.  A base
    dexterity of at least 14.
    Allows   : Evangelising III
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising III (EVANGELIST3)
    Expertise: Evangelising III
    Requires : The following expertise(s): Evangelising II.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 32.  A base
    dexterity of at least 15.
    Allows   : Evangelising IV
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising IV (EVANGELIST4)
    Expertise: Evangelising IV
    Requires : The following expertise(s): Evangelising III.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 37.  A base
    dexterity of at least 16.
    Allows   : Evangelising V
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising V (EVANGELIST5)
    Expertise: Evangelising V
    Requires : The following expertise(s): Evangelising IV.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 42.  A base
    dexterity of at least 17.
    Allows   : Evangelising VI
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising VI (EVANGELIST6)
    Expertise: Evangelising VI
    Requires : The following expertise(s): Evangelising V.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 47.  A base
    dexterity of at least 18.
    Allows   : Evangelising VII
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising VII (EVANGELIST7)
    Expertise: Evangelising VII
    Requires : The following expertise(s): Evangelising VI.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 52.  A base
    dexterity of at least 19.
    Allows   : Evangelising VIII
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising VIII (EVANGELIST8)
    Expertise: Evangelising VIII
    Requires : The following expertise(s): Evangelising VII.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 57.  A base
    dexterity of at least 20.
    Allows   : Evangelising IX
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising IX (EVANGELIST9)
    Expertise: Evangelising IX
    Requires : The following expertise(s): Evangelising VIII.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 62.  A base
    dexterity of at least 21.
    Allows   : Evangelising X
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising X (EVANGELIST10)
    Expertise: Evangelising X
    Requires : The following expertise(s): Evangelising IX.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 67.  A base
    dexterity of at least 22.
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evasively I (EVASIVE1)
    Expertise: Evasively I
    Requires : A skill of type: Evasive.  Only highest class levels greater than or
    equal to 33.  A base dexterity of at least 13.
    Allows   : Evasively II
    Improved knowledge and skill with evasive maneuvers.
Evasively II (EVASIVE2)
    Expertise: Evasively II
    Requires : The following expertise(s): Evasively I.  A skill of type: Evasive.
    Only highest class levels greater than or equal to 38.  A base dexterity of at
    least 14.
    Allows   : Evasively III
    Improved knowledge and skill with evasive maneuvers.
Evasively III (EVASIVE3)
    Expertise: Evasively III
    Requires : The following expertise(s): Evasively II.  A skill of type: Evasive.
     Only highest class levels greater than or equal to 43.  A base dexterity of at
    least 15.
    Allows   : Evasively IV
    Improved knowledge and skill with evasive maneuvers.
Evasively IV (EVASIVE4)
    Expertise: Evasively IV
    Requires : The following expertise(s): Evasively III.  A skill of type:
    Evasive.  Only highest class levels greater than or equal to 48.  A base dexterity
    of at least 16.
    Allows   : Evasively V
    Improved knowledge and skill with evasive maneuvers.
Evasively V (EVASIVE5)
    Expertise: Evasively V
    Requires : The following expertise(s): Evasively IV.  A skill of type: Evasive.
     Only highest class levels greater than or equal to 53.  A base dexterity of at
    least 17.
    Allows   : Evasively VI
    Improved knowledge and skill with evasive maneuvers.
Evasively VI (EVASIVE6)
    Expertise: Evasively VI
    Requires : The following expertise(s): Evasively V.  A skill of type: Evasive.
    Only highest class levels greater than or equal to 58.  A base dexterity of at
    least 18.
    Allows   : Evasively VII
    Improved knowledge and skill with evasive maneuvers.
Evasively VII (EVASIVE7)
    Expertise: Evasively VII
    Requires : The following expertise(s): Evasively VI.  A skill of type: Evasive.
     Only highest class levels greater than or equal to 63.  A base dexterity of at
    least 19.
    Allows   : Evasively VIII
    Improved knowledge and skill with evasive maneuvers.
Evasively VIII (EVASIVE8)
    Expertise: Evasively VIII
    Requires : The following expertise(s): Evasively VII.  A skill of type:
    Evasive.  Only highest class levels greater than or equal to 68.  A base dexterity
    of at least 20.
    Allows   : Evasively IX
    Improved knowledge and skill with evasive maneuvers.
Evasively IX (EVASIVE9)
    Expertise: Evasively IX
    Requires : The following expertise(s): Evasively VIII.  A skill of type:
    Evasive.  Only highest class levels greater than or equal to 73.  A base dexterity
    of at least 21.
    Allows   : Evasively X
    Improved knowledge and skill with evasive maneuvers.
Evasively X (EVASIVE10)
    Expertise: Evasively X
    Requires : The following expertise(s): Evasively IX.  A skill of type: Evasive.
     Only highest class levels greater than or equal to 78.  A base dexterity of at
    least 22.
    Improved knowledge and skill with evasive maneuvers.
Extended Abjuring I (EXTENDEDABJURATION1)
    Expertise: Extended Abjuring I
    Requires : A skill of type: Abjuration.  Only highest class levels greater than
    or equal to 24.  A base constitution of at least 10.  A base strength of at least
    10.
    Allows   : Extended Abjuring II
    The ability to cast abjuration spells that last even longer.
Extended Abjuring II (EXTENDEDABJURATION2)
    Expertise: Extended Abjuring II
    Requires : The following expertise(s): Extended Abjuring I.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    Allows   : Extended Abjuring III
    The ability to cast abjuration spells that last even longer.
Extended Abjuring III (EXTENDEDABJURATION3)
    Expertise: Extended Abjuring III
    Requires : The following expertise(s): Extended Abjuring II.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    Allows   : Extended Abjuring IV
    The ability to cast abjuration spells that last even longer.
Extended Abjuring IV (EXTENDEDABJURATION4)
    Expertise: Extended Abjuring IV
    Requires : The following expertise(s): Extended Abjuring III.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    Allows   : Extended Abjuring V
    The ability to cast abjuration spells that last even longer.
Extended Abjuring V (EXTENDEDABJURATION5)
    Expertise: Extended Abjuring V
    Requires : The following expertise(s): Extended Abjuring IV.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    Allows   : Extended Abjuring VI
    The ability to cast abjuration spells that last even longer.
Extended Abjuring VI (EXTENDEDABJURATION6)
    Expertise: Extended Abjuring VI
    Requires : The following expertise(s): Extended Abjuring V.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    Allows   : Extended Abjuring VII
    The ability to cast abjuration spells that last even longer.
Extended Abjuring VII (EXTENDEDABJURATION7)
    Expertise: Extended Abjuring VII
    Requires : The following expertise(s): Extended Abjuring VI.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    Allows   : Extended Abjuring VIII
    The ability to cast abjuration spells that last even longer.
Extended Abjuring VIII (EXTENDEDABJURATION8)
    Expertise: Extended Abjuring VIII
    Requires : The following expertise(s): Extended Abjuring VII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    Allows   : Extended Abjuring IX
    The ability to cast abjuration spells that last even longer.
Extended Abjuring IX (EXTENDEDABJURATION9)
    Expertise: Extended Abjuring IX
    Requires : The following expertise(s): Extended Abjuring VIII.  A skill of
    type: Abjuration.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 18.  A base strength of at least 18.
    Allows   : Extended Abjuring X
    The ability to cast abjuration spells that last even longer.
Extended Abjuring X (EXTENDEDABJURATION10)
    Expertise: Extended Abjuring X
    Requires : The following expertise(s): Extended Abjuring IX.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to cast abjuration spells that last even longer.
Extended Altering I (EXTENDEDALTERATION1)
    Expertise: Extended Altering I
    Requires : A skill of type: Alteration.  Only highest class levels greater than
    or equal to 24.  A base constitution of at least 10.  A base strength of at least
    10.
    Allows   : Extended Altering II
    The ability to cast alteration spells that last even longer.
Extended Altering II (EXTENDEDALTERATION2)
    Expertise: Extended Altering II
    Requires : The following expertise(s): Extended Altering I.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    Allows   : Extended Altering III
    The ability to cast alteration spells that last even longer.
Extended Altering III (EXTENDEDALTERATION3)
    Expertise: Extended Altering III
    Requires : The following expertise(s): Extended Altering II.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    Allows   : Extended Altering IV
    The ability to cast alteration spells that last even longer.
Extended Altering IV (EXTENDEDALTERATION4)
    Expertise: Extended Altering IV
    Requires : The following expertise(s): Extended Altering III.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    Allows   : Extended Altering V
    The ability to cast alteration spells that last even longer.
Extended Altering V (EXTENDEDALTERATION5)
    Expertise: Extended Altering V
    Requires : The following expertise(s): Extended Altering IV.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    Allows   : Extended Altering VI
    The ability to cast alteration spells that last even longer.
Extended Altering VI (EXTENDEDALTERATION6)
    Expertise: Extended Altering VI
    Requires : The following expertise(s): Extended Altering V.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    Allows   : Extended Altering VII
    The ability to cast alteration spells that last even longer.
Extended Altering VII (EXTENDEDALTERATION7)
    Expertise: Extended Altering VII
    Requires : The following expertise(s): Extended Altering VI.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    Allows   : Extended Altering VIII
    The ability to cast alteration spells that last even longer.
Extended Altering VIII (EXTENDEDALTERATION8)
    Expertise: Extended Altering VIII
    Requires : The following expertise(s): Extended Altering VII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    Allows   : Extended Altering IX
    The ability to cast alteration spells that last even longer.
Extended Altering IX (EXTENDEDALTERATION9)
    Expertise: Extended Altering IX
    Requires : The following expertise(s): Extended Altering VIII.  A skill of
    type: Alteration.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 18.  A base strength of at least 18.
    Allows   : Extended Altering X
    The ability to cast alteration spells that last even longer.
Extended Altering X (EXTENDEDALTERATION10)
    Expertise: Extended Altering X
    Requires : The following expertise(s): Extended Altering IX.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to cast alteration spells that last even longer.
Extended Conjuring I (EXTENDEDCONJURATION1)
    Expertise: Extended Conjuring I
    Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base constitution of at least 10.  A base
    strength of at least 10.
    Allows   : Extended Conjuring II
    The ability to cast conjuration spells that last even longer.
Extended Conjuring II (EXTENDEDCONJURATION2)
    Expertise: Extended Conjuring II
    Requires : The following expertise(s): Extended Conjuring I.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    29.  A base constitution of at least 11.  A base strength of at least 11.
    Allows   : Extended Conjuring III
    The ability to cast conjuration spells that last even longer.
Extended Conjuring III (EXTENDEDCONJURATION3)
    Expertise: Extended Conjuring III
    Requires : The following expertise(s): Extended Conjuring II.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    34.  A base constitution of at least 12.  A base strength of at least 12.
    Allows   : Extended Conjuring IV
    The ability to cast conjuration spells that last even longer.
Extended Conjuring IV (EXTENDEDCONJURATION4)
    Expertise: Extended Conjuring IV
    Requires : The following expertise(s): Extended Conjuring III.  A skill of
    type: Conjuration and not Clanmagic.  Only highest class levels greater than or
    equal to 39.  A base constitution of at least 13.  A base strength of at least 13.

    Allows   : Extended Conjuring V
    The ability to cast conjuration spells that last even longer.
Extended Conjuring V (EXTENDEDCONJURATION5)
    Expertise: Extended Conjuring V
    Requires : The following expertise(s): Extended Conjuring IV.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    44.  A base constitution of at least 14.  A base strength of at least 14.
    Allows   : Extended Conjuring VI
    The ability to cast conjuration spells that last even longer.
Extended Conjuring VI (EXTENDEDCONJURATION6)
    Expertise: Extended Conjuring VI
    Requires : The following expertise(s): Extended Conjuring V.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    49.  A base constitution of at least 15.  A base strength of at least 15.
    Allows   : Extended Conjuring VII
    The ability to cast conjuration spells that last even longer.
Extended Conjuring VII (EXTENDEDCONJURATION7)
    Expertise: Extended Conjuring VII
    Requires : The following expertise(s): Extended Conjuring VI.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    54.  A base constitution of at least 16.  A base strength of at least 16.
    Allows   : Extended Conjuring VIII
    The ability to cast conjuration spells that last even longer.
Extended Conjuring VIII (EXTENDEDCONJURATION8)
    Expertise: Extended Conjuring VIII
    Requires : The following expertise(s): Extended Conjuring VII.  A skill of
    type: Conjuration and not Clanmagic.  Only highest class levels greater than or
    equal to 59.  A base constitution of at least 17.  A base strength of at least 17.

    Allows   : Extended Conjuring IX
    The ability to cast conjuration spells that last even longer.
Extended Conjuring IX (EXTENDEDCONJURATION9)
    Expertise: Extended Conjuring IX
    Requires : The following expertise(s): Extended Conjuring VIII.  A skill of
    type: Conjuration and not Clanmagic.  Only highest class levels greater than or
    equal to 64.  A base constitution of at least 18.  A base strength of at least 18.

    Allows   : Extended Conjuring X
    The ability to cast conjuration spells that last even longer.
Extended Conjuring X (EXTENDEDCONJURATION10)
    Expertise: Extended Conjuring X
    Requires : The following expertise(s): Extended Conjuring IX.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    69.  A base constitution of at least 19.  A base strength of at least 19.
    The ability to cast conjuration spells that last even longer.
Extended Divining I (EXTENDEDDIVINATION1)
    Expertise: Extended Divining I
    Requires : A skill of type: Divination.  Only highest class levels greater than
    or equal to 24.  A base constitution of at least 10.  A base strength of at least
    10.
    Allows   : Extended Divining II
    The ability to cast divination spells that last even longer.
Extended Divining II (EXTENDEDDIVINATION2)
    Expertise: Extended Divining II
    Requires : The following expertise(s): Extended Divining I.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    Allows   : Extended Divining III
    The ability to cast divination spells that last even longer.
Extended Divining III (EXTENDEDDIVINATION3)
    Expertise: Extended Divining III
    Requires : The following expertise(s): Extended Divining II.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    Allows   : Extended Divining IV
    The ability to cast divination spells that last even longer.
Extended Divining IV (EXTENDEDDIVINATION4)
    Expertise: Extended Divining IV
    Requires : The following expertise(s): Extended Divining III.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    Allows   : Extended Divining V
    The ability to cast divination spells that last even longer.
Extended Divining V (EXTENDEDDIVINATION5)
    Expertise: Extended Divining V
    Requires : The following expertise(s): Extended Divining IV.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    Allows   : Extended Divining VI
    The ability to cast divination spells that last even longer.
Extended Divining VI (EXTENDEDDIVINATION6)
    Expertise: Extended Divining VI
    Requires : The following expertise(s): Extended Divining V.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    Allows   : Extended Divining VII
    The ability to cast divination spells that last even longer.
Extended Divining VII (EXTENDEDDIVINATION7)
    Expertise: Extended Divining VII
    Requires : The following expertise(s): Extended Divining VI.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    Allows   : Extended Divining VIII
    The ability to cast divination spells that last even longer.
Extended Divining VIII (EXTENDEDDIVINATION8)
    Expertise: Extended Divining VIII
    Requires : The following expertise(s): Extended Divining VII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    Allows   : Extended Divining IX
    The ability to cast divination spells that last even longer.
Extended Divining IX (EXTENDEDDIVINATION9)
    Expertise: Extended Divining IX
    Requires : The following expertise(s): Extended Divining VIII.  A skill of
    type: Divination.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 18.  A base strength of at least 18.
    Allows   : Extended Divining X
    The ability to cast divination spells that last even longer.
Extended Divining X (EXTENDEDDIVINATION10)
    Expertise: Extended Divining X
    Requires : The following expertise(s): Extended Divining IX.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to cast divination spells that last even longer.
Extended Enchanting I (EXTENDEDENCHANTMENT1)
    Expertise: Extended Enchanting I
    Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base constitution of at least 10.  A base
    strength of at least 10.
    Allows   : Extended Enchanting II
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting II (EXTENDEDENCHANTMENT2)
    Expertise: Extended Enchanting II
    Requires : The following expertise(s): Extended Enchanting I.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    29.  A base constitution of at least 11.  A base strength of at least 11.
    Allows   : Extended Enchanting III
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting III (EXTENDEDENCHANTMENT3)
    Expertise: Extended Enchanting III
    Requires : The following expertise(s): Extended Enchanting II.  A skill of
    type: Enchantment and not Clanmagic.  Only highest class levels greater than or
    equal to 34.  A base constitution of at least 12.  A base strength of at least 12.

    Allows   : Extended Enchanting IV
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting IV (EXTENDEDENCHANTMENT4)
    Expertise: Extended Enchanting IV
    Requires : The following expertise(s): Extended Enchanting III.  A skill of
    type: Enchantment and not Clanmagic.  Only highest class levels greater than or
    equal to 39.  A base constitution of at least 13.  A base strength of at least 13.

    Allows   : Extended Enchanting V
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting V (EXTENDEDENCHANTMENT5)
    Expertise: Extended Enchanting V
    Requires : The following expertise(s): Extended Enchanting IV.  A skill of
    type: Enchantment and not Clanmagic.  Only highest class levels greater than or
    equal to 44.  A base constitution of at least 14.  A base strength of at least 14.

    Allows   : Extended Enchanting VI
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VI (EXTENDEDENCHANTMENT6)
    Expertise: Extended Enchanting VI
    Requires : The following expertise(s): Extended Enchanting V.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    49.  A base constitution of at least 15.  A base strength of at least 15.
    Allows   : Extended Enchanting VII
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VII (EXTENDEDENCHANTMENT7)
    Expertise: Extended Enchanting VII
    Requires : The following expertise(s): Extended Enchanting VI.  A skill of
    type: Enchantment and not Clanmagic.  Only highest class levels greater than or
    equal to 54.  A base constitution of at least 16.  A base strength of at least 16.

    Allows   : Extended Enchanting VIII
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VIII (EXTENDEDENCHANTMENT8)
    Expertise: Extended Enchanting VIII
    Requires : The following expertise(s): Extended Enchanting VII.  A skill of
    type: Enchantment and not Clanmagic.  Only highest class levels greater than or
    equal to 59.  A base constitution of at least 17.  A base strength of at least 17.

    Allows   : Extended Enchanting IX
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting IX (EXTENDEDENCHANTMENT9)
    Expertise: Extended Enchanting IX
    Requires : The following expertise(s): Extended Enchanting VIII.  A skill of
    type: Enchantment and not Clanmagic.  Only highest class levels greater than or
    equal to 64.  A base constitution of at least 18.  A base strength of at least 18.

    Allows   : Extended Enchanting X
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting X (EXTENDEDENCHANTMENT10)
    Expertise: Extended Enchanting X
    Requires : The following expertise(s): Extended Enchanting IX.  A skill of
    type: Enchantment and not Clanmagic.  Only highest class levels greater than or
    equal to 69.  A base constitution of at least 19.  A base strength of at least 19.

    The ability to cast enchantment/charm spells that last even longer.
Extended Illusing I (EXTENDEDILLUSION1)
    Expertise: Extended Illusing I
    Requires : A skill of type: Illusion.  Only highest class levels greater than
    or equal to 24.  A base constitution of at least 10.  A base strength of at least
    10.
    Allows   : Extended Illusing II
    The ability to cast illusion spells that last even longer.
Extended Illusing II (EXTENDEDILLUSION2)
    Expertise: Extended Illusing II
    Requires : The following expertise(s): Extended Illusing I.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    Allows   : Extended Illusing III
    The ability to cast illusion spells that last even longer.
Extended Illusing III (EXTENDEDILLUSION3)
    Expertise: Extended Illusing III
    Requires : The following expertise(s): Extended Illusing II.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    Allows   : Extended Illusing IV
    The ability to cast illusion spells that last even longer.
Extended Illusing IV (EXTENDEDILLUSION4)
    Expertise: Extended Illusing IV
    Requires : The following expertise(s): Extended Illusing III.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    Allows   : Extended Illusing V
    The ability to cast illusion spells that last even longer.
Extended Illusing V (EXTENDEDILLUSION5)
    Expertise: Extended Illusing V
    Requires : The following expertise(s): Extended Illusing IV.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    Allows   : Extended Illusing VI
    The ability to cast illusion spells that last even longer.
Extended Illusing VI (EXTENDEDILLUSION6)
    Expertise: Extended Illusing VI
    Requires : The following expertise(s): Extended Illusing V.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    Allows   : Extended Illusing VII
    The ability to cast illusion spells that last even longer.
Extended Illusing VII (EXTENDEDILLUSION7)
    Expertise: Extended Illusing VII
    Requires : The following expertise(s): Extended Illusing VI.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    Allows   : Extended Illusing VIII
    The ability to cast illusion spells that last even longer.
Extended Illusing VIII (EXTENDEDILLUSION8)
    Expertise: Extended Illusing VIII
    Requires : The following expertise(s): Extended Illusing VII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    Allows   : Extended Illusing IX
    The ability to cast illusion spells that last even longer.
Extended Illusing IX (EXTENDEDILLUSION9)
    Expertise: Extended Illusing IX
    Requires : The following expertise(s): Extended Illusing VIII.  A skill of
    type: Illusion.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 18.  A base strength of at least 18.
    Allows   : Extended Illusing X
    The ability to cast illusion spells that last even longer.
Extended Illusing X (EXTENDEDILLUSION10)
    Expertise: Extended Illusing X
    Requires : The following expertise(s): Extended Illusing IX.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to cast illusion spells that last even longer.
Extended In/Evoking I (EXTENDEDINVOCATION1)
    Expertise: Extended In/Evoking I
    Requires : A skill of type: Invocation.  Only highest class levels greater than
    or equal to 24.  A base constitution of at least 10.  A base strength of at least
    10.
    Allows   : Extended In/Evoking II
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking II (EXTENDEDINVOCATION2)
    Expertise: Extended In/Evoking II
    Requires : The following expertise(s): Extended In/Evoking I.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    Allows   : Extended In/Evoking III
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking III (EXTENDEDINVOCATION3)
    Expertise: Extended In/Evoking III
    Requires : The following expertise(s): Extended In/Evoking II.  A skill of
    type: Invocation.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    Allows   : Extended In/Evoking IV
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking IV (EXTENDEDINVOCATION4)
    Expertise: Extended In/Evoking IV
    Requires : The following expertise(s): Extended In/Evoking III.  A skill of
    type: Invocation.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    Allows   : Extended In/Evoking V
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking V (EXTENDEDINVOCATION5)
    Expertise: Extended In/Evoking V
    Requires : The following expertise(s): Extended In/Evoking IV.  A skill of
    type: Invocation.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    Allows   : Extended In/Evoking VI
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VI (EXTENDEDINVOCATION6)
    Expertise: Extended In/Evoking VI
    Requires : The following expertise(s): Extended In/Evoking V.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    Allows   : Extended In/Evoking VII
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VII (EXTENDEDINVOCATION7)
    Expertise: Extended In/Evoking VII
    Requires : The following expertise(s): Extended In/Evoking VI.  A skill of
    type: Invocation.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    Allows   : Extended In/Evoking VIII
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VIII (EXTENDEDINVOCATION8)
    Expertise: Extended In/Evoking VIII
    Requires : The following expertise(s): Extended In/Evoking VII.  A skill of
    type: Invocation.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    Allows   : Extended In/Evoking IX
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking IX (EXTENDEDINVOCATION9)
    Expertise: Extended In/Evoking IX
    Requires : The following expertise(s): Extended In/Evoking VIII.  A skill of
    type: Invocation.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 18.  A base strength of at least 18.
    Allows   : Extended In/Evoking X
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking X (EXTENDEDINVOCATION10)
    Expertise: Extended In/Evoking X
    Requires : The following expertise(s): Extended In/Evoking IX.  A skill of
    type: Invocation.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to cast invocation/evocation spells that last even longer.
Extended Transmuting I (EXTENDEDTRANSMUTATION1)
    Expertise: Extended Transmuting I
    Requires : A skill of type: Transmutation.  Only highest class levels greater
    than or equal to 24.  A base constitution of at least 10.  A base strength of at
    least 10.
    Allows   : Extended Transmuting II
    The ability to cast transmutation spells that last even longer.
Extended Transmuting II (EXTENDEDTRANSMUTATION2)
    Expertise: Extended Transmuting II
    Requires : The following expertise(s): Extended Transmuting I.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 29.  A
    base constitution of at least 11.  A base strength of at least 11.
    Allows   : Extended Transmuting III
    The ability to cast transmutation spells that last even longer.
Extended Transmuting III (EXTENDEDTRANSMUTATION3)
    Expertise: Extended Transmuting III
    Requires : The following expertise(s): Extended Transmuting II.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 34.  A
    base constitution of at least 12.  A base strength of at least 12.
    Allows   : Extended Transmuting IV
    The ability to cast transmutation spells that last even longer.
Extended Transmuting IV (EXTENDEDTRANSMUTATION4)
    Expertise: Extended Transmuting IV
    Requires : The following expertise(s): Extended Transmuting III.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 39.  A
    base constitution of at least 13.  A base strength of at least 13.
    Allows   : Extended Transmuting V
    The ability to cast transmutation spells that last even longer.
Extended Transmuting V (EXTENDEDTRANSMUTATION5)
    Expertise: Extended Transmuting V
    Requires : The following expertise(s): Extended Transmuting IV.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 44.  A
    base constitution of at least 14.  A base strength of at least 14.
    Allows   : Extended Transmuting VI
    The ability to cast transmutation spells that last even longer.
Extended Transmuting VI (EXTENDEDTRANSMUTATION6)
    Expertise: Extended Transmuting VI
    Requires : The following expertise(s): Extended Transmuting V.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 49.  A
    base constitution of at least 15.  A base strength of at least 15.
    Allows   : Extended Transmuting VII
    The ability to cast transmutation spells that last even longer.
Extended Transmuting VII (EXTENDEDTRANSMUTATION7)
    Expertise: Extended Transmuting VII
    Requires : The following expertise(s): Extended Transmuting VI.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 54.  A
    base constitution of at least 16.  A base strength of at least 16.
    Allows   : Extended Transmuting VIII
    The ability to cast transmutation spells that last even longer.
Extended Transmuting VIII (EXTENDEDTRANSMUTATION8)
    Expertise: Extended Transmuting VIII
    Requires : The following expertise(s): Extended Transmuting VII.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 59.  A
    base constitution of at least 17.  A base strength of at least 17.
    Allows   : Extended Transmuting IX
    The ability to cast transmutation spells that last even longer.
Extended Transmuting IX (EXTENDEDTRANSMUTATION9)
    Expertise: Extended Transmuting IX
    Requires : The following expertise(s): Extended Transmuting VIII.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 64.  A
    base constitution of at least 18.  A base strength of at least 18.
    Allows   : Extended Transmuting X
    The ability to cast transmutation spells that last even longer.
Extended Transmuting X (EXTENDEDTRANSMUTATION10)
    Expertise: Extended Transmuting X
    Requires : The following expertise(s): Extended Transmuting IX.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 69.  A
    base constitution of at least 19.  A base strength of at least 19.
    The ability to cast transmutation spells that last even longer.
Fast Dancing I (FASTDANCE1)
    Expertise: Fast Dancing I
    Requires : A skill of type: Dancing and Malicious.  Only highest class levels
    greater than or equal to 20.  A base strength of at least 13.  A base charisma of
    at least 13.
    Allows   : Fast Dancing II
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing II (FASTDANCE2)
    Expertise: Fast Dancing II
    Requires : The following expertise(s): Fast Dancing I.  A skill of type:
    Dancing and Malicious.  Only highest class levels greater than or equal to 25.  A
    base strength of at least 14.  A base charisma of at least 14.
    Allows   : Fast Dancing III
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing III (FASTDANCE3)
    Expertise: Fast Dancing III
    Requires : The following expertise(s): Fast Dancing II.  A skill of type:
    Dancing and Malicious.  Only highest class levels greater than or equal to 30.  A
    base strength of at least 15.  A base charisma of at least 15.
    Allows   : Fast Dancing IV
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing IV (FASTDANCE4)
    Expertise: Fast Dancing IV
    Requires : The following expertise(s): Fast Dancing III.  A skill of type:
    Dancing and Malicious.  Only highest class levels greater than or equal to 35.  A
    base strength of at least 16.  A base charisma of at least 16.
    Allows   : Fast Dancing V
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing V (FASTDANCE5)
    Expertise: Fast Dancing V
    Requires : The following expertise(s): Fast Dancing IV.  A skill of type:
    Dancing and Malicious.  Only highest class levels greater than or equal to 40.  A
    base strength of at least 17.  A base charisma of at least 17.
    Allows   : Fast Dancing VI
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VI (FASTDANCE6)
    Expertise: Fast Dancing VI
    Requires : The following expertise(s): Fast Dancing V.  A skill of type:
    Dancing and Malicious.  Only highest class levels greater than or equal to 45.  A
    base strength of at least 18.  A base charisma of at least 18.
    Allows   : Fast Dancing VII
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VII (FASTDANCE7)
    Expertise: Fast Dancing VII
    Requires : The following expertise(s): Fast Dancing VI.  A skill of type:
    Dancing and Malicious.  Only highest class levels greater than or equal to 50.  A
    base strength of at least 19.  A base charisma of at least 19.
    Allows   : Fast Dancing VIII
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VIII (FASTDANCE8)
    Expertise: Fast Dancing VIII
    Requires : The following expertise(s): Fast Dancing VII.  A skill of type:
    Dancing and Malicious.  Only highest class levels greater than or equal to 55.  A
    base strength of at least 20.  A base charisma of at least 20.
    Allows   : Fast Dancing IX
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing IX (FASTDANCE9)
    Expertise: Fast Dancing IX
    Requires : The following expertise(s): Fast Dancing VIII.  A skill of type:
    Dancing and Malicious.  Only highest class levels greater than or equal to 60.  A
    base strength of at least 21.  A base charisma of at least 21.
    Allows   : Fast Dancing X
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing X (FASTDANCE10)
    Expertise: Fast Dancing X
    Requires : The following expertise(s): Fast Dancing IX.  A skill of type:
    Dancing and Malicious.  Only highest class levels greater than or equal to 65.  A
    base strength of at least 22.  A base charisma of at least 22.
    The ability to perform dances that have a more powerful malicious affect.
Fatiguing I (FATIGUER1)
    Expertise: Fatiguing I
    Requires : One of the following skill(s): Disabling Caltrops.  Only highest
    class levels greater than or equal to 24.  A base constitution of at least 13.
    Allows   : Fatiguing II
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing II (FATIGUER2)
    Expertise: Fatiguing II
    Requires : The following expertise(s): Fatiguing I.  One of the following
    skill(s): Disabling Caltrops.  Only highest class levels greater than or equal to
    29.  A base constitution of at least 14.
    Allows   : Fatiguing III
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing III (FATIGUER3)
    Expertise: Fatiguing III
    Requires : The following expertise(s): Fatiguing II.  One of the following
    skill(s): Disabling Caltrops.  Only highest class levels greater than or equal to
    34.  A base constitution of at least 15.
    Allows   : Fatiguing IV
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing IV (FATIGUER4)
    Expertise: Fatiguing IV
    Requires : The following expertise(s): Fatiguing III.  One of the following
    skill(s): Disabling Caltrops.  Only highest class levels greater than or equal to
    39.  A base constitution of at least 16.
    Allows   : Fatiguing V
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing V (FATIGUER5)
    Expertise: Fatiguing V
    Requires : The following expertise(s): Fatiguing IV.  One of the following
    skill(s): Disabling Caltrops.  Only highest class levels greater than or equal to
    44.  A base constitution of at least 17.
    Allows   : Fatiguing VI
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VI (FATIGUER6)
    Expertise: Fatiguing VI
    Requires : The following expertise(s): Fatiguing V.  One of the following
    skill(s): Disabling Caltrops.  Only highest class levels greater than or equal to
    49.  A base constitution of at least 18.
    Allows   : Fatiguing VII
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VII (FATIGUER7)
    Expertise: Fatiguing VII
    Requires : The following expertise(s): Fatiguing VI.  One of the following
    skill(s): Disabling Caltrops.  Only highest class levels greater than or equal to
    54.  A base constitution of at least 19.
    Allows   : Fatiguing VIII
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VIII (FATIGUER8)
    Expertise: Fatiguing VIII
    Requires : The following expertise(s): Fatiguing VII.  One of the following
    skill(s): Disabling Caltrops.  Only highest class levels greater than or equal to
    59.  A base constitution of at least 20.
    Allows   : Fatiguing IX
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing IX (FATIGUER9)
    Expertise: Fatiguing IX
    Requires : The following expertise(s): Fatiguing VIII.  One of the following
    skill(s): Disabling Caltrops.  Only highest class levels greater than or equal to
    64.  A base constitution of at least 21.
    Allows   : Fatiguing X
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing X (FATIGUER10)
    Expertise: Fatiguing X
    Requires : The following expertise(s): Fatiguing IX.  One of the following
    skill(s): Disabling Caltrops.  Only highest class levels greater than or equal to
    69.  A base constitution of at least 22.
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fine Calligraphy I (CALIGRAPHY1)
    Expertise: Fine Calligraphy I
    Requires : A skill of type: Calligraphy.  Only highest class levels greater
    than or equal to 28.  A base intelligence of at least 13.
    Allows   : Fine Calligraphy II
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy II (CALIGRAPHY2)
    Expertise: Fine Calligraphy II
    Requires : The following expertise(s): Fine Calligraphy I.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 33.  A base
    intelligence of at least 14.
    Allows   : Fine Calligraphy III
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy III (CALIGRAPHY3)
    Expertise: Fine Calligraphy III
    Requires : The following expertise(s): Fine Calligraphy II.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 38.  A base
    intelligence of at least 15.
    Allows   : Fine Calligraphy IV
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy IV (CALIGRAPHY4)
    Expertise: Fine Calligraphy IV
    Requires : The following expertise(s): Fine Calligraphy III.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 43.  A base
    intelligence of at least 16.
    Allows   : Fine Calligraphy V
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy V (CALIGRAPHY5)
    Expertise: Fine Calligraphy V
    Requires : The following expertise(s): Fine Calligraphy IV.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 48.  A base
    intelligence of at least 17.
    Allows   : Fine Calligraphy VI
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy VI (CALIGRAPHY6)
    Expertise: Fine Calligraphy VI
    Requires : The following expertise(s): Fine Calligraphy V.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 53.  A base
    intelligence of at least 18.
    Allows   : Fine Calligraphy VII
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy VII (CALIGRAPHY7)
    Expertise: Fine Calligraphy VII
    Requires : The following expertise(s): Fine Calligraphy VI.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 58.  A base
    intelligence of at least 19.
    Allows   : Fine Calligraphy VIII
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy VIII (CALIGRAPHY8)
    Expertise: Fine Calligraphy VIII
    Requires : The following expertise(s): Fine Calligraphy VII.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 63.  A base
    intelligence of at least 20.
    Allows   : Fine Calligraphy IX
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy IX (CALIGRAPHY9)
    Expertise: Fine Calligraphy IX
    Requires : The following expertise(s): Fine Calligraphy VIII.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 68.  A base
    intelligence of at least 21.
    Allows   : Fine Calligraphy X
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy X (CALIGRAPHY10)
    Expertise: Fine Calligraphy X
    Requires : The following expertise(s): Fine Calligraphy IX.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 73.  A base
    intelligence of at least 22.
    The ability to handle more difficult calligraphy chores.
Fitness I (FITNESS1)
    Expertise: Fitness I
    Requires : A skill of type: Fitness.  Only highest class levels greater than or
    equal to 30.  A base intelligence of at least 13.
    Allows   : Fitness II
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness II (FITNESS2)
    Expertise: Fitness II
    Requires : The following expertise(s): Fitness I.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 35.  A base intelligence of at
    least 14.
    Allows   : Fitness III
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness III (FITNESS3)
    Expertise: Fitness III
    Requires : The following expertise(s): Fitness II.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 40.  A base intelligence of at
    least 15.
    Allows   : Fitness IV
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness IV (FITNESS4)
    Expertise: Fitness IV
    Requires : The following expertise(s): Fitness III.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 45.  A base intelligence of at
    least 16.
    Allows   : Fitness V
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness V (FITNESS5)
    Expertise: Fitness V
    Requires : The following expertise(s): Fitness IV.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 50.  A base intelligence of at
    least 17.
    Allows   : Fitness VI
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness VI (FITNESS6)
    Expertise: Fitness VI
    Requires : The following expertise(s): Fitness V.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 55.  A base intelligence of at
    least 18.
    Allows   : Fitness VII
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness VII (FITNESS7)
    Expertise: Fitness VII
    Requires : The following expertise(s): Fitness VI.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 60.  A base intelligence of at
    least 19.
    Allows   : Fitness VIII
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness VIII (FITNESS8)
    Expertise: Fitness VIII
    Requires : The following expertise(s): Fitness VII.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 65.  A base intelligence of at
    least 20.
    Allows   : Fitness IX
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness IX (FITNESS9)
    Expertise: Fitness IX
    Requires : The following expertise(s): Fitness VIII.  A skill of type: Fitness.
     Only highest class levels greater than or equal to 70.  A base intelligence of at
    least 21.
    Allows   : Fitness X
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness X (FITNESS10)
    Expertise: Fitness X
    Requires : The following expertise(s): Fitness IX.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 75.  A base intelligence of at
    least 22.
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Flailed Bashing I (FLAILEDBASH1)
    Expertise: Flailed Bashing I
    Requires : One of the following skill(s): Flailing Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base strength of at least 16.

    Allows   : Flailed Bashing II
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing II (FLAILEDBASH2)
    Expertise: Flailed Bashing II
    Requires : The following expertise(s): Flailed Bashing I.  One of the following
    skill(s): Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 37.  A base strength of at least 17.
    Allows   : Flailed Bashing III
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing III (FLAILEDBASH3)
    Expertise: Flailed Bashing III
    Requires : The following expertise(s): Flailed Bashing II.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 42.  A base strength of at least 18.
    Allows   : Flailed Bashing IV
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing IV (FLAILEDBASH4)
    Expertise: Flailed Bashing IV
    Requires : The following expertise(s): Flailed Bashing III.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 47.  A base strength of at least 19.
    Allows   : Flailed Bashing V
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing V (FLAILEDBASH5)
    Expertise: Flailed Bashing V
    Requires : The following expertise(s): Flailed Bashing IV.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 52.  A base strength of at least 20.
    Allows   : Flailed Bashing VI
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VI (FLAILEDBASH6)
    Expertise: Flailed Bashing VI
    Requires : The following expertise(s): Flailed Bashing V.  One of the following
    skill(s): Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 57.  A base strength of at least 21.
    Allows   : Flailed Bashing VII
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VII (FLAILEDBASH7)
    Expertise: Flailed Bashing VII
    Requires : The following expertise(s): Flailed Bashing VI.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 62.  A base strength of at least 22.
    Allows   : Flailed Bashing VIII
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VIII (FLAILEDBASH8)
    Expertise: Flailed Bashing VIII
    Requires : The following expertise(s): Flailed Bashing VII.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 67.  A base strength of at least 23.
    Allows   : Flailed Bashing IX
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing IX (FLAILEDBASH9)
    Expertise: Flailed Bashing IX
    Requires : The following expertise(s): Flailed Bashing VIII.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 72.  A base strength of at least 24.
    Allows   : Flailed Bashing X
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing X (FLAILEDBASH10)
    Expertise: Flailed Bashing X
    Requires : The following expertise(s): Flailed Bashing IX.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Slicing I (FLAILEDSLASH1)
    Expertise: Flailed Slicing I
    Requires : One of the following skill(s): Flailing Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base strength of at least 16.

    Allows   : Flailed Slicing II
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing II (FLAILEDSLASH2)
    Expertise: Flailed Slicing II
    Requires : The following expertise(s): Flailed Slicing I.  One of the following
    skill(s): Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 37.  A base strength of at least 17.
    Allows   : Flailed Slicing III
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing III (FLAILEDSLASH3)
    Expertise: Flailed Slicing III
    Requires : The following expertise(s): Flailed Slicing II.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 42.  A base strength of at least 18.
    Allows   : Flailed Slicing IV
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing IV (FLAILEDSLASH4)
    Expertise: Flailed Slicing IV
    Requires : The following expertise(s): Flailed Slicing III.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 47.  A base strength of at least 19.
    Allows   : Flailed Slicing V
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing V (FLAILEDSLASH5)
    Expertise: Flailed Slicing V
    Requires : The following expertise(s): Flailed Slicing IV.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 52.  A base strength of at least 20.
    Allows   : Flailed Slicing VI
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing VI (FLAILEDSLASH6)
    Expertise: Flailed Slicing VI
    Requires : The following expertise(s): Flailed Slicing V.  One of the following
    skill(s): Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 57.  A base strength of at least 21.
    Allows   : Flailed Slicing VII
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing VII (FLAILEDSLASH7)
    Expertise: Flailed Slicing VII
    Requires : The following expertise(s): Flailed Slicing VI.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 62.  A base strength of at least 22.
    Allows   : Flailed Slicing VIII
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing VIII (FLAILEDSLASH8)
    Expertise: Flailed Slicing VIII
    Requires : The following expertise(s): Flailed Slicing VII.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 67.  A base strength of at least 23.
    Allows   : Flailed Slicing IX
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing IX (FLAILEDSLASH9)
    Expertise: Flailed Slicing IX
    Requires : The following expertise(s): Flailed Slicing VIII.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 72.  A base strength of at least 24.
    Allows   : Flailed Slicing X
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing X (FLAILEDSLASH10)
    Expertise: Flailed Slicing X
    Requires : The following expertise(s): Flailed Slicing IX.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Striking I (FLAILEDSTRIKE1)
    Expertise: Flailed Striking I
    Requires : One of the following skill(s): Flailing Weapon Specialization.  Only
    highest class levels greater than or equal to 29.  A base dexterity of at least 16.

    Allows   : Flailed Striking II
    The ability to hit more often when using a flail-class weapon.
Flailed Striking II (FLAILEDSTRIKE2)
    Expertise: Flailed Striking II
    Requires : The following expertise(s): Flailed Striking I.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 34.  A base dexterity of at least 17.
    Allows   : Flailed Striking III
    The ability to hit more often when using a flail-class weapon.
Flailed Striking III (FLAILEDSTRIKE3)
    Expertise: Flailed Striking III
    Requires : The following expertise(s): Flailed Striking II.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 39.  A base dexterity of at least 18.
    Allows   : Flailed Striking IV
    The ability to hit more often when using a flail-class weapon.
Flailed Striking IV (FLAILEDSTRIKE4)
    Expertise: Flailed Striking IV
    Requires : The following expertise(s): Flailed Striking III.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 44.  A base dexterity of at least 19.
    Allows   : Flailed Striking V
    The ability to hit more often when using a flail-class weapon.
Flailed Striking V (FLAILEDSTRIKE5)
    Expertise: Flailed Striking V
    Requires : The following expertise(s): Flailed Striking IV.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 49.  A base dexterity of at least 20.
    Allows   : Flailed Striking VI
    The ability to hit more often when using a flail-class weapon.
Flailed Striking VI (FLAILEDSTRIKE6)
    Expertise: Flailed Striking VI
    Requires : The following expertise(s): Flailed Striking V.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 54.  A base dexterity of at least 21.
    Allows   : Flailed Striking VII
    The ability to hit more often when using a flail-class weapon.
Flailed Striking VII (FLAILEDSTRIKE7)
    Expertise: Flailed Striking VII
    Requires : The following expertise(s): Flailed Striking VI.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 59.  A base dexterity of at least 22.
    Allows   : Flailed Striking VIII
    The ability to hit more often when using a flail-class weapon.
Flailed Striking VIII (FLAILEDSTRIKE8)
    Expertise: Flailed Striking VIII
    Requires : The following expertise(s): Flailed Striking VII.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 64.  A base dexterity of at least 23.
    Allows   : Flailed Striking IX
    The ability to hit more often when using a flail-class weapon.
Flailed Striking IX (FLAILEDSTRIKE9)
    Expertise: Flailed Striking IX
    Requires : The following expertise(s): Flailed Striking VIII.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 69.  A base dexterity of at least 24.
    Allows   : Flailed Striking X
    The ability to hit more often when using a flail-class weapon.
Flailed Striking X (FLAILEDSTRIKE10)
    Expertise: Flailed Striking X
    Requires : The following expertise(s): Flailed Striking IX.  One of the
    following skill(s): Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 74.  A base dexterity of at least 25.
    The ability to hit more often when using a flail-class weapon.
Foolmaking I (FOOLISH1)
    Expertise: Foolmaking I
    Requires : A skill of type: Foolishness.  Only highest class levels greater
    than or equal to 27.  A base charisma of at least 13.
    Allows   : Foolmaking II
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking II (FOOLISH2)
    Expertise: Foolmaking II
    Requires : The following expertise(s): Foolmaking I.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 32.  A base
    charisma of at least 14.
    Allows   : Foolmaking III
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking III (FOOLISH3)
    Expertise: Foolmaking III
    Requires : The following expertise(s): Foolmaking II.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 37.  A base
    charisma of at least 15.
    Allows   : Foolmaking IV
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking IV (FOOLISH4)
    Expertise: Foolmaking IV
    Requires : The following expertise(s): Foolmaking III.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 42.  A base
    charisma of at least 16.
    Allows   : Foolmaking V
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking V (FOOLISH5)
    Expertise: Foolmaking V
    Requires : The following expertise(s): Foolmaking IV.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 47.  A base
    charisma of at least 17.
    Allows   : Foolmaking VI
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VI (FOOLISH6)
    Expertise: Foolmaking VI
    Requires : The following expertise(s): Foolmaking V.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 52.  A base
    charisma of at least 18.
    Allows   : Foolmaking VII
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VII (FOOLISH7)
    Expertise: Foolmaking VII
    Requires : The following expertise(s): Foolmaking VI.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 57.  A base
    charisma of at least 19.
    Allows   : Foolmaking VIII
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VIII (FOOLISH8)
    Expertise: Foolmaking VIII
    Requires : The following expertise(s): Foolmaking VII.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 62.  A base
    charisma of at least 20.
    Allows   : Foolmaking IX
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking IX (FOOLISH9)
    Expertise: Foolmaking IX
    Requires : The following expertise(s): Foolmaking VIII.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 67.  A base
    charisma of at least 21.
    Allows   : Foolmaking X
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking X (FOOLISH10)
    Expertise: Foolmaking X
    Requires : The following expertise(s): Foolmaking IX.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 72.  A base
    charisma of at least 22.
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Ghoul Lore I (GHOULLORE1)
    Expertise: Ghoul Lore I
    Requires : One of the following skill(s): Animate Ghoul, Animate Ghast.  Only
    highest class levels greater than or equal to 21.  A base intelligence of at least
    13.
    Allows   : Ghoul Lore II
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore II (GHOULLORE2)
    Expertise: Ghoul Lore II
    Requires : The following expertise(s): Ghoul Lore I.  One of the following
    skill(s): Animate Ghoul, Animate Ghast.  Only highest class levels greater than or
    equal to 26.  A base intelligence of at least 14.
    Allows   : Ghoul Lore III
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore III (GHOULLORE3)
    Expertise: Ghoul Lore III
    Requires : The following expertise(s): Ghoul Lore II.  One of the following
    skill(s): Animate Ghoul, Animate Ghast.  Only highest class levels greater than or
    equal to 31.  A base intelligence of at least 15.
    Allows   : Ghoul Lore IV
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore IV (GHOULLORE4)
    Expertise: Ghoul Lore IV
    Requires : The following expertise(s): Ghoul Lore III.  One of the following
    skill(s): Animate Ghoul, Animate Ghast.  Only highest class levels greater than or
    equal to 36.  A base intelligence of at least 16.
    Allows   : Ghoul Lore V
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore V (GHOULLORE5)
    Expertise: Ghoul Lore V
    Requires : The following expertise(s): Ghoul Lore IV.  One of the following
    skill(s): Animate Ghoul, Animate Ghast.  Only highest class levels greater than or
    equal to 41.  A base intelligence of at least 17.
    Allows   : Ghoul Lore VI
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VI (GHOULLORE6)
    Expertise: Ghoul Lore VI
    Requires : The following expertise(s): Ghoul Lore V.  One of the following
    skill(s): Animate Ghoul, Animate Ghast.  Only highest class levels greater than or
    equal to 46.  A base intelligence of at least 18.
    Allows   : Ghoul Lore VII
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VII (GHOULLORE7)
    Expertise: Ghoul Lore VII
    Requires : The following expertise(s): Ghoul Lore VI.  One of the following
    skill(s): Animate Ghoul, Animate Ghast.  Only highest class levels greater than or
    equal to 51.  A base intelligence of at least 19.
    Allows   : Ghoul Lore VIII
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VIII (GHOULLORE8)
    Expertise: Ghoul Lore VIII
    Requires : The following expertise(s): Ghoul Lore VII.  One of the following
    skill(s): Animate Ghoul, Animate Ghast.  Only highest class levels greater than or
    equal to 56.  A base intelligence of at least 20.
    Allows   : Ghoul Lore IX
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore IX (GHOULLORE9)
    Expertise: Ghoul Lore IX
    Requires : The following expertise(s): Ghoul Lore VIII.  One of the following
    skill(s): Animate Ghoul, Animate Ghast.  Only highest class levels greater than or
    equal to 61.  A base intelligence of at least 21.
    Allows   : Ghoul Lore X
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore X (GHOULLORE10)
    Expertise: Ghoul Lore X
    Requires : The following expertise(s): Ghoul Lore IX.  One of the following
    skill(s): Animate Ghoul, Animate Ghast.  Only highest class levels greater than or
    equal to 66.  A base intelligence of at least 22.
    The ability to magically generate higher level ghouls and ghasts.
Hammer Bashing I (HAMMERBASH1)
    Expertise: Hammer Bashing I
    Requires : One of the following skill(s): Hammer Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    Allows   : Hammer Bashing II
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing II (HAMMERBASH2)
    Expertise: Hammer Bashing II
    Requires : The following expertise(s): Hammer Bashing I.  One of the following
    skill(s): Hammer Specialization.  Only highest class levels greater than or equal
    to 37.  A base strength of at least 17.
    Allows   : Hammer Bashing III
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing III (HAMMERBASH3)
    Expertise: Hammer Bashing III
    Requires : The following expertise(s): Hammer Bashing II.  One of the following
    skill(s): Hammer Specialization.  Only highest class levels greater than or equal
    to 42.  A base strength of at least 18.
    Allows   : Hammer Bashing IV
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing IV (HAMMERBASH4)
    Expertise: Hammer Bashing IV
    Requires : The following expertise(s): Hammer Bashing III.  One of the
    following skill(s): Hammer Specialization.  Only highest class levels greater than
    or equal to 47.  A base strength of at least 19.
    Allows   : Hammer Bashing V
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing V (HAMMERBASH5)
    Expertise: Hammer Bashing V
    Requires : The following expertise(s): Hammer Bashing IV.  One of the following
    skill(s): Hammer Specialization.  Only highest class levels greater than or equal
    to 52.  A base strength of at least 20.
    Allows   : Hammer Bashing VI
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VI (HAMMERBASH6)
    Expertise: Hammer Bashing VI
    Requires : The following expertise(s): Hammer Bashing V.  One of the following
    skill(s): Hammer Specialization.  Only highest class levels greater than or equal
    to 57.  A base strength of at least 21.
    Allows   : Hammer Bashing VII
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VII (HAMMERBASH7)
    Expertise: Hammer Bashing VII
    Requires : The following expertise(s): Hammer Bashing VI.  One of the following
    skill(s): Hammer Specialization.  Only highest class levels greater than or equal
    to 62.  A base strength of at least 22.
    Allows   : Hammer Bashing VIII
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VIII (HAMMERBASH8)
    Expertise: Hammer Bashing VIII
    Requires : The following expertise(s): Hammer Bashing VII.  One of the
    following skill(s): Hammer Specialization.  Only highest class levels greater than
    or equal to 67.  A base strength of at least 23.
    Allows   : Hammer Bashing IX
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing IX (HAMMERBASH9)
    Expertise: Hammer Bashing IX
    Requires : The following expertise(s): Hammer Bashing VIII.  One of the
    following skill(s): Hammer Specialization.  Only highest class levels greater than
    or equal to 72.  A base strength of at least 24.
    Allows   : Hammer Bashing X
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing X (HAMMERBASH10)
    Expertise: Hammer Bashing X
    Requires : The following expertise(s): Hammer Bashing IX.  One of the following
    skill(s): Hammer Specialization.  Only highest class levels greater than or equal
    to 77.  A base strength of at least 25.
    The ability to do more damage when using a bashing-type hammer.
Hammer Striking I (HAMMERSTRIKE1)
    Expertise: Hammer Striking I
    Requires : One of the following skill(s): Hammer Specialization.  Only highest
    class levels greater than or equal to 29.  A base dexterity of at least 16.
    Allows   : Hammer Striking II
    The ability to hit more often when using a hammer.
Hammer Striking II (HAMMERSTRIKE2)
    Expertise: Hammer Striking II
    Requires : The following expertise(s): Hammer Striking I.  One of the following
    skill(s): Hammer Specialization.  Only highest class levels greater than or equal
    to 34.  A base dexterity of at least 17.
    Allows   : Hammer Striking III
    The ability to hit more often when using a hammer.
Hammer Striking III (HAMMERSTRIKE3)
    Expertise: Hammer Striking III
    Requires : The following expertise(s): Hammer Striking II.  One of the
    following skill(s): Hammer Specialization.  Only highest class levels greater than
    or equal to 39.  A base dexterity of at least 18.
    Allows   : Hammer Striking IV
    The ability to hit more often when using a hammer.
Hammer Striking IV (HAMMERSTRIKE4)
    Expertise: Hammer Striking IV
    Requires : The following expertise(s): Hammer Striking III.  One of the
    following skill(s): Hammer Specialization.  Only highest class levels greater than
    or equal to 44.  A base dexterity of at least 19.
    Allows   : Hammer Striking V
    The ability to hit more often when using a hammer.
Hammer Striking V (HAMMERSTRIKE5)
    Expertise: Hammer Striking V
    Requires : The following expertise(s): Hammer Striking IV.  One of the
    following skill(s): Hammer Specialization.  Only highest class levels greater than
    or equal to 49.  A base dexterity of at least 20.
    Allows   : Hammer Striking VI
    The ability to hit more often when using a hammer.
Hammer Striking VI (HAMMERSTRIKE6)
    Expertise: Hammer Striking VI
    Requires : The following expertise(s): Hammer Striking V.  One of the following
    skill(s): Hammer Specialization.  Only highest class levels greater than or equal
    to 54.  A base dexterity of at least 21.
    Allows   : Hammer Striking VII
    The ability to hit more often when using a hammer.
Hammer Striking VII (HAMMERSTRIKE7)
    Expertise: Hammer Striking VII
    Requires : The following expertise(s): Hammer Striking VI.  One of the
    following skill(s): Hammer Specialization.  Only highest class levels greater than
    or equal to 59.  A base dexterity of at least 22.
    Allows   : Hammer Striking VIII
    The ability to hit more often when using a hammer.
Hammer Striking VIII (HAMMERSTRIKE8)
    Expertise: Hammer Striking VIII
    Requires : The following expertise(s): Hammer Striking VII.  One of the
    following skill(s): Hammer Specialization.  Only highest class levels greater than
    or equal to 64.  A base dexterity of at least 23.
    Allows   : Hammer Striking IX
    The ability to hit more often when using a hammer.
Hammer Striking IX (HAMMERSTRIKE9)
    Expertise: Hammer Striking IX
    Requires : The following expertise(s): Hammer Striking VIII.  One of the
    following skill(s): Hammer Specialization.  Only highest class levels greater than
    or equal to 69.  A base dexterity of at least 24.
    Allows   : Hammer Striking X
    The ability to hit more often when using a hammer.
Hammer Striking X (HAMMERSTRIKE10)
    Expertise: Hammer Striking X
    Requires : The following expertise(s): Hammer Striking IX.  One of the
    following skill(s): Hammer Specialization.  Only highest class levels greater than
    or equal to 74.  A base dexterity of at least 25.
    The ability to hit more often when using a hammer.
Hardy Planting I (HARDYPLANT1)
    Expertise: Hardy Planting I
    Requires : A skill of type: Plant growth.  Only highest class levels greater
    than or equal to 31.  A base constitution of at least 13.
    Allows   : Hardy Planting II
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting II (HARDYPLANT2)
    Expertise: Hardy Planting II
    Requires : The following expertise(s): Hardy Planting I.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 36.  A base
    constitution of at least 14.
    Allows   : Hardy Planting III
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting III (HARDYPLANT3)
    Expertise: Hardy Planting III
    Requires : The following expertise(s): Hardy Planting II.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 41.  A base
    constitution of at least 15.
    Allows   : Hardy Planting IV
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting IV (HARDYPLANT4)
    Expertise: Hardy Planting IV
    Requires : The following expertise(s): Hardy Planting III.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 46.  A base
    constitution of at least 16.
    Allows   : Hardy Planting V
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting V (HARDYPLANT5)
    Expertise: Hardy Planting V
    Requires : The following expertise(s): Hardy Planting IV.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 51.  A base
    constitution of at least 17.
    Allows   : Hardy Planting VI
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting VI (HARDYPLANT6)
    Expertise: Hardy Planting VI
    Requires : The following expertise(s): Hardy Planting V.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 56.  A base
    constitution of at least 18.
    Allows   : Hardy Planting VII
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting VII (HARDYPLANT7)
    Expertise: Hardy Planting VII
    Requires : The following expertise(s): Hardy Planting VI.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 61.  A base
    constitution of at least 19.
    Allows   : Hardy Planting VIII
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting VIII (HARDYPLANT8)
    Expertise: Hardy Planting VIII
    Requires : The following expertise(s): Hardy Planting VII.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 66.  A base
    constitution of at least 20.
    Allows   : Hardy Planting IX
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting IX (HARDYPLANT9)
    Expertise: Hardy Planting IX
    Requires : The following expertise(s): Hardy Planting VIII.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 71.  A base
    constitution of at least 21.
    Allows   : Hardy Planting X
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting X (HARDYPLANT10)
    Expertise: Hardy Planting X
    Requires : The following expertise(s): Hardy Planting IX.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 76.  A base
    constitution of at least 22.
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Healing I (HEALING1)
    Expertise: Healing I
    Requires : A skill of type: Healing.  Only highest class levels greater than or
    equal to 32.  A base charisma of at least 13.
    Allows   : Healing II
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing II (HEALING2)
    Expertise: Healing II
    Requires : The following expertise(s): Healing I.  A skill of type: Healing.
    Only highest class levels greater than or equal to 37.  A base charisma of at least
    14.
    Allows   : Healing III
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing III (HEALING3)
    Expertise: Healing III
    Requires : The following expertise(s): Healing II.  A skill of type: Healing.
    Only highest class levels greater than or equal to 42.  A base charisma of at least
    15.
    Allows   : Healing IV
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing IV (HEALING4)
    Expertise: Healing IV
    Requires : The following expertise(s): Healing III.  A skill of type: Healing.
    Only highest class levels greater than or equal to 47.  A base charisma of at least
    16.
    Allows   : Healing V
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing V (HEALING5)
    Expertise: Healing V
    Requires : The following expertise(s): Healing IV.  A skill of type: Healing.
    Only highest class levels greater than or equal to 52.  A base charisma of at least
    17.
    Allows   : Healing VI
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VI (HEALING6)
    Expertise: Healing VI
    Requires : The following expertise(s): Healing V.  A skill of type: Healing.
    Only highest class levels greater than or equal to 57.  A base charisma of at least
    18.
    Allows   : Healing VII
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VII (HEALING7)
    Expertise: Healing VII
    Requires : The following expertise(s): Healing VI.  A skill of type: Healing.
    Only highest class levels greater than or equal to 62.  A base charisma of at least
    19.
    Allows   : Healing VIII
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VIII (HEALING8)
    Expertise: Healing VIII
    Requires : The following expertise(s): Healing VII.  A skill of type: Healing.
    Only highest class levels greater than or equal to 67.  A base charisma of at least
    20.
    Allows   : Healing IX
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing IX (HEALING9)
    Expertise: Healing IX
    Requires : The following expertise(s): Healing VIII.  A skill of type: Healing.
     Only highest class levels greater than or equal to 72.  A base charisma of at
    least 21.
    Allows   : Healing X
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing X (HEALING10)
    Expertise: Healing X
    Requires : The following expertise(s): Healing IX.  A skill of type: Healing.
    Only highest class levels greater than or equal to 77.  A base charisma of at least
    22.
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Home Cooking I (HOMECOOKING1)
    Expertise: Home Cooking I
    Requires : One of the following skill(s): Cooking, Baking, Distilling, Food
    Prep, Alchemy.  Only highest class levels greater than or equal to 15.  A base
    wisdom of at least 13.
    Allows   : Home Cooking II
    The ability to cook, distil, food prep, or bake especially nourishing foods or
    thirst quenching drinks.
Home Cooking II (HOMECOOKING2)
    Expertise: Home Cooking II
    Requires : The following expertise(s): Home Cooking I.  One of the following
    skill(s): Cooking, Baking, Distilling, Food Prep, Alchemy.  Only highest class
    levels greater than or equal to 20.  A base wisdom of at least 14.
    Allows   : Home Cooking III
    The ability to cook, distil, food prep, or bake especially nourishing foods or
    thirst quenching drinks.
Home Cooking III (HOMECOOKING3)
    Expertise: Home Cooking III
    Requires : The following expertise(s): Home Cooking II.  One of the following
    skill(s): Cooking, Baking, Distilling, Food Prep, Alchemy.  Only highest class
    levels greater than or equal to 25.  A base wisdom of at least 15.
    The ability to cook, distil, food prep, or bake especially nourishing foods or
    thirst quenching drinks.
Ignalist I (IGNALIST1)
    Expertise: Ignalist I
    Requires : A skill of type: Burning.  Only highest class levels greater than or
    equal to 31.  A base strength of at least 13.
    Allows   : Ignalist II
    The ability to deal more damage from magical fire attacks
Ignalist II (IGNALIST2)
    Expertise: Ignalist II
    Requires : The following expertise(s): Ignalist I.  A skill of type: Burning.
    Only highest class levels greater than or equal to 36.  A base strength of at least
    14.
    Allows   : Ignalist III
    The ability to deal more damage from magical fire attacks
Ignalist III (IGNALIST3)
    Expertise: Ignalist III
    Requires : The following expertise(s): Ignalist II.  A skill of type: Burning.
    Only highest class levels greater than or equal to 41.  A base strength of at least
    15.
    Allows   : Ignalist IV
    The ability to deal more damage from magical fire attacks
Ignalist IV (IGNALIST4)
    Expertise: Ignalist IV
    Requires : The following expertise(s): Ignalist III.  A skill of type: Burning.
     Only highest class levels greater than or equal to 46.  A base strength of at
    least 16.
    Allows   : Ignalist V
    The ability to deal more damage from magical fire attacks
Ignalist V (IGNALIST5)
    Expertise: Ignalist V
    Requires : The following expertise(s): Ignalist IV.  A skill of type: Burning.
    Only highest class levels greater than or equal to 51.  A base strength of at least
    17.
    Allows   : Ignalist VI
    The ability to deal more damage from magical fire attacks
Ignalist VI (IGNALIST6)
    Expertise: Ignalist VI
    Requires : The following expertise(s): Ignalist V.  A skill of type: Burning.
    Only highest class levels greater than or equal to 56.  A base strength of at least
    18.
    Allows   : Ignalist VII
    The ability to deal more damage from magical fire attacks
Ignalist VII (IGNALIST7)
    Expertise: Ignalist VII
    Requires : The following expertise(s): Ignalist VI.  A skill of type: Burning.
    Only highest class levels greater than or equal to 61.  A base strength of at least
    19.
    Allows   : Ignalist VIII
    The ability to deal more damage from magical fire attacks
Ignalist VIII (IGNALIST8)
    Expertise: Ignalist VIII
    Requires : The following expertise(s): Ignalist VII.  A skill of type: Burning.
     Only highest class levels greater than or equal to 66.  A base strength of at
    least 20.
    Allows   : Ignalist IX
    The ability to deal more damage from magical fire attacks
Ignalist IX (IGNALIST9)
    Expertise: Ignalist IX
    Requires : The following expertise(s): Ignalist VIII.  A skill of type:
    Burning.  Only highest class levels greater than or equal to 71.  A base strength
    of at least 21.
    Allows   : Ignalist X
    The ability to deal more damage from magical fire attacks
Ignalist X (IGNALIST10)
    Expertise: Ignalist X
    Requires : The following expertise(s): Ignalist IX.  A skill of type: Burning.
    Only highest class levels greater than or equal to 76.  A base strength of at least
    22.
    The ability to deal more damage from magical fire attacks
Influencing I (INFLUENCE1)
    Expertise: Influencing I
    Requires : A skill of type: Influential.  Only highest class levels greater
    than or equal to 32.  A base charisma of at least 13.
    Allows   : Influencing II
    The ability to be more influential when imposing ones will on others.
Influencing II (INFLUENCE2)
    Expertise: Influencing II
    Requires : The following expertise(s): Influencing I.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 37.  A base
    charisma of at least 14.
    Allows   : Influencing III
    The ability to be more influential when imposing ones will on others.
Influencing III (INFLUENCE3)
    Expertise: Influencing III
    Requires : The following expertise(s): Influencing II.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 42.  A base
    charisma of at least 15.
    Allows   : Influencing IV
    The ability to be more influential when imposing ones will on others.
Influencing IV (INFLUENCE4)
    Expertise: Influencing IV
    Requires : The following expertise(s): Influencing III.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 47.  A base
    charisma of at least 16.
    Allows   : Influencing V
    The ability to be more influential when imposing ones will on others.
Influencing V (INFLUENCE5)
    Expertise: Influencing V
    Requires : The following expertise(s): Influencing IV.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 52.  A base
    charisma of at least 17.
    Allows   : Influencing VI
    The ability to be more influential when imposing ones will on others.
Influencing VI (INFLUENCE6)
    Expertise: Influencing VI
    Requires : The following expertise(s): Influencing V.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 57.  A base
    charisma of at least 18.
    Allows   : Influencing VII
    The ability to be more influential when imposing ones will on others.
Influencing VII (INFLUENCE7)
    Expertise: Influencing VII
    Requires : The following expertise(s): Influencing VI.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 62.  A base
    charisma of at least 19.
    Allows   : Influencing VIII
    The ability to be more influential when imposing ones will on others.
Influencing VIII (INFLUENCE8)
    Expertise: Influencing VIII
    Requires : The following expertise(s): Influencing VII.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 67.  A base
    charisma of at least 20.
    Allows   : Influencing IX
    The ability to be more influential when imposing ones will on others.
Influencing IX (INFLUENCE9)
    Expertise: Influencing IX
    Requires : The following expertise(s): Influencing VIII.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 72.  A base
    charisma of at least 21.
    Allows   : Influencing X
    The ability to be more influential when imposing ones will on others.
Influencing X (INFLUENCE10)
    Expertise: Influencing X
    Requires : The following expertise(s): Influencing IX.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 77.  A base
    charisma of at least 22.
    The ability to be more influential when imposing ones will on others.
Ingenious Engineering I (SMARTENGINEERING1)
    Expertise: Ingenious Engineering I
    Requires : One of the following skill(s): Construction, Masonry.  Only highest
    class levels greater than or equal to 26.  A base intelligence of at least 13.  A
    base wisdom of at least 13.
    Allows   : Ingenious Engineering II
    The ability to engineer using fewer materials.
Ingenious Engineering II (SMARTENGINEERING2)
    Expertise: Ingenious Engineering II
    Requires : The following expertise(s): Ingenious Engineering I.  One of the
    following skill(s): Construction, Masonry.  Only highest class levels greater than
    or equal to 31.  A base intelligence of at least 14.  A base wisdom of at least 14.

    Allows   : Ingenious Engineering III
    The ability to engineer using fewer materials.
Ingenious Engineering III (SMARTENGINEERING3)
    Expertise: Ingenious Engineering III
    Requires : The following expertise(s): Ingenious Engineering II.  One of the
    following skill(s): Construction, Masonry.  Only highest class levels greater than
    or equal to 36.  A base intelligence of at least 15.  A base wisdom of at least 15.

    Allows   : Ingenious Engineering IV
    The ability to engineer using fewer materials.
Ingenious Engineering IV (SMARTENGINEERING4)
    Expertise: Ingenious Engineering IV
    Requires : The following expertise(s): Ingenious Engineering III.  One of the
    following skill(s): Construction, Masonry.  Only highest class levels greater than
    or equal to 41.  A base intelligence of at least 16.  A base wisdom of at least 16.

    Allows   : Ingenious Engineering V
    The ability to engineer using fewer materials.
Ingenious Engineering V (SMARTENGINEERING5)
    Expertise: Ingenious Engineering V
    Requires : The following expertise(s): Ingenious Engineering IV.  One of the
    following skill(s): Construction, Masonry.  Only highest class levels greater than
    or equal to 46.  A base intelligence of at least 17.  A base wisdom of at least 17.

    Allows   : Ingenious Engineering VI
    The ability to engineer using fewer materials.
Ingenious Engineering VI (SMARTENGINEERING6)
    Expertise: Ingenious Engineering VI
    Requires : The following expertise(s): Ingenious Engineering V.  One of the
    following skill(s): Construction, Masonry.  Only highest class levels greater than
    or equal to 51.  A base intelligence of at least 18.  A base wisdom of at least 18.

    Allows   : Ingenious Engineering VII
    The ability to engineer using fewer materials.
Ingenious Engineering VII (SMARTENGINEERING7)
    Expertise: Ingenious Engineering VII
    Requires : The following expertise(s): Ingenious Engineering VI.  One of the
    following skill(s): Construction, Masonry.  Only highest class levels greater than
    or equal to 56.  A base intelligence of at least 19.  A base wisdom of at least 19.

    Allows   : Ingenious Engineering VIII
    The ability to engineer using fewer materials.
Ingenious Engineering VIII (SMARTENGINEERING8)
    Expertise: Ingenious Engineering VIII
    Requires : The following expertise(s): Ingenious Engineering VII.  One of the
    following skill(s): Construction, Masonry.  Only highest class levels greater than
    or equal to 61.  A base intelligence of at least 20.  A base wisdom of at least 20.

    Allows   : Ingenious Engineering IX
    The ability to engineer using fewer materials.
Ingenious Engineering IX (SMARTENGINEERING9)
    Expertise: Ingenious Engineering IX
    Requires : The following expertise(s): Ingenious Engineering VIII.  One of the
    following skill(s): Construction, Masonry.  Only highest class levels greater than
    or equal to 66.  A base intelligence of at least 21.  A base wisdom of at least 21.

    Allows   : Ingenious Engineering X
    The ability to engineer using fewer materials.
Ingenious Engineering X (SMARTENGINEERING10)
    Expertise: Ingenious Engineering X
    Requires : The following expertise(s): Ingenious Engineering IX.  One of the
    following skill(s): Construction, Masonry.  Only highest class levels greater than
    or equal to 71.  A base intelligence of at least 22.  A base wisdom of at least 22.

    The ability to engineer using fewer materials.
Iron Kicking I (IRONKICK1)
    Expertise: Iron Kicking I
    Requires : A skill of type: Kicking.  Only highest class levels greater than or
    equal to 27.  A base constitution of at least 13.
    Allows   : Iron Kicking II
    The ability to make more ferocious kicks.
Iron Kicking II (IRONKICK2)
    Expertise: Iron Kicking II
    Requires : The following expertise(s): Iron Kicking I.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 32.  A base
    constitution of at least 14.
    Allows   : Iron Kicking III
    The ability to make more ferocious kicks.
Iron Kicking III (IRONKICK3)
    Expertise: Iron Kicking III
    Requires : The following expertise(s): Iron Kicking II.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 37.  A base
    constitution of at least 15.
    Allows   : Iron Kicking IV
    The ability to make more ferocious kicks.
Iron Kicking IV (IRONKICK4)
    Expertise: Iron Kicking IV
    Requires : The following expertise(s): Iron Kicking III.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 42.  A base
    constitution of at least 16.
    Allows   : Iron Kicking V
    The ability to make more ferocious kicks.
Iron Kicking V (IRONKICK5)
    Expertise: Iron Kicking V
    Requires : The following expertise(s): Iron Kicking IV.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 47.  A base
    constitution of at least 17.
    Allows   : Iron Kicking VI
    The ability to make more ferocious kicks.
Iron Kicking VI (IRONKICK6)
    Expertise: Iron Kicking VI
    Requires : The following expertise(s): Iron Kicking V.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 52.  A base
    constitution of at least 18.
    Allows   : Iron Kicking VII
    The ability to make more ferocious kicks.
Iron Kicking VII (IRONKICK7)
    Expertise: Iron Kicking VII
    Requires : The following expertise(s): Iron Kicking VI.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 57.  A base
    constitution of at least 19.
    Allows   : Iron Kicking VIII
    The ability to make more ferocious kicks.
Iron Kicking VIII (IRONKICK8)
    Expertise: Iron Kicking VIII
    Requires : The following expertise(s): Iron Kicking VII.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 62.  A base
    constitution of at least 20.
    Allows   : Iron Kicking IX
    The ability to make more ferocious kicks.
Iron Kicking IX (IRONKICK9)
    Expertise: Iron Kicking IX
    Requires : The following expertise(s): Iron Kicking VIII.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 67.  A base
    constitution of at least 21.
    Allows   : Iron Kicking X
    The ability to make more ferocious kicks.
Iron Kicking X (IRONKICK10)
    Expertise: Iron Kicking X
    Requires : The following expertise(s): Iron Kicking IX.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 72.  A base
    constitution of at least 22.
    The ability to make more ferocious kicks.
Iron Punching I (IRONPUNCH1)
    Expertise: Iron Punching I
    Requires : A skill of type: Punching.  Only highest class levels greater than
    or equal to 27.  A base strength of at least 13.
    Allows   : Iron Punching II
    The ability to make more ferocious punches.
Iron Punching II (IRONPUNCH2)
    Expertise: Iron Punching II
    Requires : The following expertise(s): Iron Punching I.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 32.  A base strength
    of at least 14.
    Allows   : Iron Punching III
    The ability to make more ferocious punches.
Iron Punching III (IRONPUNCH3)
    Expertise: Iron Punching III
    Requires : The following expertise(s): Iron Punching II.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 37.  A base strength
    of at least 15.
    Allows   : Iron Punching IV
    The ability to make more ferocious punches.
Iron Punching IV (IRONPUNCH4)
    Expertise: Iron Punching IV
    Requires : The following expertise(s): Iron Punching III.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 42.  A base strength
    of at least 16.
    Allows   : Iron Punching V
    The ability to make more ferocious punches.
Iron Punching V (IRONPUNCH5)
    Expertise: Iron Punching V
    Requires : The following expertise(s): Iron Punching IV.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 47.  A base strength
    of at least 17.
    Allows   : Iron Punching VI
    The ability to make more ferocious punches.
Iron Punching VI (IRONPUNCH6)
    Expertise: Iron Punching VI
    Requires : The following expertise(s): Iron Punching V.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 52.  A base strength
    of at least 18.
    Allows   : Iron Punching VII
    The ability to make more ferocious punches.
Iron Punching VII (IRONPUNCH7)
    Expertise: Iron Punching VII
    Requires : The following expertise(s): Iron Punching VI.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 57.  A base strength
    of at least 19.
    Allows   : Iron Punching VIII
    The ability to make more ferocious punches.
Iron Punching VIII (IRONPUNCH8)
    Expertise: Iron Punching VIII
    Requires : The following expertise(s): Iron Punching VII.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 62.  A base strength
    of at least 20.
    Allows   : Iron Punching IX
    The ability to make more ferocious punches.
Iron Punching IX (IRONPUNCH9)
    Expertise: Iron Punching IX
    Requires : The following expertise(s): Iron Punching VIII.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 67.  A base strength
    of at least 21.
    Allows   : Iron Punching X
    The ability to make more ferocious punches.
Iron Punching X (IRONPUNCH10)
    Expertise: Iron Punching X
    Requires : The following expertise(s): Iron Punching IX.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 72.  A base strength
    of at least 22.
    The ability to make more ferocious punches.
Lethal Crafting I (LTHLCRAFTI)
    Expertise: Lethal Crafting I
    Requires : One of the following skill(s): Carpentry, Fletching, Scrimshawing,
    Weaponsmithing, Master Weaponsmithing.  A base constitution of at least 14.
    Allows   : Lethal Crafting II
    The ability to craft weapons that are more deadly than usual. Items crafted
    "Damaging" are slightly more damaging, and worth slightly more.
Lethal Crafting II (LTHLCRAFTII)
    Expertise: Lethal Crafting II
    Requires : The following expertise(s): Lethal Crafting I.  One of the following
    skill(s): Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
    Weaponsmithing.  A base constitution of at least 18.
    Allows   : Lethal Crafting III
    The ability to craft weapons that are more deadly than usual. Items crafted
    "Brutal" are a little more damaging, and worth more.
Lethal Crafting III (LTHLCRAFTIII)
    Expertise: Lethal Crafting III
    Requires : The following expertise(s): Lethal Crafting II.  One of the
    following skill(s): Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
    Weaponsmithing.  A base constitution of at least 22.
    The ability to craft weapons that are more deadly than usual. Items crafted
    "Lethal" are more damaging, and worth much more.
Light Crafting I (LITECRAFTI)
    Expertise: Light Crafting I
    Requires : One of the following skill(s): Carpentry, Armorsmithing, Master
    Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather
    Working, Master Costuming, Master Leather Working, Master Tailoring, Craft Holy
    Avenger, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing,
    Weaving.  A base dexterity of at least 14.
    Allows   : Light Crafting II
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Light" are little lighter, and worth a little more in value.
Light Crafting II (LITECRAFTII)
    Expertise: Light Crafting II
    Requires : The following expertise(s): Light Crafting I.  One of the following
    skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling,
    Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master
    Leather Working, Master Tailoring, Craft Holy Avenger, Scrimshawing, Sculpting,
    Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving.  A base dexterity of at
    least 18.
    Allows   : Light Crafting III
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Supple" are lighter, and worth more in value.
Light Crafting III (LITECRAFTIII)
    Expertise: Light Crafting III
    Requires : The following expertise(s): Light Crafting II.  One of the following
    skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling,
    Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master
    Leather Working, Master Tailoring, Craft Holy Avenger, Scrimshawing, Sculpting,
    Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving.  A base dexterity of at
    least 22.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Agile" are much lighter, and worth much more in value.
Long Dancing I (LONGDANCE1)
    Expertise: Long Dancing I
    Requires : A skill of type: Dancing.  Only highest class levels greater than or
    equal to 23.  A base strength of at least 13.  A base charisma of at least 13.
    Allows   : Long Dancing II
    The ability to perform dances that garner audiences from more rooms away.
Long Dancing II (LONGDANCE2)
    Expertise: Long Dancing II
    Requires : The following expertise(s): Long Dancing I.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 28.  A base strength
    of at least 14.  A base charisma of at least 14.
    Allows   : Long Dancing III
    The ability to perform dances that garner audiences from more rooms away.
Long Dancing III (LONGDANCE3)
    Expertise: Long Dancing III
    Requires : The following expertise(s): Long Dancing II.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 33.  A base strength
    of at least 15.  A base charisma of at least 15.
    Allows   : Long Dancing IV
    The ability to perform dances that garner audiences from more rooms away.
Long Dancing IV (LONGDANCE4)
    Expertise: Long Dancing IV
    Requires : The following expertise(s): Long Dancing III.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 38.  A base strength
    of at least 16.  A base charisma of at least 16.
    Allows   : Long Dancing V
    The ability to perform dances that garner audiences from more rooms away.
Long Dancing V (LONGDANCE5)
    Expertise: Long Dancing V
    Requires : The following expertise(s): Long Dancing IV.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 43.  A base strength
    of at least 17.  A base charisma of at least 17.
    Allows   : Long Dancing VI
    The ability to perform dances that garner audiences from more rooms away.
Long Dancing VI (LONGDANCE6)
    Expertise: Long Dancing VI
    Requires : The following expertise(s): Long Dancing V.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 48.  A base strength
    of at least 18.  A base charisma of at least 18.
    Allows   : Long Dancing VII
    The ability to perform dances that garner audiences from more rooms away.
Long Dancing VII (LONGDANCE7)
    Expertise: Long Dancing VII
    Requires : The following expertise(s): Long Dancing VI.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 53.  A base strength
    of at least 19.  A base charisma of at least 19.
    Allows   : Long Dancing VIII
    The ability to perform dances that garner audiences from more rooms away.
Long Dancing VIII (LONGDANCE8)
    Expertise: Long Dancing VIII
    Requires : The following expertise(s): Long Dancing VII.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 58.  A base strength
    of at least 20.  A base charisma of at least 20.
    Allows   : Long Dancing IX
    The ability to perform dances that garner audiences from more rooms away.
Long Dancing IX (LONGDANCE9)
    Expertise: Long Dancing IX
    Requires : The following expertise(s): Long Dancing VIII.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 63.  A base strength
    of at least 21.  A base charisma of at least 21.
    Allows   : Long Dancing X
    The ability to perform dances that garner audiences from more rooms away.
Long Dancing X (LONGDANCE10)
    Expertise: Long Dancing X
    Requires : The following expertise(s): Long Dancing IX.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 68.  A base strength
    of at least 22.  A base charisma of at least 22.
    The ability to perform dances that garner audiences from more rooms away.
Mana Sapping I (MAGEKILLER1)
    Expertise: Mana Sapping I
    Requires : One of the following skill(s): Dazzling Caltrops.  Only highest
    class levels greater than or equal to 30.  A base intelligence of at least 13.
    Allows   : Mana Sapping II
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping II (MAGEKILLER2)
    Expertise: Mana Sapping II
    Requires : The following expertise(s): Mana Sapping I.  One of the following
    skill(s): Dazzling Caltrops.  Only highest class levels greater than or equal to
    35.  A base intelligence of at least 14.
    Allows   : Mana Sapping III
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping III (MAGEKILLER3)
    Expertise: Mana Sapping III
    Requires : The following expertise(s): Mana Sapping II.  One of the following
    skill(s): Dazzling Caltrops.  Only highest class levels greater than or equal to
    40.  A base intelligence of at least 15.
    Allows   : Mana Sapping IV
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping IV (MAGEKILLER4)
    Expertise: Mana Sapping IV
    Requires : The following expertise(s): Mana Sapping III.  One of the following
    skill(s): Dazzling Caltrops.  Only highest class levels greater than or equal to
    45.  A base intelligence of at least 16.
    Allows   : Mana Sapping V
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping V (MAGEKILLER5)
    Expertise: Mana Sapping V
    Requires : The following expertise(s): Mana Sapping IV.  One of the following
    skill(s): Dazzling Caltrops.  Only highest class levels greater than or equal to
    50.  A base intelligence of at least 17.
    Allows   : Mana Sapping VI
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping VI (MAGEKILLER6)
    Expertise: Mana Sapping VI
    Requires : The following expertise(s): Mana Sapping V.  One of the following
    skill(s): Dazzling Caltrops.  Only highest class levels greater than or equal to
    55.  A base intelligence of at least 18.
    Allows   : Mana Sapping VII
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping VII (MAGEKILLER7)
    Expertise: Mana Sapping VII
    Requires : The following expertise(s): Mana Sapping VI.  One of the following
    skill(s): Dazzling Caltrops.  Only highest class levels greater than or equal to
    60.  A base intelligence of at least 19.
    Allows   : Mana Sapping VIII
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping VIII (MAGEKILLER8)
    Expertise: Mana Sapping VIII
    Requires : The following expertise(s): Mana Sapping VII.  One of the following
    skill(s): Dazzling Caltrops.  Only highest class levels greater than or equal to
    65.  A base intelligence of at least 20.
    Allows   : Mana Sapping IX
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping IX (MAGEKILLER9)
    Expertise: Mana Sapping IX
    Requires : The following expertise(s): Mana Sapping VIII.  One of the following
    skill(s): Dazzling Caltrops.  Only highest class levels greater than or equal to
    70.  A base intelligence of at least 21.
    Allows   : Mana Sapping X
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping X (MAGEKILLER10)
    Expertise: Mana Sapping X
    Requires : The following expertise(s): Mana Sapping IX.  One of the following
    skill(s): Dazzling Caltrops.  Only highest class levels greater than or equal to
    75.  A base intelligence of at least 22.
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Martial Lore I (MARTIAL1)
    Expertise: Martial Lore I
    Requires : A skill of type: Martial lore.  Only highest class levels greater
    than or equal to 34.  A base strength of at least 13.
    Allows   : Martial Lore II
    Improved combat abilities through martial training and discipline.
Martial Lore II (MARTIAL2)
    Expertise: Martial Lore II
    Requires : The following expertise(s): Martial Lore I.  A skill of type:
    Martial lore.  Only highest class levels greater than or equal to 39.  A base
    strength of at least 14.
    Allows   : Martial Lore III
    Improved combat abilities through martial training and discipline.
Martial Lore III (MARTIAL3)
    Expertise: Martial Lore III
    Requires : The following expertise(s): Martial Lore II.  A skill of type:
    Martial lore.  Only highest class levels greater than or equal to 44.  A base
    strength of at least 15.
    Allows   : Martial Lore IV
    Improved combat abilities through martial training and discipline.
Martial Lore IV (MARTIAL4)
    Expertise: Martial Lore IV
    Requires : The following expertise(s): Martial Lore III.  A skill of type:
    Martial lore.  Only highest class levels greater than or equal to 49.  A base
    strength of at least 16.
    Allows   : Martial Lore V
    Improved combat abilities through martial training and discipline.
Martial Lore V (MARTIAL5)
    Expertise: Martial Lore V
    Requires : The following expertise(s): Martial Lore IV.  A skill of type:
    Martial lore.  Only highest class levels greater than or equal to 54.  A base
    strength of at least 17.
    Allows   : Martial Lore VI
    Improved combat abilities through martial training and discipline.
Martial Lore VI (MARTIAL6)
    Expertise: Martial Lore VI
    Requires : The following expertise(s): Martial Lore V.  A skill of type:
    Martial lore.  Only highest class levels greater than or equal to 59.  A base
    strength of at least 18.
    Allows   : Martial Lore VII
    Improved combat abilities through martial training and discipline.
Martial Lore VII (MARTIAL7)
    Expertise: Martial Lore VII
    Requires : The following expertise(s): Martial Lore VI.  A skill of type:
    Martial lore.  Only highest class levels greater than or equal to 64.  A base
    strength of at least 19.
    Allows   : Martial Lore VIII
    Improved combat abilities through martial training and discipline.
Martial Lore VIII (MARTIAL8)
    Expertise: Martial Lore VIII
    Requires : The following expertise(s): Martial Lore VII.  A skill of type:
    Martial lore.  Only highest class levels greater than or equal to 69.  A base
    strength of at least 20.
    Allows   : Martial Lore IX
    Improved combat abilities through martial training and discipline.
Martial Lore IX (MARTIAL9)
    Expertise: Martial Lore IX
    Requires : The following expertise(s): Martial Lore VIII.  A skill of type:
    Martial lore.  Only highest class levels greater than or equal to 74.  A base
    strength of at least 21.
    Allows   : Martial Lore X
    Improved combat abilities through martial training and discipline.
Martial Lore X (MARTIAL10)
    Expertise: Martial Lore X
    Requires : The following expertise(s): Martial Lore IX.  A skill of type:
    Martial lore.  Only highest class levels greater than or equal to 79.  A base
    strength of at least 22.
    Improved combat abilities through martial training and discipline.
Moon Enchanting I (MOONLORE1)
    Expertise: Moon Enchanting I
    Requires : A skill of type: Moon summoning, Moon altering.  Only highest class
    levels greater than or equal to 21.  A base intelligence of at least 13.
    Allows   : Moon Enchanting II
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting II (MOONLORE2)
    Expertise: Moon Enchanting II
    Requires : The following expertise(s): Moon Enchanting I.  A skill of type:
    Moon summoning, Moon altering.  Only highest class levels greater than or equal to
    26.  A base intelligence of at least 14.
    Allows   : Moon Enchanting III
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting III (MOONLORE3)
    Expertise: Moon Enchanting III
    Requires : The following expertise(s): Moon Enchanting II.  A skill of type:
    Moon summoning, Moon altering.  Only highest class levels greater than or equal to
    31.  A base intelligence of at least 15.
    Allows   : Moon Enchanting IV
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting IV (MOONLORE4)
    Expertise: Moon Enchanting IV
    Requires : The following expertise(s): Moon Enchanting III.  A skill of type:
    Moon summoning, Moon altering.  Only highest class levels greater than or equal to
    36.  A base intelligence of at least 16.
    Allows   : Moon Enchanting V
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting V (MOONLORE5)
    Expertise: Moon Enchanting V
    Requires : The following expertise(s): Moon Enchanting IV.  A skill of type:
    Moon summoning, Moon altering.  Only highest class levels greater than or equal to
    41.  A base intelligence of at least 17.
    Allows   : Moon Enchanting VI
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting VI (MOONLORE6)
    Expertise: Moon Enchanting VI
    Requires : The following expertise(s): Moon Enchanting V.  A skill of type:
    Moon summoning, Moon altering.  Only highest class levels greater than or equal to
    46.  A base intelligence of at least 18.
    Allows   : Moon Enchanting VII
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting VII (MOONLORE7)
    Expertise: Moon Enchanting VII
    Requires : The following expertise(s): Moon Enchanting VI.  A skill of type:
    Moon summoning, Moon altering.  Only highest class levels greater than or equal to
    51.  A base intelligence of at least 19.
    Allows   : Moon Enchanting VIII
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting VIII (MOONLORE8)
    Expertise: Moon Enchanting VIII
    Requires : The following expertise(s): Moon Enchanting VII.  A skill of type:
    Moon summoning, Moon altering.  Only highest class levels greater than or equal to
    56.  A base intelligence of at least 20.
    Allows   : Moon Enchanting IX
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting IX (MOONLORE9)
    Expertise: Moon Enchanting IX
    Requires : The following expertise(s): Moon Enchanting VIII.  A skill of type:
    Moon summoning, Moon altering.  Only highest class levels greater than or equal to
    61.  A base intelligence of at least 21.
    Allows   : Moon Enchanting X
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting X (MOONLORE10)
    Expertise: Moon Enchanting X
    Requires : The following expertise(s): Moon Enchanting IX.  A skill of type:
    Moon summoning, Moon altering.  Only highest class levels greater than or equal to
    66.  A base intelligence of at least 22.
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Nature Lore I (NATURELORE1)
    Expertise: Nature Lore I
    Requires : A skill of type: Nature lore.  Only highest class levels greater
    than or equal to 21.  A base wisdom of at least 13.
    Allows   : Nature Lore II
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore II (NATURELORE2)
    Expertise: Nature Lore II
    Requires : The following expertise(s): Nature Lore I.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 26.  A base wisdom of at
    least 14.
    Allows   : Nature Lore III
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore III (NATURELORE3)
    Expertise: Nature Lore III
    Requires : The following expertise(s): Nature Lore II.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 31.  A base wisdom of at
    least 15.
    Allows   : Nature Lore IV
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore IV (NATURELORE4)
    Expertise: Nature Lore IV
    Requires : The following expertise(s): Nature Lore III.  A skill of type:
    Nature lore.  Only highest class levels greater than or equal to 36.  A base wisdom
    of at least 16.
    Allows   : Nature Lore V
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore V (NATURELORE5)
    Expertise: Nature Lore V
    Requires : The following expertise(s): Nature Lore IV.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 41.  A base wisdom of at
    least 17.
    Allows   : Nature Lore VI
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore VI (NATURELORE6)
    Expertise: Nature Lore VI
    Requires : The following expertise(s): Nature Lore V.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 46.  A base wisdom of at
    least 18.
    Allows   : Nature Lore VII
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore VII (NATURELORE7)
    Expertise: Nature Lore VII
    Requires : The following expertise(s): Nature Lore VI.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 51.  A base wisdom of at
    least 19.
    Allows   : Nature Lore VIII
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore VIII (NATURELORE8)
    Expertise: Nature Lore VIII
    Requires : The following expertise(s): Nature Lore VII.  A skill of type:
    Nature lore.  Only highest class levels greater than or equal to 56.  A base wisdom
    of at least 20.
    Allows   : Nature Lore IX
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore IX (NATURELORE9)
    Expertise: Nature Lore IX
    Requires : The following expertise(s): Nature Lore VIII.  A skill of type:
    Nature lore.  Only highest class levels greater than or equal to 61.  A base wisdom
    of at least 21.
    Allows   : Nature Lore X
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore X (NATURELORE10)
    Expertise: Nature Lore X
    Requires : The following expertise(s): Nature Lore IX.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 66.  A base wisdom of at
    least 22.
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Neutralizing I (NEUTRALIZING1)
    Expertise: Neutralizing I
    Requires : A skill of type: Neutralization.  Only highest class levels greater
    than or equal to 30.  A base wisdom of at least 16.
    Allows   : Neutralizing II
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing II (NEUTRALIZING2)
    Expertise: Neutralizing II
    Requires : The following expertise(s): Neutralizing I.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 35.  A base
    wisdom of at least 17.
    Allows   : Neutralizing III
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing III (NEUTRALIZING3)
    Expertise: Neutralizing III
    Requires : The following expertise(s): Neutralizing II.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 40.  A base
    wisdom of at least 18.
    Allows   : Neutralizing IV
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing IV (NEUTRALIZING4)
    Expertise: Neutralizing IV
    Requires : The following expertise(s): Neutralizing III.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 45.  A base
    wisdom of at least 19.
    Allows   : Neutralizing V
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing V (NEUTRALIZING5)
    Expertise: Neutralizing V
    Requires : The following expertise(s): Neutralizing IV.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 50.  A base
    wisdom of at least 20.
    Allows   : Neutralizing VI
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing VI (NEUTRALIZING6)
    Expertise: Neutralizing VI
    Requires : The following expertise(s): Neutralizing V.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 55.  A base
    wisdom of at least 21.
    Allows   : Neutralizing VII
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing VII (NEUTRALIZING7)
    Expertise: Neutralizing VII
    Requires : The following expertise(s): Neutralizing VI.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 60.  A base
    wisdom of at least 22.
    Allows   : Neutralizing VIII
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing VIII (NEUTRALIZING8)
    Expertise: Neutralizing VIII
    Requires : The following expertise(s): Neutralizing VII.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 65.  A base
    wisdom of at least 23.
    Allows   : Neutralizing IX
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing IX (NEUTRALIZING9)
    Expertise: Neutralizing IX
    Requires : The following expertise(s): Neutralizing VIII.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 70.  A base
    wisdom of at least 24.
    Allows   : Neutralizing X
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing X (NEUTRALIZING10)
    Expertise: Neutralizing X
    Requires : The following expertise(s): Neutralizing IX.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 75.  A base
    wisdom of at least 25.
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Plant Growing I (PLANTGROWER1)
    Expertise: Plant Growing I
    Requires : A skill of type: Plant growth.  Only highest class levels greater
    than or equal to 31.  A base wisdom of at least 13.
    Allows   : Plant Growing II
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing II (PLANTGROWER2)
    Expertise: Plant Growing II
    Requires : The following expertise(s): Plant Growing I.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 36.  A base wisdom of
    at least 14.
    Allows   : Plant Growing III
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing III (PLANTGROWER3)
    Expertise: Plant Growing III
    Requires : The following expertise(s): Plant Growing II.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 41.  A base
    wisdom of at least 15.
    Allows   : Plant Growing IV
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing IV (PLANTGROWER4)
    Expertise: Plant Growing IV
    Requires : The following expertise(s): Plant Growing III.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 46.  A base
    wisdom of at least 16.
    Allows   : Plant Growing V
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing V (PLANTGROWER5)
    Expertise: Plant Growing V
    Requires : The following expertise(s): Plant Growing IV.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 51.  A base
    wisdom of at least 17.
    Allows   : Plant Growing VI
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VI (PLANTGROWER6)
    Expertise: Plant Growing VI
    Requires : The following expertise(s): Plant Growing V.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 56.  A base wisdom of
    at least 18.
    Allows   : Plant Growing VII
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VII (PLANTGROWER7)
    Expertise: Plant Growing VII
    Requires : The following expertise(s): Plant Growing VI.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 61.  A base
    wisdom of at least 19.
    Allows   : Plant Growing VIII
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VIII (PLANTGROWER8)
    Expertise: Plant Growing VIII
    Requires : The following expertise(s): Plant Growing VII.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 66.  A base
    wisdom of at least 20.
    Allows   : Plant Growing IX
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing IX (PLANTGROWER9)
    Expertise: Plant Growing IX
    Requires : The following expertise(s): Plant Growing VIII.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 71.  A base
    wisdom of at least 21.
    Allows   : Plant Growing X
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing X (PLANTGROWER10)
    Expertise: Plant Growing X
    Requires : The following expertise(s): Plant Growing IX.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 76.  A base
    wisdom of at least 22.
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering I (PLANTMASTER1)
    Expertise: Plant Mastering I
    Requires : A skill of type: Plant control.  Only highest class levels greater
    than or equal to 31.  A base wisdom of at least 13.
    Allows   : Plant Mastering II
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering II (PLANTMASTER2)
    Expertise: Plant Mastering II
    Requires : The following expertise(s): Plant Mastering I.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 36.  A base
    wisdom of at least 14.
    Allows   : Plant Mastering III
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering III (PLANTMASTER3)
    Expertise: Plant Mastering III
    Requires : The following expertise(s): Plant Mastering II.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 41.  A base
    wisdom of at least 15.
    Allows   : Plant Mastering IV
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering IV (PLANTMASTER4)
    Expertise: Plant Mastering IV
    Requires : The following expertise(s): Plant Mastering III.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 46.  A base
    wisdom of at least 16.
    Allows   : Plant Mastering V
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering V (PLANTMASTER5)
    Expertise: Plant Mastering V
    Requires : The following expertise(s): Plant Mastering IV.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 51.  A base
    wisdom of at least 17.
    Allows   : Plant Mastering VI
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VI (PLANTMASTER6)
    Expertise: Plant Mastering VI
    Requires : The following expertise(s): Plant Mastering V.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 56.  A base
    wisdom of at least 18.
    Allows   : Plant Mastering VII
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VII (PLANTMASTER7)
    Expertise: Plant Mastering VII
    Requires : The following expertise(s): Plant Mastering VI.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 61.  A base
    wisdom of at least 19.
    Allows   : Plant Mastering VIII
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VIII (PLANTMASTER8)
    Expertise: Plant Mastering VIII
    Requires : The following expertise(s): Plant Mastering VII.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 66.  A base
    wisdom of at least 20.
    Allows   : Plant Mastering IX
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering IX (PLANTMASTER9)
    Expertise: Plant Mastering IX
    Requires : The following expertise(s): Plant Mastering VIII.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 71.  A base
    wisdom of at least 21.
    Allows   : Plant Mastering X
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering X (PLANTMASTER10)
    Expertise: Plant Mastering X
    Requires : The following expertise(s): Plant Mastering IX.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 76.  A base
    wisdom of at least 22.
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Poisoning I (POISONING1)
    Expertise: Poisoning I
    Requires : One of the following skill(s): Apothecary.  A skill of type:
    Poisoning.  Only highest class levels greater than or equal to 15.  A base
    intelligence of at least 13.
    Allows   : Poisoning II
    The ability to make and handle more powerful poisons.
Poisoning II (POISONING2)
    Expertise: Poisoning II
    Requires : The following expertise(s): Poisoning I.  One of the following
    skill(s): Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 20.  A base intelligence of at least 14.
    Allows   : Poisoning III
    The ability to make and handle more powerful poisons.
Poisoning III (POISONING3)
    Expertise: Poisoning III
    Requires : The following expertise(s): Poisoning II.  One of the following
    skill(s): Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 25.  A base intelligence of at least 15.
    Allows   : Poisoning IV
    The ability to make and handle more powerful poisons.
Poisoning IV (POISONING4)
    Expertise: Poisoning IV
    Requires : The following expertise(s): Poisoning III.  One of the following
    skill(s): Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 30.  A base intelligence of at least 16.
    Allows   : Poisoning V
    The ability to make and handle more powerful poisons.
Poisoning V (POISONING5)
    Expertise: Poisoning V
    Requires : The following expertise(s): Poisoning IV.  One of the following
    skill(s): Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 35.  A base intelligence of at least 17.
    Allows   : Poisoning VI
    The ability to make and handle more powerful poisons.
Poisoning VI (POISONING6)
    Expertise: Poisoning VI
    Requires : The following expertise(s): Poisoning V.  One of the following
    skill(s): Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 40.  A base intelligence of at least 18.
    Allows   : Poisoning VII
    The ability to make and handle more powerful poisons.
Poisoning VII (POISONING7)
    Expertise: Poisoning VII
    Requires : The following expertise(s): Poisoning VI.  One of the following
    skill(s): Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 45.  A base intelligence of at least 19.
    Allows   : Poisoning VIII
    The ability to make and handle more powerful poisons.
Poisoning VIII (POISONING8)
    Expertise: Poisoning VIII
    Requires : The following expertise(s): Poisoning VII.  One of the following
    skill(s): Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 50.  A base intelligence of at least 20.
    Allows   : Poisoning IX
    The ability to make and handle more powerful poisons.
Poisoning IX (POISONING9)
    Expertise: Poisoning IX
    Requires : The following expertise(s): Poisoning VIII.  One of the following
    skill(s): Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 55.  A base intelligence of at least 21.
    Allows   : Poisoning X
    The ability to make and handle more powerful poisons.
Poisoning X (POISONING10)
    Expertise: Poisoning X
    Requires : The following expertise(s): Poisoning IX.  One of the following
    skill(s): Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 60.  A base intelligence of at least 22.
    The ability to make and handle more powerful poisons.
Polearm Piercing I (POLEPIERCE1)
    Expertise: Polearm Piercing I
    Requires : One of the following skill(s): Polearm Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    Allows   : Polearm Piercing II
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing II (POLEPIERCE2)
    Expertise: Polearm Piercing II
    Requires : The following expertise(s): Polearm Piercing I.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 37.  A base strength of at least 17.
    Allows   : Polearm Piercing III
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing III (POLEPIERCE3)
    Expertise: Polearm Piercing III
    Requires : The following expertise(s): Polearm Piercing II.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 42.  A base strength of at least 18.
    Allows   : Polearm Piercing IV
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing IV (POLEPIERCE4)
    Expertise: Polearm Piercing IV
    Requires : The following expertise(s): Polearm Piercing III.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 47.  A base strength of at least 19.
    Allows   : Polearm Piercing V
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing V (POLEPIERCE5)
    Expertise: Polearm Piercing V
    Requires : The following expertise(s): Polearm Piercing IV.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 52.  A base strength of at least 20.
    Allows   : Polearm Piercing VI
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VI (POLEPIERCE6)
    Expertise: Polearm Piercing VI
    Requires : The following expertise(s): Polearm Piercing V.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 57.  A base strength of at least 21.
    Allows   : Polearm Piercing VII
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VII (POLEPIERCE7)
    Expertise: Polearm Piercing VII
    Requires : The following expertise(s): Polearm Piercing VI.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 62.  A base strength of at least 22.
    Allows   : Polearm Piercing VIII
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VIII (POLEPIERCE8)
    Expertise: Polearm Piercing VIII
    Requires : The following expertise(s): Polearm Piercing VII.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 67.  A base strength of at least 23.
    Allows   : Polearm Piercing IX
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing IX (POLEPIERCE9)
    Expertise: Polearm Piercing IX
    Requires : The following expertise(s): Polearm Piercing VIII.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 72.  A base strength of at least 24.
    Allows   : Polearm Piercing X
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing X (POLEPIERCE10)
    Expertise: Polearm Piercing X
    Requires : The following expertise(s): Polearm Piercing IX.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Slicing I (POLESLICE1)
    Expertise: Polearm Slicing I
    Requires : One of the following skill(s): Polearm Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    Allows   : Polearm Slicing II
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing II (POLESLICE2)
    Expertise: Polearm Slicing II
    Requires : The following expertise(s): Polearm Slicing I.  One of the following
    skill(s): Polearm Specialization.  Only highest class levels greater than or equal
    to 37.  A base strength of at least 17.
    Allows   : Polearm Slicing III
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing III (POLESLICE3)
    Expertise: Polearm Slicing III
    Requires : The following expertise(s): Polearm Slicing II.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 42.  A base strength of at least 18.
    Allows   : Polearm Slicing IV
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing IV (POLESLICE4)
    Expertise: Polearm Slicing IV
    Requires : The following expertise(s): Polearm Slicing III.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 47.  A base strength of at least 19.
    Allows   : Polearm Slicing V
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing V (POLESLICE5)
    Expertise: Polearm Slicing V
    Requires : The following expertise(s): Polearm Slicing IV.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 52.  A base strength of at least 20.
    Allows   : Polearm Slicing VI
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing VI (POLESLICE6)
    Expertise: Polearm Slicing VI
    Requires : The following expertise(s): Polearm Slicing V.  One of the following
    skill(s): Polearm Specialization.  Only highest class levels greater than or equal
    to 57.  A base strength of at least 21.
    Allows   : Polearm Slicing VII
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing VII (POLESLICE7)
    Expertise: Polearm Slicing VII
    Requires : The following expertise(s): Polearm Slicing VI.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 62.  A base strength of at least 22.
    Allows   : Polearm Slicing VIII
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing VIII (POLESLICE8)
    Expertise: Polearm Slicing VIII
    Requires : The following expertise(s): Polearm Slicing VII.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 67.  A base strength of at least 23.
    Allows   : Polearm Slicing IX
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing IX (POLESLICE9)
    Expertise: Polearm Slicing IX
    Requires : The following expertise(s): Polearm Slicing VIII.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 72.  A base strength of at least 24.
    Allows   : Polearm Slicing X
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing X (POLESLICE10)
    Expertise: Polearm Slicing X
    Requires : The following expertise(s): Polearm Slicing IX.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Striking I (POLESTRIKE1)
    Expertise: Polearm Striking I
    Requires : One of the following skill(s): Polearm Specialization.  Only highest
    class levels greater than or equal to 29.  A base dexterity of at least 16.
    Allows   : Polearm Striking II
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking II (POLESTRIKE2)
    Expertise: Polearm Striking II
    Requires : The following expertise(s): Polearm Striking I.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 34.  A base dexterity of at least 17.
    Allows   : Polearm Striking III
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking III (POLESTRIKE3)
    Expertise: Polearm Striking III
    Requires : The following expertise(s): Polearm Striking II.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 39.  A base dexterity of at least 18.
    Allows   : Polearm Striking IV
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking IV (POLESTRIKE4)
    Expertise: Polearm Striking IV
    Requires : The following expertise(s): Polearm Striking III.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 44.  A base dexterity of at least 19.
    Allows   : Polearm Striking V
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking V (POLESTRIKE5)
    Expertise: Polearm Striking V
    Requires : The following expertise(s): Polearm Striking IV.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 49.  A base dexterity of at least 20.
    Allows   : Polearm Striking VI
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking VI (POLESTRIKE6)
    Expertise: Polearm Striking VI
    Requires : The following expertise(s): Polearm Striking V.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 54.  A base dexterity of at least 21.
    Allows   : Polearm Striking VII
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking VII (POLESTRIKE7)
    Expertise: Polearm Striking VII
    Requires : The following expertise(s): Polearm Striking VI.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 59.  A base dexterity of at least 22.
    Allows   : Polearm Striking VIII
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking VIII (POLESTRIKE8)
    Expertise: Polearm Striking VIII
    Requires : The following expertise(s): Polearm Striking VII.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 64.  A base dexterity of at least 23.
    Allows   : Polearm Striking IX
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking IX (POLESTRIKE9)
    Expertise: Polearm Striking IX
    Requires : The following expertise(s): Polearm Striking VIII.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 69.  A base dexterity of at least 24.
    Allows   : Polearm Striking X
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking X (POLESTRIKE10)
    Expertise: Polearm Striking X
    Requires : The following expertise(s): Polearm Striking IX.  One of the
    following skill(s): Polearm Specialization.  Only highest class levels greater than
    or equal to 74.  A base dexterity of at least 25.
    The ability to hit more often when using a polearm-class weapon.
Power Abjuring I (POWERABJURATION1)
    Expertise: Power Abjuring I
    Requires : A skill of type: Abjuration.  Only highest class levels greater than
    or equal to 24.  A base charisma of at least 10.  A base intelligence of at least
    10.
    Allows   : Power Abjuring II
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring II (POWERABJURATION2)
    Expertise: Power Abjuring II
    Requires : The following expertise(s): Power Abjuring I.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 29.  A base
    charisma of at least 11.  A base intelligence of at least 11.
    Allows   : Power Abjuring III
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring III (POWERABJURATION3)
    Expertise: Power Abjuring III
    Requires : The following expertise(s): Power Abjuring II.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 34.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    Allows   : Power Abjuring IV
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring IV (POWERABJURATION4)
    Expertise: Power Abjuring IV
    Requires : The following expertise(s): Power Abjuring III.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 39.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    Allows   : Power Abjuring V
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring V (POWERABJURATION5)
    Expertise: Power Abjuring V
    Requires : The following expertise(s): Power Abjuring IV.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 44.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    Allows   : Power Abjuring VI
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring VI (POWERABJURATION6)
    Expertise: Power Abjuring VI
    Requires : The following expertise(s): Power Abjuring V.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 49.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    Allows   : Power Abjuring VII
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring VII (POWERABJURATION7)
    Expertise: Power Abjuring VII
    Requires : The following expertise(s): Power Abjuring VI.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 54.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    Allows   : Power Abjuring VIII
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring VIII (POWERABJURATION8)
    Expertise: Power Abjuring VIII
    Requires : The following expertise(s): Power Abjuring VII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 59.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    Allows   : Power Abjuring IX
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring IX (POWERABJURATION9)
    Expertise: Power Abjuring IX
    Requires : The following expertise(s): Power Abjuring VIII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 64.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    Allows   : Power Abjuring X
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring X (POWERABJURATION10)
    Expertise: Power Abjuring X
    Requires : The following expertise(s): Power Abjuring IX.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 69.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering I (POWERALTERATION1)
    Expertise: Power Altering I
    Requires : A skill of type: Alteration.  Only highest class levels greater than
    or equal to 24.  A base charisma of at least 10.  A base intelligence of at least
    10.
    Allows   : Power Altering II
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering II (POWERALTERATION2)
    Expertise: Power Altering II
    Requires : The following expertise(s): Power Altering I.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 29.  A base
    charisma of at least 11.  A base intelligence of at least 11.
    Allows   : Power Altering III
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering III (POWERALTERATION3)
    Expertise: Power Altering III
    Requires : The following expertise(s): Power Altering II.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 34.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    Allows   : Power Altering IV
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering IV (POWERALTERATION4)
    Expertise: Power Altering IV
    Requires : The following expertise(s): Power Altering III.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 39.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    Allows   : Power Altering V
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering V (POWERALTERATION5)
    Expertise: Power Altering V
    Requires : The following expertise(s): Power Altering IV.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 44.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    Allows   : Power Altering VI
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering VI (POWERALTERATION6)
    Expertise: Power Altering VI
    Requires : The following expertise(s): Power Altering V.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 49.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    Allows   : Power Altering VII
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering VII (POWERALTERATION7)
    Expertise: Power Altering VII
    Requires : The following expertise(s): Power Altering VI.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 54.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    Allows   : Power Altering VIII
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering VIII (POWERALTERATION8)
    Expertise: Power Altering VIII
    Requires : The following expertise(s): Power Altering VII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 59.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    Allows   : Power Altering IX
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering IX (POWERALTERATION9)
    Expertise: Power Altering IX
    Requires : The following expertise(s): Power Altering VIII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 64.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    Allows   : Power Altering X
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering X (POWERALTERATION10)
    Expertise: Power Altering X
    Requires : The following expertise(s): Power Altering IX.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 69.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Conjuring I (POWERCONJURATION1)
    Expertise: Power Conjuring I
    Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base charisma of at least 10.  A base
    intelligence of at least 10.
    Allows   : Power Conjuring II
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring II (POWERCONJURATION2)
    Expertise: Power Conjuring II
    Requires : The following expertise(s): Power Conjuring I.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    29.  A base charisma of at least 11.  A base intelligence of at least 11.
    Allows   : Power Conjuring III
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring III (POWERCONJURATION3)
    Expertise: Power Conjuring III
    Requires : The following expertise(s): Power Conjuring II.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    34.  A base charisma of at least 12.  A base intelligence of at least 12.
    Allows   : Power Conjuring IV
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring IV (POWERCONJURATION4)
    Expertise: Power Conjuring IV
    Requires : The following expertise(s): Power Conjuring III.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    39.  A base charisma of at least 13.  A base intelligence of at least 13.
    Allows   : Power Conjuring V
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring V (POWERCONJURATION5)
    Expertise: Power Conjuring V
    Requires : The following expertise(s): Power Conjuring IV.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    44.  A base charisma of at least 14.  A base intelligence of at least 14.
    Allows   : Power Conjuring VI
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring VI (POWERCONJURATION6)
    Expertise: Power Conjuring VI
    Requires : The following expertise(s): Power Conjuring V.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    49.  A base charisma of at least 15.  A base intelligence of at least 15.
    Allows   : Power Conjuring VII
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring VII (POWERCONJURATION7)
    Expertise: Power Conjuring VII
    Requires : The following expertise(s): Power Conjuring VI.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    54.  A base charisma of at least 16.  A base intelligence of at least 16.
    Allows   : Power Conjuring VIII
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring VIII (POWERCONJURATION8)
    Expertise: Power Conjuring VIII
    Requires : The following expertise(s): Power Conjuring VII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    59.  A base charisma of at least 17.  A base intelligence of at least 17.
    Allows   : Power Conjuring IX
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring IX (POWERCONJURATION9)
    Expertise: Power Conjuring IX
    Requires : The following expertise(s): Power Conjuring VIII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    64.  A base charisma of at least 18.  A base intelligence of at least 18.
    Allows   : Power Conjuring X
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring X (POWERCONJURATION10)
    Expertise: Power Conjuring X
    Requires : The following expertise(s): Power Conjuring IX.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    69.  A base charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Divining I (POWERDIVINATION1)
    Expertise: Power Divining I
    Requires : A skill of type: Divination.  Only highest class levels greater than
    or equal to 4.  A base charisma of at least 10.  A base intelligence of at least
    10.
    Allows   : Power Divining II
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining II (POWERDIVINATION2)
    Expertise: Power Divining II
    Requires : The following expertise(s): Power Divining I.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 7.  A base charisma
    of at least 11.  A base intelligence of at least 11.
    Allows   : Power Divining III
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining III (POWERDIVINATION3)
    Expertise: Power Divining III
    Requires : The following expertise(s): Power Divining II.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 10.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    Allows   : Power Divining IV
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining IV (POWERDIVINATION4)
    Expertise: Power Divining IV
    Requires : The following expertise(s): Power Divining III.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 13.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    Allows   : Power Divining V
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining V (POWERDIVINATION5)
    Expertise: Power Divining V
    Requires : The following expertise(s): Power Divining IV.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 16.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    Allows   : Power Divining VI
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining VI (POWERDIVINATION6)
    Expertise: Power Divining VI
    Requires : The following expertise(s): Power Divining V.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 19.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    Allows   : Power Divining VII
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining VII (POWERDIVINATION7)
    Expertise: Power Divining VII
    Requires : The following expertise(s): Power Divining VI.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 22.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    Allows   : Power Divining VIII
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining VIII (POWERDIVINATION8)
    Expertise: Power Divining VIII
    Requires : The following expertise(s): Power Divining VII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 25.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    Allows   : Power Divining IX
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining IX (POWERDIVINATION9)
    Expertise: Power Divining IX
    Requires : The following expertise(s): Power Divining VIII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 28.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    Allows   : Power Divining X
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining X (POWERDIVINATION10)
    Expertise: Power Divining X
    Requires : The following expertise(s): Power Divining IX.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 31.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Enchanting I (POWERENCHANTMENT1)
    Expertise: Power Enchanting I
    Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base charisma of at least 10.  A base
    intelligence of at least 10.
    Allows   : Power Enchanting II
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting II (POWERENCHANTMENT2)
    Expertise: Power Enchanting II
    Requires : The following expertise(s): Power Enchanting I.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    29.  A base charisma of at least 11.  A base intelligence of at least 11.
    Allows   : Power Enchanting III
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting III (POWERENCHANTMENT3)
    Expertise: Power Enchanting III
    Requires : The following expertise(s): Power Enchanting II.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    34.  A base charisma of at least 12.  A base intelligence of at least 12.
    Allows   : Power Enchanting IV
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting IV (POWERENCHANTMENT4)
    Expertise: Power Enchanting IV
    Requires : The following expertise(s): Power Enchanting III.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    39.  A base charisma of at least 13.  A base intelligence of at least 13.
    Allows   : Power Enchanting V
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting V (POWERENCHANTMENT5)
    Expertise: Power Enchanting V
    Requires : The following expertise(s): Power Enchanting IV.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    44.  A base charisma of at least 14.  A base intelligence of at least 14.
    Allows   : Power Enchanting VI
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting VI (POWERENCHANTMENT6)
    Expertise: Power Enchanting VI
    Requires : The following expertise(s): Power Enchanting V.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    49.  A base charisma of at least 15.  A base intelligence of at least 15.
    Allows   : Power Enchanting VII
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting VII (POWERENCHANTMENT7)
    Expertise: Power Enchanting VII
    Requires : The following expertise(s): Power Enchanting VI.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    54.  A base charisma of at least 16.  A base intelligence of at least 16.
    Allows   : Power Enchanting VIII
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting VIII (POWERENCHANTMENT8)
    Expertise: Power Enchanting VIII
    Requires : The following expertise(s): Power Enchanting VII.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    59.  A base charisma of at least 17.  A base intelligence of at least 17.
    Allows   : Power Enchanting IX
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting IX (POWERENCHANTMENT9)
    Expertise: Power Enchanting IX
    Requires : The following expertise(s): Power Enchanting VIII.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    64.  A base charisma of at least 18.  A base intelligence of at least 18.
    Allows   : Power Enchanting X
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting X (POWERENCHANTMENT10)
    Expertise: Power Enchanting X
    Requires : The following expertise(s): Power Enchanting IX.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    69.  A base charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Illusing I (POWERILLUSION1)
    Expertise: Power Illusing I
    Requires : A skill of type: Illusion.  Only highest class levels greater than
    or equal to 24.  A base charisma of at least 10.  A base intelligence of at least
    10.
    Allows   : Power Illusing II
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing II (POWERILLUSION2)
    Expertise: Power Illusing II
    Requires : The following expertise(s): Power Illusing I.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 29.  A base charisma
    of at least 11.  A base intelligence of at least 11.
    Allows   : Power Illusing III
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing III (POWERILLUSION3)
    Expertise: Power Illusing III
    Requires : The following expertise(s): Power Illusing II.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 34.  A base charisma
    of at least 12.  A base intelligence of at least 12.
    Allows   : Power Illusing IV
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing IV (POWERILLUSION4)
    Expertise: Power Illusing IV
    Requires : The following expertise(s): Power Illusing III.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 39.  A base charisma
    of at least 13.  A base intelligence of at least 13.
    Allows   : Power Illusing V
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing V (POWERILLUSION5)
    Expertise: Power Illusing V
    Requires : The following expertise(s): Power Illusing IV.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 44.  A base charisma
    of at least 14.  A base intelligence of at least 14.
    Allows   : Power Illusing VI
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing VI (POWERILLUSION6)
    Expertise: Power Illusing VI
    Requires : The following expertise(s): Power Illusing V.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 49.  A base charisma
    of at least 15.  A base intelligence of at least 15.
    Allows   : Power Illusing VII
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing VII (POWERILLUSION7)
    Expertise: Power Illusing VII
    Requires : The following expertise(s): Power Illusing VI.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 54.  A base charisma
    of at least 16.  A base intelligence of at least 16.
    Allows   : Power Illusing VIII
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing VIII (POWERILLUSION8)
    Expertise: Power Illusing VIII
    Requires : The following expertise(s): Power Illusing VII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 59.  A base charisma
    of at least 17.  A base intelligence of at least 17.
    Allows   : Power Illusing IX
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing IX (POWERILLUSION9)
    Expertise: Power Illusing IX
    Requires : The following expertise(s): Power Illusing VIII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 64.  A base charisma
    of at least 18.  A base intelligence of at least 18.
    Allows   : Power Illusing X
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing X (POWERILLUSION10)
    Expertise: Power Illusing X
    Requires : The following expertise(s): Power Illusing IX.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 69.  A base charisma
    of at least 19.  A base intelligence of at least 19.
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power In/Evoking I (POWERINVOCATION1)
    Expertise: Power In/Evoking I
    Requires : A skill of type: Invocation.  Only highest class levels greater than
    or equal to 24.  A base charisma of at least 10.  A base intelligence of at least
    10.
    Allows   : Power In/Evoking II
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking II (POWERINVOCATION2)
    Expertise: Power In/Evoking II
    Requires : The following expertise(s): Power In/Evoking I.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 29.  A base
    charisma of at least 11.  A base intelligence of at least 11.
    Allows   : Power In/Evoking III
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking III (POWERINVOCATION3)
    Expertise: Power In/Evoking III
    Requires : The following expertise(s): Power In/Evoking II.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 34.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    Allows   : Power In/Evoking IV
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking IV (POWERINVOCATION4)
    Expertise: Power In/Evoking IV
    Requires : The following expertise(s): Power In/Evoking III.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 39.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    Allows   : Power In/Evoking V
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking V (POWERINVOCATION5)
    Expertise: Power In/Evoking V
    Requires : The following expertise(s): Power In/Evoking IV.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 44.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    Allows   : Power In/Evoking VI
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking VI (POWERINVOCATION6)
    Expertise: Power In/Evoking VI
    Requires : The following expertise(s): Power In/Evoking V.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 49.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    Allows   : Power In/Evoking VII
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking VII (POWERINVOCATION7)
    Expertise: Power In/Evoking VII
    Requires : The following expertise(s): Power In/Evoking VI.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 54.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    Allows   : Power In/Evoking VIII
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking VIII (POWERINVOCATION8)
    Expertise: Power In/Evoking VIII
    Requires : The following expertise(s): Power In/Evoking VII.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 59.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    Allows   : Power In/Evoking IX
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking IX (POWERINVOCATION9)
    Expertise: Power In/Evoking IX
    Requires : The following expertise(s): Power In/Evoking VIII.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 64.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    Allows   : Power In/Evoking X
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking X (POWERINVOCATION10)
    Expertise: Power In/Evoking X
    Requires : The following expertise(s): Power In/Evoking IX.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 69.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power Transmuting I (POWERTRANSMUTATION1)
    Expertise: Power Transmuting I
    Requires : A skill of type: Transmutation.  Only highest class levels greater
    than or equal to 24.  A base charisma of at least 10.  A base intelligence of at
    least 10.
    Allows   : Power Transmuting II
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting II (POWERTRANSMUTATION2)
    Expertise: Power Transmuting II
    Requires : The following expertise(s): Power Transmuting I.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 29.  A base
    charisma of at least 11.  A base intelligence of at least 11.
    Allows   : Power Transmuting III
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting III (POWERTRANSMUTATION3)
    Expertise: Power Transmuting III
    Requires : The following expertise(s): Power Transmuting II.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 34.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    Allows   : Power Transmuting IV
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting IV (POWERTRANSMUTATION4)
    Expertise: Power Transmuting IV
    Requires : The following expertise(s): Power Transmuting III.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 39.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    Allows   : Power Transmuting V
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting V (POWERTRANSMUTATION5)
    Expertise: Power Transmuting V
    Requires : The following expertise(s): Power Transmuting IV.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 44.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    Allows   : Power Transmuting VI
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting VI (POWERTRANSMUTATION6)
    Expertise: Power Transmuting VI
    Requires : The following expertise(s): Power Transmuting V.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 49.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    Allows   : Power Transmuting VII
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting VII (POWERTRANSMUTATION7)
    Expertise: Power Transmuting VII
    Requires : The following expertise(s): Power Transmuting VI.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 54.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    Allows   : Power Transmuting VIII
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting VIII (POWERTRANSMUTATION8)
    Expertise: Power Transmuting VIII
    Requires : The following expertise(s): Power Transmuting VII.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 59.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    Allows   : Power Transmuting IX
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting IX (POWERTRANSMUTATION9)
    Expertise: Power Transmuting IX
    Requires : The following expertise(s): Power Transmuting VIII.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 64.  A
    base charisma of at least 18.  A base intelligence of at least 18.
    Allows   : Power Transmuting X
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting X (POWERTRANSMUTATION10)
    Expertise: Power Transmuting X
    Requires : The following expertise(s): Power Transmuting IX.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 69.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Preserving I (PRESERVING1)
    Expertise: Preserving I
    Requires : A skill of type: Preserving.  Only highest class levels greater than
    or equal to 29.  A base constitution of at least 13.
    Allows   : Preserving II
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving II (PRESERVING2)
    Expertise: Preserving II
    Requires : The following expertise(s): Preserving I.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 14.
    Allows   : Preserving III
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving III (PRESERVING3)
    Expertise: Preserving III
    Requires : The following expertise(s): Preserving II.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 15.
    Allows   : Preserving IV
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving IV (PRESERVING4)
    Expertise: Preserving IV
    Requires : The following expertise(s): Preserving III.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 16.
    Allows   : Preserving V
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving V (PRESERVING5)
    Expertise: Preserving V
    Requires : The following expertise(s): Preserving IV.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 17.
    Allows   : Preserving VI
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VI (PRESERVING6)
    Expertise: Preserving VI
    Requires : The following expertise(s): Preserving V.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 18.
    Allows   : Preserving VII
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VII (PRESERVING7)
    Expertise: Preserving VII
    Requires : The following expertise(s): Preserving VI.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 19.
    Allows   : Preserving VIII
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VIII (PRESERVING8)
    Expertise: Preserving VIII
    Requires : The following expertise(s): Preserving VII.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 20.
    Allows   : Preserving IX
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving IX (PRESERVING9)
    Expertise: Preserving IX
    Requires : The following expertise(s): Preserving VIII.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 21.
    Allows   : Preserving X
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving X (PRESERVING10)
    Expertise: Preserving X
    Requires : The following expertise(s): Preserving IX.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 74.  A base
    constitution of at least 22.
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting I (HOLYPROT1)
    Expertise: Protecting I
    Requires : A skill of type: Holy protection.  Only highest class levels greater
    than or equal to 32.  A base charisma of at least 13.
    Allows   : Protecting II
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting II (HOLYPROT2)
    Expertise: Protecting II
    Requires : The following expertise(s): Protecting I.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 37.  A base
    charisma of at least 14.
    Allows   : Protecting III
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting III (HOLYPROT3)
    Expertise: Protecting III
    Requires : The following expertise(s): Protecting II.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 42.  A base
    charisma of at least 15.
    Allows   : Protecting IV
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting IV (HOLYPROT4)
    Expertise: Protecting IV
    Requires : The following expertise(s): Protecting III.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 47.  A base
    charisma of at least 16.
    Allows   : Protecting V
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting V (HOLYPROT5)
    Expertise: Protecting V
    Requires : The following expertise(s): Protecting IV.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 52.  A base
    charisma of at least 17.
    Allows   : Protecting VI
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting VI (HOLYPROT6)
    Expertise: Protecting VI
    Requires : The following expertise(s): Protecting V.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 57.  A base
    charisma of at least 18.
    Allows   : Protecting VII
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting VII (HOLYPROT7)
    Expertise: Protecting VII
    Requires : The following expertise(s): Protecting VI.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 62.  A base
    charisma of at least 19.
    Allows   : Protecting VIII
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting VIII (HOLYPROT8)
    Expertise: Protecting VIII
    Requires : The following expertise(s): Protecting VII.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 67.  A base
    charisma of at least 20.
    Allows   : Protecting IX
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting IX (HOLYPROT9)
    Expertise: Protecting IX
    Requires : The following expertise(s): Protecting VIII.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 72.  A base
    charisma of at least 21.
    Allows   : Protecting X
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting X (HOLYPROT10)
    Expertise: Protecting X
    Requires : The following expertise(s): Protecting IX.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 77.  A base
    charisma of at least 22.
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Quality Crafting I (QUALCRAFTI)
    Expertise: Quality Crafting I
    Requires : One of the following skill(s): Carpentry, Armorsmithing, Master
    Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather
    Working, Master Costuming, Master Leather Working, Master Tailoring, Scrimshawing,
    Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving.  A base
    charisma of at least 14.
    Allows   : Quality Crafting II
    The ability to craft items of the highest quality. Items crafted "Fine" are
    worth more.
Quality Crafting II (QUALCRAFTII)
    Expertise: Quality Crafting II
    Requires : The following expertise(s): Quality Crafting I.  One of the
    following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
    Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming,
    Master Leather Working, Master Tailoring, Scrimshawing, Sculpting, Tailoring,
    Weaponsmithing, Master Weaponsmithing, Weaving.  A base charisma of at least 18.
    Allows   : Quality Crafting III
    The ability to craft items of the highest quality. Items crafted "Beautiful"
    are worth more.
Quality Crafting III (QUALCRAFTIII)
    Expertise: Quality Crafting III
    Requires : The following expertise(s): Quality Crafting II.  One of the
    following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
    Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming,
    Master Leather Working, Master Tailoring, Scrimshawing, Sculpting, Tailoring,
    Weaponsmithing, Master Weaponsmithing, Weaving.  A base charisma of at least 22.
    The ability to craft items of the highest quality. Items crafted "Exquisite"
    are worth much more and grant extra charisma from being well dressed.
Quick Worker I (QUICKCRAFT1)
    Expertise: Quick Worker I
    Requires : A skill of type: Common skill.  A base wisdom of at least 11.
    Allows   : Quick Worker II
    The ability to craft items more quickly and efficiently.
Quick Worker II (QUICKCRAFT2)
    Expertise: Quick Worker II
    Requires : The following expertise(s): Quick Worker I.  A skill of type: Common
    skill.  A base wisdom of at least 12.
    Allows   : Quick Worker III
    The ability to craft items more quickly and efficiently.
Quick Worker III (QUICKCRAFT3)
    Expertise: Quick Worker III
    Requires : The following expertise(s): Quick Worker II.  A skill of type:
    Common skill.  A base wisdom of at least 13.
    Allows   : Quick Worker IV
    The ability to craft items more quickly and efficiently.
Quick Worker IV (QUICKCRAFT4)
    Expertise: Quick Worker IV
    Requires : The following expertise(s): Quick Worker III.  A skill of type:
    Common skill.  A base wisdom of at least 14.
    Allows   : Quick Worker V
    The ability to craft items more quickly and efficiently.
Quick Worker V (QUICKCRAFT5)
    Expertise: Quick Worker V
    Requires : The following expertise(s): Quick Worker IV.  A skill of type:
    Common skill.  A base wisdom of at least 15.
    Allows   : Quick Worker VI
    The ability to craft items more quickly and efficiently.
Quick Worker VI (QUICKCRAFT6)
    Expertise: Quick Worker VI
    Requires : The following expertise(s): Quick Worker V.  A skill of type: Common
    skill.  A base wisdom of at least 16.
    Allows   : Quick Worker VII
    The ability to craft items more quickly and efficiently.
Quick Worker VII (QUICKCRAFT7)
    Expertise: Quick Worker VII
    Requires : The following expertise(s): Quick Worker VI.  A skill of type:
    Common skill.  A base wisdom of at least 17.
    Allows   : Quick Worker VIII
    The ability to craft items more quickly and efficiently.
Quick Worker VIII (QUICKCRAFT8)
    Expertise: Quick Worker VIII
    Requires : The following expertise(s): Quick Worker VII.  A skill of type:
    Common skill.  A base wisdom of at least 18.
    Allows   : Quick Worker IX
    The ability to craft items more quickly and efficiently.
Quick Worker IX (QUICKCRAFT9)
    Expertise: Quick Worker IX
    Requires : The following expertise(s): Quick Worker VIII.  A skill of type:
    Common skill.  A base wisdom of at least 19.
    Allows   : Quick Worker X
    The ability to craft items more quickly and efficiently.
Quick Worker X (QUICKCRAFT10)
    Expertise: Quick Worker X
    Requires : The following expertise(s): Quick Worker IX.  A skill of type:
    Common skill.  A base wisdom of at least 20.
    The ability to craft items more quickly and efficiently.
Ranged Abjuring I (RANGEDABJURATION1)
    Expertise: Ranged Abjuring I
    Requires : A skill of type: Abjuration.  Only highest class levels greater than
    or equal to 24.  A base dexterity of at least 10.  A base constitution of at least
    10.
    Allows   : Ranged Abjuring II
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring II (RANGEDABJURATION2)
    Expertise: Ranged Abjuring II
    Requires : The following expertise(s): Ranged Abjuring I.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    Allows   : Ranged Abjuring III
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring III (RANGEDABJURATION3)
    Expertise: Ranged Abjuring III
    Requires : The following expertise(s): Ranged Abjuring II.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    Allows   : Ranged Abjuring IV
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring IV (RANGEDABJURATION4)
    Expertise: Ranged Abjuring IV
    Requires : The following expertise(s): Ranged Abjuring III.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 13.  A base constitution of at least 13.
    Allows   : Ranged Abjuring V
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring V (RANGEDABJURATION5)
    Expertise: Ranged Abjuring V
    Requires : The following expertise(s): Ranged Abjuring IV.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    Allows   : Ranged Abjuring VI
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VI (RANGEDABJURATION6)
    Expertise: Ranged Abjuring VI
    Requires : The following expertise(s): Ranged Abjuring V.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    Allows   : Ranged Abjuring VII
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VII (RANGEDABJURATION7)
    Expertise: Ranged Abjuring VII
    Requires : The following expertise(s): Ranged Abjuring VI.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    Allows   : Ranged Abjuring VIII
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VIII (RANGEDABJURATION8)
    Expertise: Ranged Abjuring VIII
    Requires : The following expertise(s): Ranged Abjuring VII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 17.  A base constitution of at least 17.
    Allows   : Ranged Abjuring IX
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring IX (RANGEDABJURATION9)
    Expertise: Ranged Abjuring IX
    Requires : The following expertise(s): Ranged Abjuring VIII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 18.  A base constitution of at least 18.
    Allows   : Ranged Abjuring X
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring X (RANGEDABJURATION10)
    Expertise: Ranged Abjuring X
    Requires : The following expertise(s): Ranged Abjuring IX.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to project abjuration magic at longer ranges from the target.
Ranged Altering I (RANGEDALTERATION1)
    Expertise: Ranged Altering I
    Requires : A skill of type: Alteration.  Only highest class levels greater than
    or equal to 24.  A base dexterity of at least 10.  A base constitution of at least
    10.
    Allows   : Ranged Altering II
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering II (RANGEDALTERATION2)
    Expertise: Ranged Altering II
    Requires : The following expertise(s): Ranged Altering I.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    Allows   : Ranged Altering III
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering III (RANGEDALTERATION3)
    Expertise: Ranged Altering III
    Requires : The following expertise(s): Ranged Altering II.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    Allows   : Ranged Altering IV
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering IV (RANGEDALTERATION4)
    Expertise: Ranged Altering IV
    Requires : The following expertise(s): Ranged Altering III.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 13.  A base constitution of at least 13.
    Allows   : Ranged Altering V
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering V (RANGEDALTERATION5)
    Expertise: Ranged Altering V
    Requires : The following expertise(s): Ranged Altering IV.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    Allows   : Ranged Altering VI
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering VI (RANGEDALTERATION6)
    Expertise: Ranged Altering VI
    Requires : The following expertise(s): Ranged Altering V.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    Allows   : Ranged Altering VII
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering VII (RANGEDALTERATION7)
    Expertise: Ranged Altering VII
    Requires : The following expertise(s): Ranged Altering VI.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    Allows   : Ranged Altering VIII
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering VIII (RANGEDALTERATION8)
    Expertise: Ranged Altering VIII
    Requires : The following expertise(s): Ranged Altering VII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 17.  A base constitution of at least 17.
    Allows   : Ranged Altering IX
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering IX (RANGEDALTERATION9)
    Expertise: Ranged Altering IX
    Requires : The following expertise(s): Ranged Altering VIII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 18.  A base constitution of at least 18.
    Allows   : Ranged Altering X
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering X (RANGEDALTERATION10)
    Expertise: Ranged Altering X
    Requires : The following expertise(s): Ranged Altering IX.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to project alteration magic at longer ranges from the target.
Ranged Bashing I (RANGEDBASH1)
    Expertise: Ranged Bashing I
    Requires : One of the following skill(s): Ranged Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base intelligence of at least
    16.
    Allows   : Ranged Bashing II
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing II (RANGEDBASH2)
    Expertise: Ranged Bashing II
    Requires : The following expertise(s): Ranged Bashing I.  One of the following
    skill(s): Ranged Weapon Specialization.  Only highest class levels greater than or
    equal to 37.  A base intelligence of at least 17.
    Allows   : Ranged Bashing III
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing III (RANGEDBASH3)
    Expertise: Ranged Bashing III
    Requires : The following expertise(s): Ranged Bashing II.  One of the following
    skill(s): Ranged Weapon Specialization.  Only highest class levels greater than or
    equal to 42.  A base intelligence of at least 18.
    Allows   : Ranged Bashing IV
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing IV (RANGEDBASH4)
    Expertise: Ranged Bashing IV
    Requires : The following expertise(s): Ranged Bashing III.  One of the
    following skill(s): Ranged Weapon Specialization.  Only highest class levels
    greater than or equal to 47.  A base intelligence of at least 19.
    Allows   : Ranged Bashing V
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing V (RANGEDBASH5)
    Expertise: Ranged Bashing V
    Requires : The following expertise(s): Ranged Bashing IV.  One of the following
    skill(s): Ranged Weapon Specialization.  Only highest class levels greater than or
    equal to 52.  A base intelligence of at least 20.
    Allows   : Ranged Bashing VI
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing VI (RANGEDBASH6)
    Expertise: Ranged Bashing VI
    Requires : The following expertise(s): Ranged Bashing V.  One of the following
    skill(s): Ranged Weapon Specialization.  Only highest class levels greater than or
    equal to 57.  A base intelligence of at least 21.
    Allows   : Ranged Bashing VII
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing VII (RANGEDBASH7)
    Expertise: Ranged Bashing VII
    Requires : The following expertise(s): Ranged Bashing VI.  One of the following
    skill(s): Ranged Weapon Specialization.  Only highest class levels greater than or
    equal to 62.  A base intelligence of at least 22.
    Allows   : Ranged Bashing VIII
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing VIII (RANGEDBASH8)
    Expertise: Ranged Bashing VIII
    Requires : The following expertise(s): Ranged Bashing VII.  One of the
    following skill(s): Ranged Weapon Specialization.  Only highest class levels
    greater than or equal to 67.  A base intelligence of at least 23.
    Allows   : Ranged Bashing IX
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing IX (RANGEDBASH9)
    Expertise: Ranged Bashing IX
    Requires : The following expertise(s): Ranged Bashing VIII.  One of the
    following skill(s): Ranged Weapon Specialization.  Only highest class levels
    greater than or equal to 72.  A base intelligence of at least 24.
    Allows   : Ranged Bashing X
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing X (RANGEDBASH10)
    Expertise: Ranged Bashing X
    Requires : The following expertise(s): Ranged Bashing IX.  One of the following
    skill(s): Ranged Weapon Specialization.  Only highest class levels greater than or
    equal to 77.  A base intelligence of at least 25.
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Conjuring I (RANGEDCONJURATION1)
    Expertise: Ranged Conjuring I
    Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base dexterity of at least 10.  A base
    constitution of at least 10.
    Allows   : Ranged Conjuring II
    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring II (RANGEDCONJURATION2)
    Expertise: Ranged Conjuring II
    Requires : The following expertise(s): Ranged Conjuring I.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    29.  A base dexterity of at least 11.  A base constitution of at least 11.
    Allows   : Ranged Conjuring III
    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring III (RANGEDCONJURATION3)
    Expertise: Ranged Conjuring III
    Requires : The following expertise(s): Ranged Conjuring II.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    34.  A base dexterity of at least 12.  A base constitution of at least 12.
    Allows   : Ranged Conjuring IV
    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring IV (RANGEDCONJURATION4)
    Expertise: Ranged Conjuring IV
    Requires : The following expertise(s): Ranged Conjuring III.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    39.  A base dexterity of at least 13.  A base constitution of at least 13.
    Allows   : Ranged Conjuring V
    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring V (RANGEDCONJURATION5)
    Expertise: Ranged Conjuring V
    Requires : The following expertise(s): Ranged Conjuring IV.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    44.  A base dexterity of at least 14.  A base constitution of at least 14.
    Allows   : Ranged Conjuring VI
    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring VI (RANGEDCONJURATION6)
    Expertise: Ranged Conjuring VI
    Requires : The following expertise(s): Ranged Conjuring V.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    49.  A base dexterity of at least 15.  A base constitution of at least 15.
    Allows   : Ranged Conjuring VII
    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring VII (RANGEDCONJURATION7)
    Expertise: Ranged Conjuring VII
    Requires : The following expertise(s): Ranged Conjuring VI.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    54.  A base dexterity of at least 16.  A base constitution of at least 16.
    Allows   : Ranged Conjuring VIII
    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring VIII (RANGEDCONJURATION8)
    Expertise: Ranged Conjuring VIII
    Requires : The following expertise(s): Ranged Conjuring VII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    59.  A base dexterity of at least 17.  A base constitution of at least 17.
    Allows   : Ranged Conjuring IX
    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring IX (RANGEDCONJURATION9)
    Expertise: Ranged Conjuring IX
    Requires : The following expertise(s): Ranged Conjuring VIII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    64.  A base dexterity of at least 18.  A base constitution of at least 18.
    Allows   : Ranged Conjuring X
    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring X (RANGEDCONJURATION10)
    Expertise: Ranged Conjuring X
    Requires : The following expertise(s): Ranged Conjuring IX.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    69.  A base dexterity of at least 19.  A base constitution of at least 19.
    The ability to project conjuration magic at longer ranges from the target.
Ranged Divining I (RANGEDDIVINATION1)
    Expertise: Ranged Divining I
    Requires : A skill of type: Divination.  Only highest class levels greater than
    or equal to 24.  A base dexterity of at least 10.  A base constitution of at least
    10.
    Allows   : Ranged Divining II
    The ability to project divination magic at longer ranges from the target.
Ranged Divining II (RANGEDDIVINATION2)
    Expertise: Ranged Divining II
    Requires : The following expertise(s): Ranged Divining I.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    Allows   : Ranged Divining III
    The ability to project divination magic at longer ranges from the target.
Ranged Divining III (RANGEDDIVINATION3)
    Expertise: Ranged Divining III
    Requires : The following expertise(s): Ranged Divining II.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    Allows   : Ranged Divining IV
    The ability to project divination magic at longer ranges from the target.
Ranged Divining IV (RANGEDDIVINATION4)
    Expertise: Ranged Divining IV
    Requires : The following expertise(s): Ranged Divining III.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 13.  A base constitution of at least 13.
    Allows   : Ranged Divining V
    The ability to project divination magic at longer ranges from the target.
Ranged Divining V (RANGEDDIVINATION5)
    Expertise: Ranged Divining V
    Requires : The following expertise(s): Ranged Divining IV.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    Allows   : Ranged Divining VI
    The ability to project divination magic at longer ranges from the target.
Ranged Divining VI (RANGEDDIVINATION6)
    Expertise: Ranged Divining VI
    Requires : The following expertise(s): Ranged Divining V.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    Allows   : Ranged Divining VII
    The ability to project divination magic at longer ranges from the target.
Ranged Divining VII (RANGEDDIVINATION7)
    Expertise: Ranged Divining VII
    Requires : The following expertise(s): Ranged Divining VI.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    Allows   : Ranged Divining VIII
    The ability to project divination magic at longer ranges from the target.
Ranged Divining VIII (RANGEDDIVINATION8)
    Expertise: Ranged Divining VIII
    Requires : The following expertise(s): Ranged Divining VII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 17.  A base constitution of at least 17.
    Allows   : Ranged Divining IX
    The ability to project divination magic at longer ranges from the target.
Ranged Divining IX (RANGEDDIVINATION9)
    Expertise: Ranged Divining IX
    Requires : The following expertise(s): Ranged Divining VIII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 18.  A base constitution of at least 18.
    Allows   : Ranged Divining X
    The ability to project divination magic at longer ranges from the target.
Ranged Divining X (RANGEDDIVINATION10)
    Expertise: Ranged Divining X
    Requires : The following expertise(s): Ranged Divining IX.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to project divination magic at longer ranges from the target.
Ranged Enchanting I (RANGEDENCHANTMENT1)
    Expertise: Ranged Enchanting I
    Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base dexterity of at least 10.  A base
    constitution of at least 10.
    Allows   : Ranged Enchanting II
    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting II (RANGEDENCHANTMENT2)
    Expertise: Ranged Enchanting II
    Requires : The following expertise(s): Ranged Enchanting I.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    29.  A base dexterity of at least 11.  A base constitution of at least 11.
    Allows   : Ranged Enchanting III
    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting III (RANGEDENCHANTMENT3)
    Expertise: Ranged Enchanting III
    Requires : The following expertise(s): Ranged Enchanting II.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    34.  A base dexterity of at least 12.  A base constitution of at least 12.
    Allows   : Ranged Enchanting IV
    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting IV (RANGEDENCHANTMENT4)
    Expertise: Ranged Enchanting IV
    Requires : The following expertise(s): Ranged Enchanting III.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    39.  A base dexterity of at least 13.  A base constitution of at least 13.
    Allows   : Ranged Enchanting V
    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting V (RANGEDENCHANTMENT5)
    Expertise: Ranged Enchanting V
    Requires : The following expertise(s): Ranged Enchanting IV.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    44.  A base dexterity of at least 14.  A base constitution of at least 14.
    Allows   : Ranged Enchanting VI
    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting VI (RANGEDENCHANTMENT6)
    Expertise: Ranged Enchanting VI
    Requires : The following expertise(s): Ranged Enchanting V.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    49.  A base dexterity of at least 15.  A base constitution of at least 15.
    Allows   : Ranged Enchanting VII
    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting VII (RANGEDENCHANTMENT7)
    Expertise: Ranged Enchanting VII
    Requires : The following expertise(s): Ranged Enchanting VI.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    54.  A base dexterity of at least 16.  A base constitution of at least 16.
    Allows   : Ranged Enchanting VIII
    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting VIII (RANGEDENCHANTMENT8)
    Expertise: Ranged Enchanting VIII
    Requires : The following expertise(s): Ranged Enchanting VII.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    59.  A base dexterity of at least 17.  A base constitution of at least 17.
    Allows   : Ranged Enchanting IX
    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting IX (RANGEDENCHANTMENT9)
    Expertise: Ranged Enchanting IX
    Requires : The following expertise(s): Ranged Enchanting VIII.  A skill of
    type: Enchantment and not Clanmagic.  Only highest class levels greater than or
    equal to 64.  A base dexterity of at least 18.  A base constitution of at least 18.

    Allows   : Ranged Enchanting X
    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting X (RANGEDENCHANTMENT10)
    Expertise: Ranged Enchanting X
    Requires : The following expertise(s): Ranged Enchanting IX.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    69.  A base dexterity of at least 19.  A base constitution of at least 19.
    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Illusing I (RANGEDILLUSION1)
    Expertise: Ranged Illusing I
    Requires : A skill of type: Illusion.  Only highest class levels greater than
    or equal to 24.  A base dexterity of at least 10.  A base constitution of at least
    10.
    Allows   : Ranged Illusing II
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing II (RANGEDILLUSION2)
    Expertise: Ranged Illusing II
    Requires : The following expertise(s): Ranged Illusing I.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 29.  A base dexterity
    of at least 11.  A base constitution of at least 11.
    Allows   : Ranged Illusing III
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing III (RANGEDILLUSION3)
    Expertise: Ranged Illusing III
    Requires : The following expertise(s): Ranged Illusing II.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 34.  A base dexterity
    of at least 12.  A base constitution of at least 12.
    Allows   : Ranged Illusing IV
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing IV (RANGEDILLUSION4)
    Expertise: Ranged Illusing IV
    Requires : The following expertise(s): Ranged Illusing III.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 39.  A base dexterity
    of at least 13.  A base constitution of at least 13.
    Allows   : Ranged Illusing V
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing V (RANGEDILLUSION5)
    Expertise: Ranged Illusing V
    Requires : The following expertise(s): Ranged Illusing IV.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 44.  A base dexterity
    of at least 14.  A base constitution of at least 14.
    Allows   : Ranged Illusing VI
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing VI (RANGEDILLUSION6)
    Expertise: Ranged Illusing VI
    Requires : The following expertise(s): Ranged Illusing V.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 49.  A base dexterity
    of at least 15.  A base constitution of at least 15.
    Allows   : Ranged Illusing VII
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing VII (RANGEDILLUSION7)
    Expertise: Ranged Illusing VII
    Requires : The following expertise(s): Ranged Illusing VI.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 54.  A base dexterity
    of at least 16.  A base constitution of at least 16.
    Allows   : Ranged Illusing VIII
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing VIII (RANGEDILLUSION8)
    Expertise: Ranged Illusing VIII
    Requires : The following expertise(s): Ranged Illusing VII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 59.  A base dexterity
    of at least 17.  A base constitution of at least 17.
    Allows   : Ranged Illusing IX
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing IX (RANGEDILLUSION9)
    Expertise: Ranged Illusing IX
    Requires : The following expertise(s): Ranged Illusing VIII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 64.  A base dexterity
    of at least 18.  A base constitution of at least 18.
    Allows   : Ranged Illusing X
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing X (RANGEDILLUSION10)
    Expertise: Ranged Illusing X
    Requires : The following expertise(s): Ranged Illusing IX.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 69.  A base dexterity
    of at least 19.  A base constitution of at least 19.
    The ability to project illusion magic at longer ranges from the target.
Ranged In/Evoking I (RANGEDINVOCATION1)
    Expertise: Ranged In/Evoking I
    Requires : A skill of type: Invocation.  Only highest class levels greater than
    or equal to 24.  A base dexterity of at least 10.  A base constitution of at least
    10.
    Allows   : Ranged In/Evoking II
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking II (RANGEDINVOCATION2)
    Expertise: Ranged In/Evoking II
    Requires : The following expertise(s): Ranged In/Evoking I.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    Allows   : Ranged In/Evoking III
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking III (RANGEDINVOCATION3)
    Expertise: Ranged In/Evoking III
    Requires : The following expertise(s): Ranged In/Evoking II.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    Allows   : Ranged In/Evoking IV
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking IV (RANGEDINVOCATION4)
    Expertise: Ranged In/Evoking IV
    Requires : The following expertise(s): Ranged In/Evoking III.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 13.  A base constitution of at least 13.
    Allows   : Ranged In/Evoking V
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking V (RANGEDINVOCATION5)
    Expertise: Ranged In/Evoking V
    Requires : The following expertise(s): Ranged In/Evoking IV.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    Allows   : Ranged In/Evoking VI
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking VI (RANGEDINVOCATION6)
    Expertise: Ranged In/Evoking VI
    Requires : The following expertise(s): Ranged In/Evoking V.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    Allows   : Ranged In/Evoking VII
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking VII (RANGEDINVOCATION7)
    Expertise: Ranged In/Evoking VII
    Requires : The following expertise(s): Ranged In/Evoking VI.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    Allows   : Ranged In/Evoking VIII
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking VIII (RANGEDINVOCATION8)
    Expertise: Ranged In/Evoking VIII
    Requires : The following expertise(s): Ranged In/Evoking VII.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 17.  A base constitution of at least 17.
    Allows   : Ranged In/Evoking IX
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking IX (RANGEDINVOCATION9)
    Expertise: Ranged In/Evoking IX
    Requires : The following expertise(s): Ranged In/Evoking VIII.  A skill of
    type: Invocation.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 18.  A base constitution of at least 18.
    Allows   : Ranged In/Evoking X
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking X (RANGEDINVOCATION10)
    Expertise: Ranged In/Evoking X
    Requires : The following expertise(s): Ranged In/Evoking IX.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged Piercing I (RANGEDPIERCE1)
    Expertise: Ranged Piercing I
    Requires : One of the following skill(s): Ranged Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base intelligence of at least
    16.
    Allows   : Ranged Piercing II
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing II (RANGEDPIERCE2)
    Expertise: Ranged Piercing II
    Requires : The following expertise(s): Ranged Piercing I.  One of the following
    skill(s): Ranged Weapon Specialization.  Only highest class levels greater than or
    equal to 37.  A base intelligence of at least 17.
    Allows   : Ranged Piercing III
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing III (RANGEDPIERCE3)
    Expertise: Ranged Piercing III
    Requires : The following expertise(s): Ranged Piercing II.  One of the
    following skill(s): Ranged Weapon Specialization.  Only highest class levels
    greater than or equal to 42.  A base intelligence of at least 18.
    Allows   : Ranged Piercing IV
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing IV (RANGEDPIERCE4)
    Expertise: Ranged Piercing IV
    Requires : The following expertise(s): Ranged Piercing III.  One of the
    following skill(s): Ranged Weapon Specialization.  Only highest class levels
    greater than or equal to 47.  A base intelligence of at least 19.
    Allows   : Ranged Piercing V
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing V (RANGEDPIERCE5)
    Expertise: Ranged Piercing V
    Requires : The following expertise(s): Ranged Piercing IV.  One of the
    following skill(s): Ranged Weapon Specialization.  Only highest class levels
    greater than or equal to 52.  A base intelligence of at least 20.
    Allows   : Ranged Piercing VI
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing VI (RANGEDPIERCE6)
    Expertise: Ranged Piercing VI
    Requires : The following expertise(s): Ranged Piercing V.  One of the following
    skill(s): Ranged Weapon Specialization.  Only highest class levels greater than or
    equal to 57.  A base intelligence of at least 21.
    Allows   : Ranged Piercing VII
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing VII (RANGEDPIERCE7)
    Expertise: Ranged Piercing VII
    Requires : The following expertise(s): Ranged Piercing VI.  One of the
    following skill(s): Ranged Weapon Specialization.  Only highest class levels
    greater than or equal to 62.  A base intelligence of at least 22.
    Allows   : Ranged Piercing VIII
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing VIII (RANGEDPIERCE8)
    Expertise: Ranged Piercing VIII
    Requires : The following expertise(s): Ranged Piercing VII.  One of the
    following skill(s): Ranged Weapon Specialization.  Only highest class levels
    greater than or equal to 67.  A base intelligence of at least 23.
    Allows   : Ranged Piercing IX
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing IX (RANGEDPIERCE9)
    Expertise: Ranged Piercing IX
    Requires : The following expertise(s): Ranged Piercing VIII.  One of the
    following skill(s): Ranged Weapon Specialization.  Only highest class levels
    greater than or equal to 72.  A base intelligence of at least 24.
    Allows   : Ranged Piercing X
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing X (RANGEDPIERCE10)
    Expertise: Ranged Piercing X
    Requires : The following expertise(s): Ranged Piercing IX.  One of the
    following skill(s): Ranged Weapon Specialization.  Only highest class levels
    greater than or equal to 77.  A base intelligence of at least 25.
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Striking I (RANGEDSTRIKE1)
    Expertise: Ranged Striking I
    Requires : One of the following skill(s): Ranged Weapon Specialization,
    Fragmentation, Improved Throwing.  Only highest class levels greater than or equal
    to 29.  A base dexterity of at least 16.
    Allows   : Ranged Striking II
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking II (RANGEDSTRIKE2)
    Expertise: Ranged Striking II
    Requires : The following expertise(s): Ranged Striking I.  One of the following
    skill(s): Ranged Weapon Specialization, Fragmentation, Improved Throwing.  Only
    highest class levels greater than or equal to 34.  A base dexterity of at least 17.

    Allows   : Ranged Striking III
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking III (RANGEDSTRIKE3)
    Expertise: Ranged Striking III
    Requires : The following expertise(s): Ranged Striking II.  One of the
    following skill(s): Ranged Weapon Specialization, Fragmentation, Improved Throwing.
     Only highest class levels greater than or equal to 39.  A base dexterity of at
    least 18.
    Allows   : Ranged Striking IV
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking IV (RANGEDSTRIKE4)
    Expertise: Ranged Striking IV
    Requires : The following expertise(s): Ranged Striking III.  One of the
    following skill(s): Ranged Weapon Specialization, Fragmentation, Improved Throwing.
     Only highest class levels greater than or equal to 44.  A base dexterity of at
    least 19.
    Allows   : Ranged Striking V
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking V (RANGEDSTRIKE5)
    Expertise: Ranged Striking V
    Requires : The following expertise(s): Ranged Striking IV.  One of the
    following skill(s): Ranged Weapon Specialization, Fragmentation, Improved Throwing.
     Only highest class levels greater than or equal to 49.  A base dexterity of at
    least 20.
    Allows   : Ranged Striking VI
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking VI (RANGEDSTRIKE6)
    Expertise: Ranged Striking VI
    Requires : The following expertise(s): Ranged Striking V.  One of the following
    skill(s): Ranged Weapon Specialization, Fragmentation, Improved Throwing.  Only
    highest class levels greater than or equal to 54.  A base dexterity of at least 21.

    Allows   : Ranged Striking VII
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking VII (RANGEDSTRIKE7)
    Expertise: Ranged Striking VII
    Requires : The following expertise(s): Ranged Striking VI.  One of the
    following skill(s): Ranged Weapon Specialization, Fragmentation, Improved Throwing.
     Only highest class levels greater than or equal to 59.  A base dexterity of at
    least 22.
    Allows   : Ranged Striking VIII
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking VIII (RANGEDSTRIKE8)
    Expertise: Ranged Striking VIII
    Requires : The following expertise(s): Ranged Striking VII.  One of the
    following skill(s): Ranged Weapon Specialization, Fragmentation, Improved Throwing.
     Only highest class levels greater than or equal to 64.  A base dexterity of at
    least 23.
    Allows   : Ranged Striking IX
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking IX (RANGEDSTRIKE9)
    Expertise: Ranged Striking IX
    Requires : The following expertise(s): Ranged Striking VIII.  One of the
    following skill(s): Ranged Weapon Specialization, Fragmentation, Improved Throwing.
     Only highest class levels greater than or equal to 69.  A base dexterity of at
    least 24.
    Allows   : Ranged Striking X
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking X (RANGEDSTRIKE10)
    Expertise: Ranged Striking X
    Requires : The following expertise(s): Ranged Striking IX.  One of the
    following skill(s): Ranged Weapon Specialization, Fragmentation, Improved Throwing.
     Only highest class levels greater than or equal to 74.  A base dexterity of at
    least 25.
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Transmuting I (RANGEDTRANSMUTATION1)
    Expertise: Ranged Transmuting I
    Requires : A skill of type: Transmutation.  Only highest class levels greater
    than or equal to 24.  A base dexterity of at least 10.  A base constitution of at
    least 10.
    Allows   : Ranged Transmuting II
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting II (RANGEDTRANSMUTATION2)
    Expertise: Ranged Transmuting II
    Requires : The following expertise(s): Ranged Transmuting I.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    Allows   : Ranged Transmuting III
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting III (RANGEDTRANSMUTATION3)
    Expertise: Ranged Transmuting III
    Requires : The following expertise(s): Ranged Transmuting II.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    Allows   : Ranged Transmuting IV
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting IV (RANGEDTRANSMUTATION4)
    Expertise: Ranged Transmuting IV
    Requires : The following expertise(s): Ranged Transmuting III.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 39.  A
    base dexterity of at least 13.  A base constitution of at least 13.
    Allows   : Ranged Transmuting V
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting V (RANGEDTRANSMUTATION5)
    Expertise: Ranged Transmuting V
    Requires : The following expertise(s): Ranged Transmuting IV.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    Allows   : Ranged Transmuting VI
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting VI (RANGEDTRANSMUTATION6)
    Expertise: Ranged Transmuting VI
    Requires : The following expertise(s): Ranged Transmuting V.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    Allows   : Ranged Transmuting VII
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting VII (RANGEDTRANSMUTATION7)
    Expertise: Ranged Transmuting VII
    Requires : The following expertise(s): Ranged Transmuting VI.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    Allows   : Ranged Transmuting VIII
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting VIII (RANGEDTRANSMUTATION8)
    Expertise: Ranged Transmuting VIII
    Requires : The following expertise(s): Ranged Transmuting VII.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 59.  A
    base dexterity of at least 17.  A base constitution of at least 17.
    Allows   : Ranged Transmuting IX
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting IX (RANGEDTRANSMUTATION9)
    Expertise: Ranged Transmuting IX
    Requires : The following expertise(s): Ranged Transmuting VIII.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 64.  A
    base dexterity of at least 18.  A base constitution of at least 18.
    Allows   : Ranged Transmuting X
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting X (RANGEDTRANSMUTATION10)
    Expertise: Ranged Transmuting X
    Requires : The following expertise(s): Ranged Transmuting IX.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to project transmutation magic at longer ranges from the target.
Reduced Abjuring I (REDUCEDABJURATION1)
    Expertise: Reduced Abjuring I
    Requires : A skill of type: Abjuration.  Only highest class levels greater than
    or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.
    Allows   : Reduced Abjuring II
    The ability to cast abjuration spells using less mana.
Reduced Abjuring II (REDUCEDABJURATION2)
    Expertise: Reduced Abjuring II
    Requires : The following expertise(s): Reduced Abjuring I.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 7.  A base wisdom
    of at least 11.  A base strength of at least 11.
    Allows   : Reduced Abjuring III
    The ability to cast abjuration spells using less mana.
Reduced Abjuring III (REDUCEDABJURATION3)
    Expertise: Reduced Abjuring III
    Requires : The following expertise(s): Reduced Abjuring II.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 10.  A base wisdom
    of at least 12.  A base strength of at least 12.
    Allows   : Reduced Abjuring IV
    The ability to cast abjuration spells using less mana.
Reduced Abjuring IV (REDUCEDABJURATION4)
    Expertise: Reduced Abjuring IV
    Requires : The following expertise(s): Reduced Abjuring III.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 13.  A base wisdom
    of at least 13.  A base strength of at least 13.
    Allows   : Reduced Abjuring V
    The ability to cast abjuration spells using less mana.
Reduced Abjuring V (REDUCEDABJURATION5)
    Expertise: Reduced Abjuring V
    Requires : The following expertise(s): Reduced Abjuring IV.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 16.  A base wisdom
    of at least 14.  A base strength of at least 14.
    Allows   : Reduced Abjuring VI
    The ability to cast abjuration spells using less mana.
Reduced Abjuring VI (REDUCEDABJURATION6)
    Expertise: Reduced Abjuring VI
    Requires : The following expertise(s): Reduced Abjuring V.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 19.  A base wisdom
    of at least 15.  A base strength of at least 15.
    Allows   : Reduced Abjuring VII
    The ability to cast abjuration spells using less mana.
Reduced Abjuring VII (REDUCEDABJURATION7)
    Expertise: Reduced Abjuring VII
    Requires : The following expertise(s): Reduced Abjuring VI.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 22.  A base wisdom
    of at least 16.  A base strength of at least 16.
    Allows   : Reduced Abjuring VIII
    The ability to cast abjuration spells using less mana.
Reduced Abjuring VIII (REDUCEDABJURATION8)
    Expertise: Reduced Abjuring VIII
    Requires : The following expertise(s): Reduced Abjuring VII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 25.  A base wisdom
    of at least 17.  A base strength of at least 17.
    Allows   : Reduced Abjuring IX
    The ability to cast abjuration spells using less mana.
Reduced Abjuring IX (REDUCEDABJURATION9)
    Expertise: Reduced Abjuring IX
    Requires : The following expertise(s): Reduced Abjuring VIII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 28.  A base wisdom
    of at least 18.  A base strength of at least 18.
    Allows   : Reduced Abjuring X
    The ability to cast abjuration spells using less mana.
Reduced Abjuring X (REDUCEDABJURATION10)
    Expertise: Reduced Abjuring X
    Requires : The following expertise(s): Reduced Abjuring IX.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 31.  A base wisdom
    of at least 19.  A base strength of at least 19.
    The ability to cast abjuration spells using less mana.
Reduced Altering I (REDUCEDALTERATION1)
    Expertise: Reduced Altering I
    Requires : A skill of type: Alteration.  Only highest class levels greater than
    or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.
    Allows   : Reduced Altering II
    The ability to cast alteration spells using less mana.
Reduced Altering II (REDUCEDALTERATION2)
    Expertise: Reduced Altering II
    Requires : The following expertise(s): Reduced Altering I.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 7.  A base wisdom
    of at least 11.  A base strength of at least 11.
    Allows   : Reduced Altering III
    The ability to cast alteration spells using less mana.
Reduced Altering III (REDUCEDALTERATION3)
    Expertise: Reduced Altering III
    Requires : The following expertise(s): Reduced Altering II.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 10.  A base wisdom
    of at least 12.  A base strength of at least 12.
    Allows   : Reduced Altering IV
    The ability to cast alteration spells using less mana.
Reduced Altering IV (REDUCEDALTERATION4)
    Expertise: Reduced Altering IV
    Requires : The following expertise(s): Reduced Altering III.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 13.  A base wisdom
    of at least 13.  A base strength of at least 13.
    Allows   : Reduced Altering V
    The ability to cast alteration spells using less mana.
Reduced Altering V (REDUCEDALTERATION5)
    Expertise: Reduced Altering V
    Requires : The following expertise(s): Reduced Altering IV.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 16.  A base wisdom
    of at least 14.  A base strength of at least 14.
    Allows   : Reduced Altering VI
    The ability to cast alteration spells using less mana.
Reduced Altering VI (REDUCEDALTERATION6)
    Expertise: Reduced Altering VI
    Requires : The following expertise(s): Reduced Altering V.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 19.  A base wisdom
    of at least 15.  A base strength of at least 15.
    Allows   : Reduced Altering VII
    The ability to cast alteration spells using less mana.
Reduced Altering VII (REDUCEDALTERATION7)
    Expertise: Reduced Altering VII
    Requires : The following expertise(s): Reduced Altering VI.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 22.  A base wisdom
    of at least 16.  A base strength of at least 16.
    Allows   : Reduced Altering VIII
    The ability to cast alteration spells using less mana.
Reduced Altering VIII (REDUCEDALTERATION8)
    Expertise: Reduced Altering VIII
    Requires : The following expertise(s): Reduced Altering VII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 25.  A base wisdom
    of at least 17.  A base strength of at least 17.
    Allows   : Reduced Altering IX
    The ability to cast alteration spells using less mana.
Reduced Altering IX (REDUCEDALTERATION9)
    Expertise: Reduced Altering IX
    Requires : The following expertise(s): Reduced Altering VIII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 28.  A base wisdom
    of at least 18.  A base strength of at least 18.
    Allows   : Reduced Altering X
    The ability to cast alteration spells using less mana.
Reduced Altering X (REDUCEDALTERATION10)
    Expertise: Reduced Altering X
    Requires : The following expertise(s): Reduced Altering IX.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 31.  A base wisdom
    of at least 19.  A base strength of at least 19.
    The ability to cast alteration spells using less mana.
Reduced Conjuring I (REDUCEDCONJURATION1)
    Expertise: Reduced Conjuring I
    Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
    levels greater than or equal to 4.  A base wisdom of at least 10.  A base strength
    of at least 10.
    Allows   : Reduced Conjuring II
    The ability to cast conjuration spells using less mana.
Reduced Conjuring II (REDUCEDCONJURATION2)
    Expertise: Reduced Conjuring II
    Requires : The following expertise(s): Reduced Conjuring I.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    7.  A base wisdom of at least 11.  A base strength of at least 11.
    Allows   : Reduced Conjuring III
    The ability to cast conjuration spells using less mana.
Reduced Conjuring III (REDUCEDCONJURATION3)
    Expertise: Reduced Conjuring III
    Requires : The following expertise(s): Reduced Conjuring II.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    10.  A base wisdom of at least 12.  A base strength of at least 12.
    Allows   : Reduced Conjuring IV
    The ability to cast conjuration spells using less mana.
Reduced Conjuring IV (REDUCEDCONJURATION4)
    Expertise: Reduced Conjuring IV
    Requires : The following expertise(s): Reduced Conjuring III.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    13.  A base wisdom of at least 13.  A base strength of at least 13.
    Allows   : Reduced Conjuring V
    The ability to cast conjuration spells using less mana.
Reduced Conjuring V (REDUCEDCONJURATION5)
    Expertise: Reduced Conjuring V
    Requires : The following expertise(s): Reduced Conjuring IV.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    16.  A base wisdom of at least 14.  A base strength of at least 14.
    Allows   : Reduced Conjuring VI
    The ability to cast conjuration spells using less mana.
Reduced Conjuring VI (REDUCEDCONJURATION6)
    Expertise: Reduced Conjuring VI
    Requires : The following expertise(s): Reduced Conjuring V.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    19.  A base wisdom of at least 15.  A base strength of at least 15.
    Allows   : Reduced Conjuring VII
    The ability to cast conjuration spells using less mana.
Reduced Conjuring VII (REDUCEDCONJURATION7)
    Expertise: Reduced Conjuring VII
    Requires : The following expertise(s): Reduced Conjuring VI.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    22.  A base wisdom of at least 16.  A base strength of at least 16.
    Allows   : Reduced Conjuring VIII
    The ability to cast conjuration spells using less mana.
Reduced Conjuring VIII (REDUCEDCONJURATION8)
    Expertise: Reduced Conjuring VIII
    Requires : The following expertise(s): Reduced Conjuring VII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    25.  A base wisdom of at least 17.  A base strength of at least 17.
    Allows   : Reduced Conjuring IX
    The ability to cast conjuration spells using less mana.
Reduced Conjuring IX (REDUCEDCONJURATION9)
    Expertise: Reduced Conjuring IX
    Requires : The following expertise(s): Reduced Conjuring VIII.  A skill of
    type: Conjuration and not Clanmagic.  Only highest class levels greater than or
    equal to 28.  A base wisdom of at least 18.  A base strength of at least 18.
    Allows   : Reduced Conjuring X
    The ability to cast conjuration spells using less mana.
Reduced Conjuring X (REDUCEDCONJURATION10)
    Expertise: Reduced Conjuring X
    Requires : The following expertise(s): Reduced Conjuring IX.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal to
    31.  A base wisdom of at least 19.  A base strength of at least 19.
    The ability to cast conjuration spells using less mana.
Reduced Divining I (REDUCEDDIVINATION1)
    Expertise: Reduced Divining I
    Requires : A skill of type: Divination.  Only highest class levels greater than
    or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.
    Allows   : Reduced Divining II
    The ability to cast divination spells using less mana.
Reduced Divining II (REDUCEDDIVINATION2)
    Expertise: Reduced Divining II
    Requires : The following expertise(s): Reduced Divining I.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 7.  A base wisdom
    of at least 11.  A base strength of at least 11.
    Allows   : Reduced Divining III
    The ability to cast divination spells using less mana.
Reduced Divining III (REDUCEDDIVINATION3)
    Expertise: Reduced Divining III
    Requires : The following expertise(s): Reduced Divining II.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 10.  A base wisdom
    of at least 12.  A base strength of at least 12.
    Allows   : Reduced Divining IV
    The ability to cast divination spells using less mana.
Reduced Divining IV (REDUCEDDIVINATION4)
    Expertise: Reduced Divining IV
    Requires : The following expertise(s): Reduced Divining III.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 13.  A base wisdom
    of at least 13.  A base strength of at least 13.
    Allows   : Reduced Divining V
    The ability to cast divination spells using less mana.
Reduced Divining V (REDUCEDDIVINATION5)
    Expertise: Reduced Divining V
    Requires : The following expertise(s): Reduced Divining IV.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 16.  A base wisdom
    of at least 14.  A base strength of at least 14.
    Allows   : Reduced Divining VI
    The ability to cast divination spells using less mana.
Reduced Divining VI (REDUCEDDIVINATION6)
    Expertise: Reduced Divining VI
    Requires : The following expertise(s): Reduced Divining V.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 19.  A base wisdom
    of at least 15.  A base strength of at least 15.
    Allows   : Reduced Divining VII
    The ability to cast divination spells using less mana.
Reduced Divining VII (REDUCEDDIVINATION7)
    Expertise: Reduced Divining VII
    Requires : The following expertise(s): Reduced Divining VI.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 22.  A base wisdom
    of at least 16.  A base strength of at least 16.
    Allows   : Reduced Divining VIII
    The ability to cast divination spells using less mana.
Reduced Divining VIII (REDUCEDDIVINATION8)
    Expertise: Reduced Divining VIII
    Requires : The following expertise(s): Reduced Divining VII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 25.  A base wisdom
    of at least 17.  A base strength of at least 17.
    Allows   : Reduced Divining IX
    The ability to cast divination spells using less mana.
Reduced Divining IX (REDUCEDDIVINATION9)
    Expertise: Reduced Divining IX
    Requires : The following expertise(s): Reduced Divining VIII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 28.  A base wisdom
    of at least 18.  A base strength of at least 18.
    Allows   : Reduced Divining X
    The ability to cast divination spells using less mana.
Reduced Divining X (REDUCEDDIVINATION10)
    Expertise: Reduced Divining X
    Requires : The following expertise(s): Reduced Divining IX.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 31.  A base wisdom
    of at least 19.  A base strength of at least 19.
    The ability to cast divination spells using less mana.
Reduced Enchanting I (REDUCEDENCHANTMENT1)
    Expertise: Reduced Enchanting I
    Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
    levels greater than or equal to 4.  A base wisdom of at least 10.  A base strength
    of at least 10.
    Allows   : Reduced Enchanting II
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting II (REDUCEDENCHANTMENT2)
    Expertise: Reduced Enchanting II
    Requires : The following expertise(s): Reduced Enchanting I.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    7.  A base wisdom of at least 11.  A base strength of at least 11.
    Allows   : Reduced Enchanting III
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting III (REDUCEDENCHANTMENT3)
    Expertise: Reduced Enchanting III
    Requires : The following expertise(s): Reduced Enchanting II.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    10.  A base wisdom of at least 12.  A base strength of at least 12.
    Allows   : Reduced Enchanting IV
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting IV (REDUCEDENCHANTMENT4)
    Expertise: Reduced Enchanting IV
    Requires : The following expertise(s): Reduced Enchanting III.  A skill of
    type: Enchantment and not Clanmagic.  Only highest class levels greater than or
    equal to 13.  A base wisdom of at least 13.  A base strength of at least 13.
    Allows   : Reduced Enchanting V
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting V (REDUCEDENCHANTMENT5)
    Expertise: Reduced Enchanting V
    Requires : The following expertise(s): Reduced Enchanting IV.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    16.  A base wisdom of at least 14.  A base strength of at least 14.
    Allows   : Reduced Enchanting VI
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VI (REDUCEDENCHANTMENT6)
    Expertise: Reduced Enchanting VI
    Requires : The following expertise(s): Reduced Enchanting V.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    19.  A base wisdom of at least 15.  A base strength of at least 15.
    Allows   : Reduced Enchanting VII
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VII (REDUCEDENCHANTMENT7)
    Expertise: Reduced Enchanting VII
    Requires : The following expertise(s): Reduced Enchanting VI.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    22.  A base wisdom of at least 16.  A base strength of at least 16.
    Allows   : Reduced Enchanting VIII
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VIII (REDUCEDENCHANTMENT8)
    Expertise: Reduced Enchanting VIII
    Requires : The following expertise(s): Reduced Enchanting VII.  A skill of
    type: Enchantment and not Clanmagic.  Only highest class levels greater than or
    equal to 25.  A base wisdom of at least 17.  A base strength of at least 17.
    Allows   : Reduced Enchanting IX
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting IX (REDUCEDENCHANTMENT9)
    Expertise: Reduced Enchanting IX
    Requires : The following expertise(s): Reduced Enchanting VIII.  A skill of
    type: Enchantment and not Clanmagic.  Only highest class levels greater than or
    equal to 28.  A base wisdom of at least 18.  A base strength of at least 18.
    Allows   : Reduced Enchanting X
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting X (REDUCEDENCHANTMENT10)
    Expertise: Reduced Enchanting X
    Requires : The following expertise(s): Reduced Enchanting IX.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal to
    31.  A base wisdom of at least 19.  A base strength of at least 19.
    The ability to cast enchantment/charm spells using less mana.
Reduced Illusing I (REDUCEDILLUSION1)
    Expertise: Reduced Illusing I
    Requires : A skill of type: Illusion.  Only highest class levels greater than
    or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.
    Allows   : Reduced Illusing II
    The ability to cast illusion spells using less mana.
Reduced Illusing II (REDUCEDILLUSION2)
    Expertise: Reduced Illusing II
    Requires : The following expertise(s): Reduced Illusing I.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 7.  A base wisdom of
    at least 11.  A base strength of at least 11.
    Allows   : Reduced Illusing III
    The ability to cast illusion spells using less mana.
Reduced Illusing III (REDUCEDILLUSION3)
    Expertise: Reduced Illusing III
    Requires : The following expertise(s): Reduced Illusing II.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 10.  A base wisdom of
    at least 12.  A base strength of at least 12.
    Allows   : Reduced Illusing IV
    The ability to cast illusion spells using less mana.
Reduced Illusing IV (REDUCEDILLUSION4)
    Expertise: Reduced Illusing IV
    Requires : The following expertise(s): Reduced Illusing III.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 13.  A base wisdom of
    at least 13.  A base strength of at least 13.
    Allows   : Reduced Illusing V
    The ability to cast illusion spells using less mana.
Reduced Illusing V (REDUCEDILLUSION5)
    Expertise: Reduced Illusing V
    Requires : The following expertise(s): Reduced Illusing IV.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 16.  A base wisdom of
    at least 14.  A base strength of at least 14.
    Allows   : Reduced Illusing VI
    The ability to cast illusion spells using less mana.
Reduced Illusing VI (REDUCEDILLUSION6)
    Expertise: Reduced Illusing VI
    Requires : The following expertise(s): Reduced Illusing V.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 19.  A base wisdom of
    at least 15.  A base strength of at least 15.
    Allows   : Reduced Illusing VII
    The ability to cast illusion spells using less mana.
Reduced Illusing VII (REDUCEDILLUSION7)
    Expertise: Reduced Illusing VII
    Requires : The following expertise(s): Reduced Illusing VI.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 22.  A base wisdom of
    at least 16.  A base strength of at least 16.
    Allows   : Reduced Illusing VIII
    The ability to cast illusion spells using less mana.
Reduced Illusing VIII (REDUCEDILLUSION8)
    Expertise: Reduced Illusing VIII
    Requires : The following expertise(s): Reduced Illusing VII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 25.  A base wisdom of
    at least 17.  A base strength of at least 17.
    Allows   : Reduced Illusing IX
    The ability to cast illusion spells using less mana.
Reduced Illusing IX (REDUCEDILLUSION9)
    Expertise: Reduced Illusing IX
    Requires : The following expertise(s): Reduced Illusing VIII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 28.  A base wisdom of
    at least 18.  A base strength of at least 18.
    Allows   : Reduced Illusing X
    The ability to cast illusion spells using less mana.
Reduced Illusing X (REDUCEDILLUSION10)
    Expertise: Reduced Illusing X
    Requires : The following expertise(s): Reduced Illusing IX.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 31.  A base wisdom of
    at least 19.  A base strength of at least 19.
    The ability to cast illusion spells using less mana.
Reduced In/Evoking I (REDUCEDINVOCATION1)
    Expertise: Reduced In/Evoking I
    Requires : A skill of type: Invocation.  Only highest class levels greater than
    or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.
    Allows   : Reduced In/Evoking II
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking II (REDUCEDINVOCATION2)
    Expertise: Reduced In/Evoking II
    Requires : The following expertise(s): Reduced In/Evoking I.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 7.  A base wisdom
    of at least 11.  A base strength of at least 11.
    Allows   : Reduced In/Evoking III
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking III (REDUCEDINVOCATION3)
    Expertise: Reduced In/Evoking III
    Requires : The following expertise(s): Reduced In/Evoking II.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 10.  A base wisdom
    of at least 12.  A base strength of at least 12.
    Allows   : Reduced In/Evoking IV
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking IV (REDUCEDINVOCATION4)
    Expertise: Reduced In/Evoking IV
    Requires : The following expertise(s): Reduced In/Evoking III.  A skill of
    type: Invocation.  Only highest class levels greater than or equal to 13.  A base
    wisdom of at least 13.  A base strength of at least 13.
    Allows   : Reduced In/Evoking V
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking V (REDUCEDINVOCATION5)
    Expertise: Reduced In/Evoking V
    Requires : The following expertise(s): Reduced In/Evoking IV.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 16.  A base wisdom
    of at least 14.  A base strength of at least 14.
    Allows   : Reduced In/Evoking VI
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VI (REDUCEDINVOCATION6)
    Expertise: Reduced In/Evoking VI
    Requires : The following expertise(s): Reduced In/Evoking V.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 19.  A base wisdom
    of at least 15.  A base strength of at least 15.
    Allows   : Reduced In/Evoking VII
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VII (REDUCEDINVOCATION7)
    Expertise: Reduced In/Evoking VII
    Requires : The following expertise(s): Reduced In/Evoking VI.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 22.  A base wisdom
    of at least 16.  A base strength of at least 16.
    Allows   : Reduced In/Evoking VIII
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VIII (REDUCEDINVOCATION8)
    Expertise: Reduced In/Evoking VIII
    Requires : The following expertise(s): Reduced In/Evoking VII.  A skill of
    type: Invocation.  Only highest class levels greater than or equal to 25.  A base
    wisdom of at least 17.  A base strength of at least 17.
    Allows   : Reduced In/Evoking IX
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking IX (REDUCEDINVOCATION9)
    Expertise: Reduced In/Evoking IX
    Requires : The following expertise(s): Reduced In/Evoking VIII.  A skill of
    type: Invocation.  Only highest class levels greater than or equal to 28.  A base
    wisdom of at least 18.  A base strength of at least 18.
    Allows   : Reduced In/Evoking X
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking X (REDUCEDINVOCATION10)
    Expertise: Reduced In/Evoking X
    Requires : The following expertise(s): Reduced In/Evoking IX.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 31.  A base wisdom
    of at least 19.  A base strength of at least 19.
    The ability to cast invocation/evocation spells using less mana.
Reduced Transmuting I (REDUCEDTRANSMUTATION1)
    Expertise: Reduced Transmuting I
    Requires : A skill of type: Transmutation.  Only highest class levels greater
    than or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.

    Allows   : Reduced Transmuting II
    The ability to cast transmutation spells using less mana.
Reduced Transmuting II (REDUCEDTRANSMUTATION2)
    Expertise: Reduced Transmuting II
    Requires : The following expertise(s): Reduced Transmuting I.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 7.  A base
    wisdom of at least 11.  A base strength of at least 11.
    Allows   : Reduced Transmuting III
    The ability to cast transmutation spells using less mana.
Reduced Transmuting III (REDUCEDTRANSMUTATION3)
    Expertise: Reduced Transmuting III
    Requires : The following expertise(s): Reduced Transmuting II.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 10.  A
    base wisdom of at least 12.  A base strength of at least 12.
    Allows   : Reduced Transmuting IV
    The ability to cast transmutation spells using less mana.
Reduced Transmuting IV (REDUCEDTRANSMUTATION4)
    Expertise: Reduced Transmuting IV
    Requires : The following expertise(s): Reduced Transmuting III.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 13.  A
    base wisdom of at least 13.  A base strength of at least 13.
    Allows   : Reduced Transmuting V
    The ability to cast transmutation spells using less mana.
Reduced Transmuting V (REDUCEDTRANSMUTATION5)
    Expertise: Reduced Transmuting V
    Requires : The following expertise(s): Reduced Transmuting IV.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 16.  A
    base wisdom of at least 14.  A base strength of at least 14.
    Allows   : Reduced Transmuting VI
    The ability to cast transmutation spells using less mana.
Reduced Transmuting VI (REDUCEDTRANSMUTATION6)
    Expertise: Reduced Transmuting VI
    Requires : The following expertise(s): Reduced Transmuting V.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 19.  A base
    wisdom of at least 15.  A base strength of at least 15.
    Allows   : Reduced Transmuting VII
    The ability to cast transmutation spells using less mana.
Reduced Transmuting VII (REDUCEDTRANSMUTATION7)
    Expertise: Reduced Transmuting VII
    Requires : The following expertise(s): Reduced Transmuting VI.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 22.  A
    base wisdom of at least 16.  A base strength of at least 16.
    Allows   : Reduced Transmuting VIII
    The ability to cast transmutation spells using less mana.
Reduced Transmuting VIII (REDUCEDTRANSMUTATION8)
    Expertise: Reduced Transmuting VIII
    Requires : The following expertise(s): Reduced Transmuting VII.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 25.  A
    base wisdom of at least 17.  A base strength of at least 17.
    Allows   : Reduced Transmuting IX
    The ability to cast transmutation spells using less mana.
Reduced Transmuting IX (REDUCEDTRANSMUTATION9)
    Expertise: Reduced Transmuting IX
    Requires : The following expertise(s): Reduced Transmuting VIII.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 28.  A
    base wisdom of at least 18.  A base strength of at least 18.
    Allows   : Reduced Transmuting X
    The ability to cast transmutation spells using less mana.
Reduced Transmuting X (REDUCEDTRANSMUTATION10)
    Expertise: Reduced Transmuting X
    Requires : The following expertise(s): Reduced Transmuting IX.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 31.  A
    base wisdom of at least 19.  A base strength of at least 19.
    The ability to cast transmutation spells using less mana.
Rejoicing Singing I (REJOICESING1)
    Expertise: Rejoicing Singing I
    Requires : A skill of type: Singing and not Malicious, Singing and Ok, Singing
    and Indifferent.  Only highest class levels greater than or equal to 21.  A base
    charisma of at least 16.
    Allows   : Rejoicing Singing II
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing II (REJOICESING2)
    Expertise: Rejoicing Singing II
    Requires : The following expertise(s): Rejoicing Singing I.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only highest
    class levels greater than or equal to 26.  A base charisma of at least 17.
    Allows   : Rejoicing Singing III
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing III (REJOICESING3)
    Expertise: Rejoicing Singing III
    Requires : The following expertise(s): Rejoicing Singing II.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only highest
    class levels greater than or equal to 31.  A base charisma of at least 18.
    Allows   : Rejoicing Singing IV
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing IV (REJOICESING4)
    Expertise: Rejoicing Singing IV
    Requires : The following expertise(s): Rejoicing Singing III.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only highest
    class levels greater than or equal to 36.  A base charisma of at least 19.
    Allows   : Rejoicing Singing V
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing V (REJOICESING5)
    Expertise: Rejoicing Singing V
    Requires : The following expertise(s): Rejoicing Singing IV.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only highest
    class levels greater than or equal to 41.  A base charisma of at least 20.
    Allows   : Rejoicing Singing VI
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VI (REJOICESING6)
    Expertise: Rejoicing Singing VI
    Requires : The following expertise(s): Rejoicing Singing V.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only highest
    class levels greater than or equal to 46.  A base charisma of at least 21.
    Allows   : Rejoicing Singing VII
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VII (REJOICESING7)
    Expertise: Rejoicing Singing VII
    Requires : The following expertise(s): Rejoicing Singing VI.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only highest
    class levels greater than or equal to 51.  A base charisma of at least 22.
    Allows   : Rejoicing Singing VIII
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VIII (REJOICESING8)
    Expertise: Rejoicing Singing VIII
    Requires : The following expertise(s): Rejoicing Singing VII.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only highest
    class levels greater than or equal to 56.  A base charisma of at least 23.
    Allows   : Rejoicing Singing IX
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing IX (REJOICESING9)
    Expertise: Rejoicing Singing IX
    Requires : The following expertise(s): Rejoicing Singing VIII.  A skill of
    type: Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
    highest class levels greater than or equal to 61.  A base charisma of at least 24.

    Allows   : Rejoicing Singing X
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing X (REJOICESING10)
    Expertise: Rejoicing Singing X
    Requires : The following expertise(s): Rejoicing Singing IX.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only highest
    class levels greater than or equal to 66.  A base charisma of at least 25.
    The ability to sing songs that have a more powerful beneficial affect.
Resounding Playing I (RESOUNDINGTUNE1)
    Expertise: Resounding Playing I
    Requires : A skill of type: Playing.  Only highest class levels greater than or
    equal to 23.  A base intelligence of at least 13.  A base charisma of at least 13.

    Allows   : Resounding Playing II
    The ability to play tunes that can be heard from more rooms away.
Resounding Playing II (RESOUNDINGTUNE2)
    Expertise: Resounding Playing II
    Requires : The following expertise(s): Resounding Playing I.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 28.  A base
    intelligence of at least 14.  A base charisma of at least 14.
    Allows   : Resounding Playing III
    The ability to play tunes that can be heard from more rooms away.
Resounding Playing III (RESOUNDINGTUNE3)
    Expertise: Resounding Playing III
    Requires : The following expertise(s): Resounding Playing II.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 33.  A base
    intelligence of at least 15.  A base charisma of at least 15.
    Allows   : Resounding Playing IV
    The ability to play tunes that can be heard from more rooms away.
Resounding Playing IV (RESOUNDINGTUNE4)
    Expertise: Resounding Playing IV
    Requires : The following expertise(s): Resounding Playing III.  A skill of
    type: Playing.  Only highest class levels greater than or equal to 38.  A base
    intelligence of at least 16.  A base charisma of at least 16.
    Allows   : Resounding Playing V
    The ability to play tunes that can be heard from more rooms away.
Resounding Playing V (RESOUNDINGTUNE5)
    Expertise: Resounding Playing V
    Requires : The following expertise(s): Resounding Playing IV.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 43.  A base
    intelligence of at least 17.  A base charisma of at least 17.
    Allows   : Resounding Playing VI
    The ability to play tunes that can be heard from more rooms away.
Resounding Playing VI (RESOUNDINGTUNE6)
    Expertise: Resounding Playing VI
    Requires : The following expertise(s): Resounding Playing V.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 48.  A base
    intelligence of at least 18.  A base charisma of at least 18.
    Allows   : Resounding Playing VII
    The ability to play tunes that can be heard from more rooms away.
Resounding Playing VII (RESOUNDINGTUNE7)
    Expertise: Resounding Playing VII
    Requires : The following expertise(s): Resounding Playing VI.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 53.  A base
    intelligence of at least 19.  A base charisma of at least 19.
    Allows   : Resounding Playing VIII
    The ability to play tunes that can be heard from more rooms away.
Resounding Playing VIII (RESOUNDINGTUNE8)
    Expertise: Resounding Playing VIII
    Requires : The following expertise(s): Resounding Playing VII.  A skill of
    type: Playing.  Only highest class levels greater than or equal to 58.  A base
    intelligence of at least 20.  A base charisma of at least 20.
    Allows   : Resounding Playing IX
    The ability to play tunes that can be heard from more rooms away.
Resounding Playing IX (RESOUNDINGTUNE9)
    Expertise: Resounding Playing IX
    Requires : The following expertise(s): Resounding Playing VIII.  A skill of
    type: Playing.  Only highest class levels greater than or equal to 63.  A base
    intelligence of at least 21.  A base charisma of at least 21.
    Allows   : Resounding Playing X
    The ability to play tunes that can be heard from more rooms away.
Resounding Playing X (RESOUNDINGTUNE10)
    Expertise: Resounding Playing X
    Requires : The following expertise(s): Resounding Playing IX.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 68.  A base
    intelligence of at least 22.  A base charisma of at least 22.
    The ability to play tunes that can be heard from more rooms away.
Resounding Singing I (RESOUNDSING1)
    Expertise: Resounding Singing I
    Requires : A skill of type: Singing.  Only highest class levels greater than or
    equal to 23.  A base charisma of at least 16.
    Allows   : Resounding Singing II
    The ability to sing songs that can be heard from more rooms away.
Resounding Singing II (RESOUNDSING2)
    Expertise: Resounding Singing II
    Requires : The following expertise(s): Resounding Singing I.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 28.  A base charisma
    of at least 17.
    Allows   : Resounding Singing III
    The ability to sing songs that can be heard from more rooms away.
Resounding Singing III (RESOUNDSING3)
    Expertise: Resounding Singing III
    Requires : The following expertise(s): Resounding Singing II.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 33.  A base charisma
    of at least 18.
    Allows   : Resounding Singing IV
    The ability to sing songs that can be heard from more rooms away.
Resounding Singing IV (RESOUNDSING4)
    Expertise: Resounding Singing IV
    Requires : The following expertise(s): Resounding Singing III.  A skill of
    type: Singing.  Only highest class levels greater than or equal to 38.  A base
    charisma of at least 19.
    Allows   : Resounding Singing V
    The ability to sing songs that can be heard from more rooms away.
Resounding Singing V (RESOUNDSING5)
    Expertise: Resounding Singing V
    Requires : The following expertise(s): Resounding Singing IV.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 43.  A base charisma
    of at least 20.
    Allows   : Resounding Singing VI
    The ability to sing songs that can be heard from more rooms away.
Resounding Singing VI (RESOUNDSING6)
    Expertise: Resounding Singing VI
    Requires : The following expertise(s): Resounding Singing V.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 48.  A base charisma
    of at least 21.
    Allows   : Resounding Singing VII
    The ability to sing songs that can be heard from more rooms away.
Resounding Singing VII (RESOUNDSING7)
    Expertise: Resounding Singing VII
    Requires : The following expertise(s): Resounding Singing VI.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 53.  A base charisma
    of at least 22.
    Allows   : Resounding Singing VIII
    The ability to sing songs that can be heard from more rooms away.
Resounding Singing VIII (RESOUNDSING8)
    Expertise: Resounding Singing VIII
    Requires : The following expertise(s): Resounding Singing VII.  A skill of
    type: Singing.  Only highest class levels greater than or equal to 58.  A base
    charisma of at least 23.
    Allows   : Resounding Singing IX
    The ability to sing songs that can be heard from more rooms away.
Resounding Singing IX (RESOUNDSING9)
    Expertise: Resounding Singing IX
    Requires : The following expertise(s): Resounding Singing VIII.  A skill of
    type: Singing.  Only highest class levels greater than or equal to 63.  A base
    charisma of at least 24.
    Allows   : Resounding Singing X
    The ability to sing songs that can be heard from more rooms away.
Resounding Singing X (RESOUNDSING10)
    Expertise: Resounding Singing X
    Requires : The following expertise(s): Resounding Singing IX.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 68.  A base charisma
    of at least 25.
    The ability to sing songs that can be heard from more rooms away.
Restoring I (RESTORE1)
    Expertise: Restoring I
    Requires : A skill of type: Restoration.  Only highest class levels greater
    than or equal to 33.  A base charisma of at least 13.
    Allows   : Restoring II
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring II (RESTORE2)
    Expertise: Restoring II
    Requires : The following expertise(s): Restoring I.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 38.  A base
    charisma of at least 14.
    Allows   : Restoring III
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring III (RESTORE3)
    Expertise: Restoring III
    Requires : The following expertise(s): Restoring II.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 43.  A base
    charisma of at least 15.
    Allows   : Restoring IV
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring IV (RESTORE4)
    Expertise: Restoring IV
    Requires : The following expertise(s): Restoring III.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 48.  A base
    charisma of at least 16.
    Allows   : Restoring V
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring V (RESTORE5)
    Expertise: Restoring V
    Requires : The following expertise(s): Restoring IV.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 53.  A base
    charisma of at least 17.
    Allows   : Restoring VI
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring VI (RESTORE6)
    Expertise: Restoring VI
    Requires : The following expertise(s): Restoring V.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 58.  A base
    charisma of at least 18.
    Allows   : Restoring VII
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring VII (RESTORE7)
    Expertise: Restoring VII
    Requires : The following expertise(s): Restoring VI.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 63.  A base
    charisma of at least 19.
    Allows   : Restoring VIII
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring VIII (RESTORE8)
    Expertise: Restoring VIII
    Requires : The following expertise(s): Restoring VII.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 68.  A base
    charisma of at least 20.
    Allows   : Restoring IX
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring IX (RESTORE9)
    Expertise: Restoring IX
    Requires : The following expertise(s): Restoring VIII.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 73.  A base
    charisma of at least 21.
    Allows   : Restoring X
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring X (RESTORE10)
    Expertise: Restoring X
    Requires : The following expertise(s): Restoring IX.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 78.  A base
    charisma of at least 22.
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Rhythmic Playing I (RYTHMICTUNE1)
    Expertise: Rhythmic Playing I
    Requires : A skill of type: Playing.  Only highest class levels greater than or
    equal to 24.  A base intelligence of at least 13.  A base charisma of at least 13.

    Allows   : Rhythmic Playing II
    The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing II (RYTHMICTUNE2)
    Expertise: Rhythmic Playing II
    Requires : The following expertise(s): Rhythmic Playing I.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 29.  A base
    intelligence of at least 14.  A base charisma of at least 14.
    Allows   : Rhythmic Playing III
    The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing III (RYTHMICTUNE3)
    Expertise: Rhythmic Playing III
    Requires : The following expertise(s): Rhythmic Playing II.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 34.  A base
    intelligence of at least 15.  A base charisma of at least 15.
    Allows   : Rhythmic Playing IV
    The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing IV (RYTHMICTUNE4)
    Expertise: Rhythmic Playing IV
    Requires : The following expertise(s): Rhythmic Playing III.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 39.  A base
    intelligence of at least 16.  A base charisma of at least 16.
    Allows   : Rhythmic Playing V
    The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing V (RYTHMICTUNE5)
    Expertise: Rhythmic Playing V
    Requires : The following expertise(s): Rhythmic Playing IV.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 44.  A base
    intelligence of at least 17.  A base charisma of at least 17.
    Allows   : Rhythmic Playing VI
    The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing VI (RYTHMICTUNE6)
    Expertise: Rhythmic Playing VI
    Requires : The following expertise(s): Rhythmic Playing V.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 49.  A base
    intelligence of at least 18.  A base charisma of at least 18.
    Allows   : Rhythmic Playing VII
    The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing VII (RYTHMICTUNE7)
    Expertise: Rhythmic Playing VII
    Requires : The following expertise(s): Rhythmic Playing VI.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 54.  A base
    intelligence of at least 19.  A base charisma of at least 19.
    Allows   : Rhythmic Playing VIII
    The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing VIII (RYTHMICTUNE8)
    Expertise: Rhythmic Playing VIII
    Requires : The following expertise(s): Rhythmic Playing VII.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 59.  A base
    intelligence of at least 20.  A base charisma of at least 20.
    Allows   : Rhythmic Playing IX
    The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing IX (RYTHMICTUNE9)
    Expertise: Rhythmic Playing IX
    Requires : The following expertise(s): Rhythmic Playing VIII.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 64.  A base
    intelligence of at least 21.  A base charisma of at least 21.
    Allows   : Rhythmic Playing X
    The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing X (RYTHMICTUNE10)
    Expertise: Rhythmic Playing X
    Requires : The following expertise(s): Rhythmic Playing IX.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 69.  A base
    intelligence of at least 22.  A base charisma of at least 22.
    The ability to play tunes that linger a little longer after they are played.
Rock Controlling I (ROCKCNTRL1)
    Expertise: Rock Controlling I
    Requires : A skill of type: Rock control.  Only highest class levels greater
    than or equal to 30.  A base strength of at least 13.
    Allows   : Rock Controlling II
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling II (ROCKCNTRL2)
    Expertise: Rock Controlling II
    Requires : The following expertise(s): Rock Controlling I.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 35.  A base
    strength of at least 14.
    Allows   : Rock Controlling III
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling III (ROCKCNTRL3)
    Expertise: Rock Controlling III
    Requires : The following expertise(s): Rock Controlling II.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 40.  A base
    strength of at least 15.
    Allows   : Rock Controlling IV
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling IV (ROCKCNTRL4)
    Expertise: Rock Controlling IV
    Requires : The following expertise(s): Rock Controlling III.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 45.  A base
    strength of at least 16.
    Allows   : Rock Controlling V
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling V (ROCKCNTRL5)
    Expertise: Rock Controlling V
    Requires : The following expertise(s): Rock Controlling IV.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 50.  A base
    strength of at least 17.
    Allows   : Rock Controlling VI
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VI (ROCKCNTRL6)
    Expertise: Rock Controlling VI
    Requires : The following expertise(s): Rock Controlling V.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 55.  A base
    strength of at least 18.
    Allows   : Rock Controlling VII
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VII (ROCKCNTRL7)
    Expertise: Rock Controlling VII
    Requires : The following expertise(s): Rock Controlling VI.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 60.  A base
    strength of at least 19.
    Allows   : Rock Controlling VIII
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VIII (ROCKCNTRL8)
    Expertise: Rock Controlling VIII
    Requires : The following expertise(s): Rock Controlling VII.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 65.  A base
    strength of at least 20.
    Allows   : Rock Controlling IX
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling IX (ROCKCNTRL9)
    Expertise: Rock Controlling IX
    Requires : The following expertise(s): Rock Controlling VIII.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 70.  A base
    strength of at least 21.
    Allows   : Rock Controlling X
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling X (ROCKCNTRL10)
    Expertise: Rock Controlling X
    Requires : The following expertise(s): Rock Controlling IX.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 75.  A base
    strength of at least 22.
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting I (SHAPING1)
    Expertise: Shapeshifting I
    Requires : A skill of type: Shape shifting.  Only highest class levels greater
    than or equal to 28.  A base constitution of at least 13.
    Allows   : Shapeshifting II
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting II (SHAPING2)
    Expertise: Shapeshifting II
    Requires : The following expertise(s): Shapeshifting I.  A skill of type: Shape
    shifting.  Only highest class levels greater than or equal to 33.  A base
    constitution of at least 14.
    Allows   : Shapeshifting III
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting III (SHAPING3)
    Expertise: Shapeshifting III
    Requires : The following expertise(s): Shapeshifting II.  A skill of type:
    Shape shifting.  Only highest class levels greater than or equal to 38.  A base
    constitution of at least 15.
    Allows   : Shapeshifting IV
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting IV (SHAPING4)
    Expertise: Shapeshifting IV
    Requires : The following expertise(s): Shapeshifting III.  A skill of type:
    Shape shifting.  Only highest class levels greater than or equal to 43.  A base
    constitution of at least 16.
    Allows   : Shapeshifting V
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting V (SHAPING5)
    Expertise: Shapeshifting V
    Requires : The following expertise(s): Shapeshifting IV.  A skill of type:
    Shape shifting.  Only highest class levels greater than or equal to 48.  A base
    constitution of at least 17.
    Allows   : Shapeshifting VI
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting VI (SHAPING6)
    Expertise: Shapeshifting VI
    Requires : The following expertise(s): Shapeshifting V.  A skill of type: Shape
    shifting.  Only highest class levels greater than or equal to 53.  A base
    constitution of at least 18.
    Allows   : Shapeshifting VII
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting VII (SHAPING7)
    Expertise: Shapeshifting VII
    Requires : The following expertise(s): Shapeshifting VI.  A skill of type:
    Shape shifting.  Only highest class levels greater than or equal to 58.  A base
    constitution of at least 19.
    Allows   : Shapeshifting VIII
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting VIII (SHAPING8)
    Expertise: Shapeshifting VIII
    Requires : The following expertise(s): Shapeshifting VII.  A skill of type:
    Shape shifting.  Only highest class levels greater than or equal to 63.  A base
    constitution of at least 20.
    Allows   : Shapeshifting IX
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting IX (SHAPING9)
    Expertise: Shapeshifting IX
    Requires : The following expertise(s): Shapeshifting VIII.  A skill of type:
    Shape shifting.  Only highest class levels greater than or equal to 68.  A base
    constitution of at least 21.
    Allows   : Shapeshifting X
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting X (SHAPING10)
    Expertise: Shapeshifting X
    Requires : The following expertise(s): Shapeshifting IX.  A skill of type:
    Shape shifting.  Only highest class levels greater than or equal to 73.  A base
    constitution of at least 22.
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Sharp Playing I (SHARPTUNE1)
    Expertise: Sharp Playing I
    Requires : A skill of type: Playing and Malicious.  Only highest class levels
    greater than or equal to 20.  A base intelligence of at least 13.  A base charisma
    of at least 13.
    Allows   : Sharp Playing II
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing II (SHARPTUNE2)
    Expertise: Sharp Playing II
    Requires : The following expertise(s): Sharp Playing I.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 25.  A
    base intelligence of at least 14.  A base charisma of at least 14.
    Allows   : Sharp Playing III
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing III (SHARPTUNE3)
    Expertise: Sharp Playing III
    Requires : The following expertise(s): Sharp Playing II.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 30.  A
    base intelligence of at least 15.  A base charisma of at least 15.
    Allows   : Sharp Playing IV
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing IV (SHARPTUNE4)
    Expertise: Sharp Playing IV
    Requires : The following expertise(s): Sharp Playing III.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 35.  A
    base intelligence of at least 16.  A base charisma of at least 16.
    Allows   : Sharp Playing V
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing V (SHARPTUNE5)
    Expertise: Sharp Playing V
    Requires : The following expertise(s): Sharp Playing IV.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 40.  A
    base intelligence of at least 17.  A base charisma of at least 17.
    Allows   : Sharp Playing VI
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing VI (SHARPTUNE6)
    Expertise: Sharp Playing VI
    Requires : The following expertise(s): Sharp Playing V.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 45.  A
    base intelligence of at least 18.  A base charisma of at least 18.
    Allows   : Sharp Playing VII
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing VII (SHARPTUNE7)
    Expertise: Sharp Playing VII
    Requires : The following expertise(s): Sharp Playing VI.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 50.  A
    base intelligence of at least 19.  A base charisma of at least 19.
    Allows   : Sharp Playing VIII
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing VIII (SHARPTUNE8)
    Expertise: Sharp Playing VIII
    Requires : The following expertise(s): Sharp Playing VII.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 55.  A
    base intelligence of at least 20.  A base charisma of at least 20.
    Allows   : Sharp Playing IX
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing IX (SHARPTUNE9)
    Expertise: Sharp Playing IX
    Requires : The following expertise(s): Sharp Playing VIII.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 60.  A
    base intelligence of at least 21.  A base charisma of at least 21.
    Allows   : Sharp Playing X
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing X (SHARPTUNE10)
    Expertise: Sharp Playing X
    Requires : The following expertise(s): Sharp Playing IX.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 65.  A
    base intelligence of at least 22.  A base charisma of at least 22.
    The ability to play tunes that have a more powerful malicious affect.
Sharp Singing I (SHARPSING1)
    Expertise: Sharp Singing I
    Requires : A skill of type: Singing and Malicious.  Only highest class levels
    greater than or equal to 20.  A base charisma of at least 16.
    Allows   : Sharp Singing II
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing II (SHARPSING2)
    Expertise: Sharp Singing II
    Requires : The following expertise(s): Sharp Singing I.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 25.  A
    base charisma of at least 17.
    Allows   : Sharp Singing III
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing III (SHARPSING3)
    Expertise: Sharp Singing III
    Requires : The following expertise(s): Sharp Singing II.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 30.  A
    base charisma of at least 18.
    Allows   : Sharp Singing IV
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing IV (SHARPSING4)
    Expertise: Sharp Singing IV
    Requires : The following expertise(s): Sharp Singing III.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 35.  A
    base charisma of at least 19.
    Allows   : Sharp Singing V
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing V (SHARPSING5)
    Expertise: Sharp Singing V
    Requires : The following expertise(s): Sharp Singing IV.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 40.  A
    base charisma of at least 20.
    Allows   : Sharp Singing VI
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing VI (SHARPSING6)
    Expertise: Sharp Singing VI
    Requires : The following expertise(s): Sharp Singing V.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 45.  A
    base charisma of at least 21.
    Allows   : Sharp Singing VII
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing VII (SHARPSING7)
    Expertise: Sharp Singing VII
    Requires : The following expertise(s): Sharp Singing VI.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 50.  A
    base charisma of at least 22.
    Allows   : Sharp Singing VIII
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing VIII (SHARPSING8)
    Expertise: Sharp Singing VIII
    Requires : The following expertise(s): Sharp Singing VII.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 55.  A
    base charisma of at least 23.
    Allows   : Sharp Singing IX
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing IX (SHARPSING9)
    Expertise: Sharp Singing IX
    Requires : The following expertise(s): Sharp Singing VIII.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 60.  A
    base charisma of at least 24.
    Allows   : Sharp Singing X
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing X (SHARPSING10)
    Expertise: Sharp Singing X
    Requires : The following expertise(s): Sharp Singing IX.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 65.  A
    base charisma of at least 25.
    The ability to sing songs that have a more powerful malicious affect.
Shield Using I (SHIELDUSE1)
    Expertise: Shield Using I
    Requires : A skill of type: Shield use.  Only highest class levels greater than
    or equal to 31.  A base strength of at least 13.
    Allows   : Shield Using II
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using II (SHIELDUSE2)
    Expertise: Shield Using II
    Requires : The following expertise(s): Shield Using I.  A skill of type: Shield
    use.  Only highest class levels greater than or equal to 36.  A base strength of at
    least 14.
    Allows   : Shield Using III
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using III (SHIELDUSE3)
    Expertise: Shield Using III
    Requires : The following expertise(s): Shield Using II.  A skill of type:
    Shield use.  Only highest class levels greater than or equal to 41.  A base
    strength of at least 15.
    Allows   : Shield Using IV
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using IV (SHIELDUSE4)
    Expertise: Shield Using IV
    Requires : The following expertise(s): Shield Using III.  A skill of type:
    Shield use.  Only highest class levels greater than or equal to 46.  A base
    strength of at least 16.
    Allows   : Shield Using V
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using V (SHIELDUSE5)
    Expertise: Shield Using V
    Requires : The following expertise(s): Shield Using IV.  A skill of type:
    Shield use.  Only highest class levels greater than or equal to 51.  A base
    strength of at least 17.
    Allows   : Shield Using VI
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using VI (SHIELDUSE6)
    Expertise: Shield Using VI
    Requires : The following expertise(s): Shield Using V.  A skill of type: Shield
    use.  Only highest class levels greater than or equal to 56.  A base strength of at
    least 18.
    Allows   : Shield Using VII
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using VII (SHIELDUSE7)
    Expertise: Shield Using VII
    Requires : The following expertise(s): Shield Using VI.  A skill of type:
    Shield use.  Only highest class levels greater than or equal to 61.  A base
    strength of at least 19.
    Allows   : Shield Using VIII
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using VIII (SHIELDUSE8)
    Expertise: Shield Using VIII
    Requires : The following expertise(s): Shield Using VII.  A skill of type:
    Shield use.  Only highest class levels greater than or equal to 66.  A base
    strength of at least 20.
    Allows   : Shield Using IX
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using IX (SHIELDUSE9)
    Expertise: Shield Using IX
    Requires : The following expertise(s): Shield Using VIII.  A skill of type:
    Shield use.  Only highest class levels greater than or equal to 71.  A base
    strength of at least 21.
    Allows   : Shield Using X
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using X (SHIELDUSE10)
    Expertise: Shield Using X
    Requires : The following expertise(s): Shield Using IX.  A skill of type:
    Shield use.  Only highest class levels greater than or equal to 76.  A base
    strength of at least 22.
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Slow Dancing I (SLOWDANCE1)
    Expertise: Slow Dancing I
    Requires : A skill of type: Dancing and Beneficial self.  Only highest class
    levels greater than or equal to 21.  A base strength of at least 13.  A base
    charisma of at least 13.
    Allows   : Slow Dancing II
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing II (SLOWDANCE2)
    Expertise: Slow Dancing II
    Requires : The following expertise(s): Slow Dancing I.  A skill of type:
    Dancing and Beneficial self.  Only highest class levels greater than or equal to
    26.  A base strength of at least 14.  A base charisma of at least 14.
    Allows   : Slow Dancing III
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing III (SLOWDANCE3)
    Expertise: Slow Dancing III
    Requires : The following expertise(s): Slow Dancing II.  A skill of type:
    Dancing and Beneficial self.  Only highest class levels greater than or equal to
    31.  A base strength of at least 15.  A base charisma of at least 15.
    Allows   : Slow Dancing IV
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing IV (SLOWDANCE4)
    Expertise: Slow Dancing IV
    Requires : The following expertise(s): Slow Dancing III.  A skill of type:
    Dancing and Beneficial self.  Only highest class levels greater than or equal to
    36.  A base strength of at least 16.  A base charisma of at least 16.
    Allows   : Slow Dancing V
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing V (SLOWDANCE5)
    Expertise: Slow Dancing V
    Requires : The following expertise(s): Slow Dancing IV.  A skill of type:
    Dancing and Beneficial self.  Only highest class levels greater than or equal to
    41.  A base strength of at least 17.  A base charisma of at least 17.
    Allows   : Slow Dancing VI
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing VI (SLOWDANCE6)
    Expertise: Slow Dancing VI
    Requires : The following expertise(s): Slow Dancing V.  A skill of type:
    Dancing and Beneficial self.  Only highest class levels greater than or equal to
    46.  A base strength of at least 18.  A base charisma of at least 18.
    Allows   : Slow Dancing VII
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing VII (SLOWDANCE7)
    Expertise: Slow Dancing VII
    Requires : The following expertise(s): Slow Dancing VI.  A skill of type:
    Dancing and Beneficial self.  Only highest class levels greater than or equal to
    51.  A base strength of at least 19.  A base charisma of at least 19.
    Allows   : Slow Dancing VIII
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing VIII (SLOWDANCE8)
    Expertise: Slow Dancing VIII
    Requires : The following expertise(s): Slow Dancing VII.  A skill of type:
    Dancing and Beneficial self.  Only highest class levels greater than or equal to
    56.  A base strength of at least 20.  A base charisma of at least 20.
    Allows   : Slow Dancing IX
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing IX (SLOWDANCE9)
    Expertise: Slow Dancing IX
    Requires : The following expertise(s): Slow Dancing VIII.  A skill of type:
    Dancing and Beneficial self.  Only highest class levels greater than or equal to
    61.  A base strength of at least 21.  A base charisma of at least 21.
    Allows   : Slow Dancing X
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing X (SLOWDANCE10)
    Expertise: Slow Dancing X
    Requires : The following expertise(s): Slow Dancing IX.  A skill of type:
    Dancing and Beneficial self.  Only highest class levels greater than or equal to
    66.  A base strength of at least 22.  A base charisma of at least 22.
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Spirit Lore I (SPIRITLORE1)
    Expertise: Spirit Lore I
    Requires : One of the following skill(s): Animate Spectre, Animate Ghost.  Only
    highest class levels greater than or equal to 28.  A base dexterity of at least 13.

    Allows   : Spirit Lore II
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore II (SPIRITLORE2)
    Expertise: Spirit Lore II
    Requires : The following expertise(s): Spirit Lore I.  One of the following
    skill(s): Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 33.  A base dexterity of at least 14.
    Allows   : Spirit Lore III
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore III (SPIRITLORE3)
    Expertise: Spirit Lore III
    Requires : The following expertise(s): Spirit Lore II.  One of the following
    skill(s): Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 38.  A base dexterity of at least 15.
    Allows   : Spirit Lore IV
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore IV (SPIRITLORE4)
    Expertise: Spirit Lore IV
    Requires : The following expertise(s): Spirit Lore III.  One of the following
    skill(s): Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 43.  A base dexterity of at least 16.
    Allows   : Spirit Lore V
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore V (SPIRITLORE5)
    Expertise: Spirit Lore V
    Requires : The following expertise(s): Spirit Lore IV.  One of the following
    skill(s): Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 48.  A base dexterity of at least 17.
    Allows   : Spirit Lore VI
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore VI (SPIRITLORE6)
    Expertise: Spirit Lore VI
    Requires : The following expertise(s): Spirit Lore V.  One of the following
    skill(s): Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 53.  A base dexterity of at least 18.
    Allows   : Spirit Lore VII
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore VII (SPIRITLORE7)
    Expertise: Spirit Lore VII
    Requires : The following expertise(s): Spirit Lore VI.  One of the following
    skill(s): Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 58.  A base dexterity of at least 19.
    Allows   : Spirit Lore VIII
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore VIII (SPIRITLORE8)
    Expertise: Spirit Lore VIII
    Requires : The following expertise(s): Spirit Lore VII.  One of the following
    skill(s): Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 63.  A base dexterity of at least 20.
    Allows   : Spirit Lore IX
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore IX (SPIRITLORE9)
    Expertise: Spirit Lore IX
    Requires : The following expertise(s): Spirit Lore VIII.  One of the following
    skill(s): Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 68.  A base dexterity of at least 21.
    Allows   : Spirit Lore X
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore X (SPIRITLORE10)
    Expertise: Spirit Lore X
    Requires : The following expertise(s): Spirit Lore IX.  One of the following
    skill(s): Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 73.  A base dexterity of at least 22.
    The ability to magically generate higher level spectres and ghosts.
Steady Dancing I (STEADYDANCE1)
    Expertise: Steady Dancing I
    Requires : A skill of type: Dancing.  Only highest class levels greater than or
    equal to 24.  A base strength of at least 13.  A base charisma of at least 13.
    Allows   : Steady Dancing II
    The ability to perform dances whose affects linger after the dance is
    completed.
Steady Dancing II (STEADYDANCE2)
    Expertise: Steady Dancing II
    Requires : The following expertise(s): Steady Dancing I.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 29.  A base strength
    of at least 14.  A base charisma of at least 14.
    Allows   : Steady Dancing III
    The ability to perform dances whose affects linger after the dance is
    completed.
Steady Dancing III (STEADYDANCE3)
    Expertise: Steady Dancing III
    Requires : The following expertise(s): Steady Dancing II.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 34.  A base strength
    of at least 15.  A base charisma of at least 15.
    Allows   : Steady Dancing IV
    The ability to perform dances whose affects linger after the dance is
    completed.
Steady Dancing IV (STEADYDANCE4)
    Expertise: Steady Dancing IV
    Requires : The following expertise(s): Steady Dancing III.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 39.  A base strength
    of at least 16.  A base charisma of at least 16.
    Allows   : Steady Dancing V
    The ability to perform dances whose affects linger after the dance is
    completed.
Steady Dancing V (STEADYDANCE5)
    Expertise: Steady Dancing V
    Requires : The following expertise(s): Steady Dancing IV.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 44.  A base strength
    of at least 17.  A base charisma of at least 17.
    Allows   : Steady Dancing VI
    The ability to perform dances whose affects linger after the dance is
    completed.
Steady Dancing VI (STEADYDANCE6)
    Expertise: Steady Dancing VI
    Requires : The following expertise(s): Steady Dancing V.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 49.  A base strength
    of at least 18.  A base charisma of at least 18.
    Allows   : Steady Dancing VII
    The ability to perform dances whose affects linger after the dance is
    completed.
Steady Dancing VII (STEADYDANCE7)
    Expertise: Steady Dancing VII
    Requires : The following expertise(s): Steady Dancing VI.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 54.  A base strength
    of at least 19.  A base charisma of at least 19.
    Allows   : Steady Dancing VIII
    The ability to perform dances whose affects linger after the dance is
    completed.
Steady Dancing VIII (STEADYDANCE8)
    Expertise: Steady Dancing VIII
    Requires : The following expertise(s): Steady Dancing VII.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 59.  A base strength
    of at least 20.  A base charisma of at least 20.
    Allows   : Steady Dancing IX
    The ability to perform dances whose affects linger after the dance is
    completed.
Steady Dancing IX (STEADYDANCE9)
    Expertise: Steady Dancing IX
    Requires : The following expertise(s): Steady Dancing VIII.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 64.  A base strength
    of at least 21.  A base charisma of at least 21.
    Allows   : Steady Dancing X
    The ability to perform dances whose affects linger after the dance is
    completed.
Steady Dancing X (STEADYDANCE10)
    Expertise: Steady Dancing X
    Requires : The following expertise(s): Steady Dancing IX.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 69.  A base strength
    of at least 22.  A base charisma of at least 22.
    The ability to perform dances whose affects linger after the dance is
    completed.
Stealthy I (STEALTH1)
    Expertise: Stealthy I
    Requires : A skill of type: Stealthy.  Only highest class levels greater than
    or equal to 15.  A base dexterity of at least 13.
    Allows   : Stealthy II
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy II (STEALTH2)
    Expertise: Stealthy II
    Requires : The following expertise(s): Stealthy I.  A skill of type: Stealthy.
    Only highest class levels greater than or equal to 20.  A base dexterity of at
    least 14.
    Allows   : Stealthy III
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy III (STEALTH3)
    Expertise: Stealthy III
    Requires : The following expertise(s): Stealthy II.  A skill of type: Stealthy.
     Only highest class levels greater than or equal to 25.  A base dexterity of at
    least 15.
    Allows   : Stealthy IV
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy IV (STEALTH4)
    Expertise: Stealthy IV
    Requires : The following expertise(s): Stealthy III.  A skill of type:
    Stealthy.  Only highest class levels greater than or equal to 30.  A base dexterity
    of at least 16.
    Allows   : Stealthy V
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy V (STEALTH5)
    Expertise: Stealthy V
    Requires : The following expertise(s): Stealthy IV.  A skill of type: Stealthy.
     Only highest class levels greater than or equal to 35.  A base dexterity of at
    least 17.
    Allows   : Stealthy VI
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy VI (STEALTH6)
    Expertise: Stealthy VI
    Requires : The following expertise(s): Stealthy V.  A skill of type: Stealthy.
    Only highest class levels greater than or equal to 40.  A base dexterity of at
    least 18.
    Allows   : Stealthy VII
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy VII (STEALTH7)
    Expertise: Stealthy VII
    Requires : The following expertise(s): Stealthy VI.  A skill of type: Stealthy.
     Only highest class levels greater than or equal to 45.  A base dexterity of at
    least 19.
    Allows   : Stealthy VIII
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy VIII (STEALTH8)
    Expertise: Stealthy VIII
    Requires : The following expertise(s): Stealthy VII.  A skill of type:
    Stealthy.  Only highest class levels greater than or equal to 50.  A base dexterity
    of at least 20.
    Allows   : Stealthy IX
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy IX (STEALTH9)
    Expertise: Stealthy IX
    Requires : The following expertise(s): Stealthy VIII.  A skill of type:
    Stealthy.  Only highest class levels greater than or equal to 55.  A base dexterity
    of at least 21.
    Allows   : Stealthy X
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy X (STEALTH10)
    Expertise: Stealthy X
    Requires : The following expertise(s): Stealthy IX.  A skill of type: Stealthy.
     Only highest class levels greater than or equal to 60.  A base dexterity of at
    least 22.
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Street Lore I (STREETLORE1)
    Expertise: Street Lore I
    Requires : A skill of type: Street smarts.  Only highest class levels greater
    than or equal to 33.  A base charisma of at least 13.
    Allows   : Street Lore II
    Better knowledge of the streets and how to get the most from it.
Street Lore II (STREETLORE2)
    Expertise: Street Lore II
    Requires : The following expertise(s): Street Lore I.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 38.  A base charisma of
    at least 14.
    Allows   : Street Lore III
    Better knowledge of the streets and how to get the most from it.
Street Lore III (STREETLORE3)
    Expertise: Street Lore III
    Requires : The following expertise(s): Street Lore II.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 43.  A base charisma of
    at least 15.
    Allows   : Street Lore IV
    Better knowledge of the streets and how to get the most from it.
Street Lore IV (STREETLORE4)
    Expertise: Street Lore IV
    Requires : The following expertise(s): Street Lore III.  A skill of type:
    Street smarts.  Only highest class levels greater than or equal to 48.  A base
    charisma of at least 16.
    Allows   : Street Lore V
    Better knowledge of the streets and how to get the most from it.
Street Lore V (STREETLORE5)
    Expertise: Street Lore V
    Requires : The following expertise(s): Street Lore IV.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 53.  A base charisma of
    at least 17.
    Allows   : Street Lore VI
    Better knowledge of the streets and how to get the most from it.
Street Lore VI (STREETLORE6)
    Expertise: Street Lore VI
    Requires : The following expertise(s): Street Lore V.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 58.  A base charisma of
    at least 18.
    Allows   : Street Lore VII
    Better knowledge of the streets and how to get the most from it.
Street Lore VII (STREETLORE7)
    Expertise: Street Lore VII
    Requires : The following expertise(s): Street Lore VI.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 63.  A base charisma of
    at least 19.
    Allows   : Street Lore VIII
    Better knowledge of the streets and how to get the most from it.
Street Lore VIII (STREETLORE8)
    Expertise: Street Lore VIII
    Requires : The following expertise(s): Street Lore VII.  A skill of type:
    Street smarts.  Only highest class levels greater than or equal to 68.  A base
    charisma of at least 20.
    Allows   : Street Lore IX
    Better knowledge of the streets and how to get the most from it.
Street Lore IX (STREETLORE9)
    Expertise: Street Lore IX
    Requires : The following expertise(s): Street Lore VIII.  A skill of type:
    Street smarts.  Only highest class levels greater than or equal to 73.  A base
    charisma of at least 21.
    Allows   : Street Lore X
    Better knowledge of the streets and how to get the most from it.
Street Lore X (STREETLORE10)
    Expertise: Street Lore X
    Requires : The following expertise(s): Street Lore IX.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 78.  A base charisma of
    at least 22.
    Better knowledge of the streets and how to get the most from it.
Summoning Mastery I (SUMMON1)
    Expertise: Summoning Mastery I
    Requires : A skill of type: Summoning.  Only highest class levels greater than
    or equal to 20.  A base charisma of at least 13.
    Allows   : Summoning Mastery II
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery II (SUMMON2)
    Expertise: Summoning Mastery II
    Requires : The following expertise(s): Summoning Mastery I.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 25.  A base charisma
    of at least 14.
    Allows   : Summoning Mastery III
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery III (SUMMON3)
    Expertise: Summoning Mastery III
    Requires : The following expertise(s): Summoning Mastery II.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 30.  A base charisma
    of at least 15.
    Allows   : Summoning Mastery IV
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery IV (SUMMON4)
    Expertise: Summoning Mastery IV
    Requires : The following expertise(s): Summoning Mastery III.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 35.  A base charisma
    of at least 16.
    Allows   : Summoning Mastery V
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery V (SUMMON5)
    Expertise: Summoning Mastery V
    Requires : The following expertise(s): Summoning Mastery IV.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 40.  A base charisma
    of at least 17.
    Allows   : Summoning Mastery VI
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery VI (SUMMON6)
    Expertise: Summoning Mastery VI
    Requires : The following expertise(s): Summoning Mastery V.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 45.  A base charisma
    of at least 18.
    Allows   : Summoning Mastery VII
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery VII (SUMMON7)
    Expertise: Summoning Mastery VII
    Requires : The following expertise(s): Summoning Mastery VI.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 50.  A base charisma
    of at least 19.
    Allows   : Summoning Mastery VIII
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery VIII (SUMMON8)
    Expertise: Summoning Mastery VIII
    Requires : The following expertise(s): Summoning Mastery VII.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 55.  A base charisma
    of at least 20.
    Allows   : Summoning Mastery IX
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery IX (SUMMON9)
    Expertise: Summoning Mastery IX
    Requires : The following expertise(s): Summoning Mastery VIII.  A skill of
    type: Summoning.  Only highest class levels greater than or equal to 60.  A base
    charisma of at least 21.
    Allows   : Summoning Mastery X
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery X (SUMMON10)
    Expertise: Summoning Mastery X
    Requires : The following expertise(s): Summoning Mastery IX.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 65.  A base charisma
    of at least 22.
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Sword Piercing I (SWORDPIERCE1)
    Expertise: Sword Piercing I
    Requires : One of the following skill(s): Sword Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    Allows   : Sword Piercing II
    The ability to do more damage when using a piercing-type sword.
Sword Piercing II (SWORDPIERCE2)
    Expertise: Sword Piercing II
    Requires : The following expertise(s): Sword Piercing I.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    37.  A base strength of at least 17.
    Allows   : Sword Piercing III
    The ability to do more damage when using a piercing-type sword.
Sword Piercing III (SWORDPIERCE3)
    Expertise: Sword Piercing III
    Requires : The following expertise(s): Sword Piercing II.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    42.  A base strength of at least 18.
    Allows   : Sword Piercing IV
    The ability to do more damage when using a piercing-type sword.
Sword Piercing IV (SWORDPIERCE4)
    Expertise: Sword Piercing IV
    Requires : The following expertise(s): Sword Piercing III.  One of the
    following skill(s): Sword Specialization.  Only highest class levels greater than
    or equal to 47.  A base strength of at least 19.
    Allows   : Sword Piercing V
    The ability to do more damage when using a piercing-type sword.
Sword Piercing V (SWORDPIERCE5)
    Expertise: Sword Piercing V
    Requires : The following expertise(s): Sword Piercing IV.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    52.  A base strength of at least 20.
    Allows   : Sword Piercing VI
    The ability to do more damage when using a piercing-type sword.
Sword Piercing VI (SWORDPIERCE6)
    Expertise: Sword Piercing VI
    Requires : The following expertise(s): Sword Piercing V.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    57.  A base strength of at least 21.
    Allows   : Sword Piercing VII
    The ability to do more damage when using a piercing-type sword.
Sword Piercing VII (SWORDPIERCE7)
    Expertise: Sword Piercing VII
    Requires : The following expertise(s): Sword Piercing VI.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    62.  A base strength of at least 22.
    Allows   : Sword Piercing VIII
    The ability to do more damage when using a piercing-type sword.
Sword Piercing VIII (SWORDPIERCE8)
    Expertise: Sword Piercing VIII
    Requires : The following expertise(s): Sword Piercing VII.  One of the
    following skill(s): Sword Specialization.  Only highest class levels greater than
    or equal to 67.  A base strength of at least 23.
    Allows   : Sword Piercing IX
    The ability to do more damage when using a piercing-type sword.
Sword Piercing IX (SWORDPIERCE9)
    Expertise: Sword Piercing IX
    Requires : The following expertise(s): Sword Piercing VIII.  One of the
    following skill(s): Sword Specialization.  Only highest class levels greater than
    or equal to 72.  A base strength of at least 24.
    Allows   : Sword Piercing X
    The ability to do more damage when using a piercing-type sword.
Sword Piercing X (SWORDPIERCE10)
    Expertise: Sword Piercing X
    Requires : The following expertise(s): Sword Piercing IX.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type sword.
Sword Slicing I (SWORDSLICE1)
    Expertise: Sword Slicing I
    Requires : One of the following skill(s): Sword Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    Allows   : Sword Slicing II
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing II (SWORDSLICE2)
    Expertise: Sword Slicing II
    Requires : The following expertise(s): Sword Slicing I.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    37.  A base strength of at least 17.
    Allows   : Sword Slicing III
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing III (SWORDSLICE3)
    Expertise: Sword Slicing III
    Requires : The following expertise(s): Sword Slicing II.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    42.  A base strength of at least 18.
    Allows   : Sword Slicing IV
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing IV (SWORDSLICE4)
    Expertise: Sword Slicing IV
    Requires : The following expertise(s): Sword Slicing III.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    47.  A base strength of at least 19.
    Allows   : Sword Slicing V
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing V (SWORDSLICE5)
    Expertise: Sword Slicing V
    Requires : The following expertise(s): Sword Slicing IV.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    52.  A base strength of at least 20.
    Allows   : Sword Slicing VI
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing VI (SWORDSLICE6)
    Expertise: Sword Slicing VI
    Requires : The following expertise(s): Sword Slicing V.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    57.  A base strength of at least 21.
    Allows   : Sword Slicing VII
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing VII (SWORDSLICE7)
    Expertise: Sword Slicing VII
    Requires : The following expertise(s): Sword Slicing VI.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    62.  A base strength of at least 22.
    Allows   : Sword Slicing VIII
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing VIII (SWORDSLICE8)
    Expertise: Sword Slicing VIII
    Requires : The following expertise(s): Sword Slicing VII.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    67.  A base strength of at least 23.
    Allows   : Sword Slicing IX
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing IX (SWORDSLICE9)
    Expertise: Sword Slicing IX
    Requires : The following expertise(s): Sword Slicing VIII.  One of the
    following skill(s): Sword Specialization.  Only highest class levels greater than
    or equal to 72.  A base strength of at least 24.
    Allows   : Sword Slicing X
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing X (SWORDSLICE10)
    Expertise: Sword Slicing X
    Requires : The following expertise(s): Sword Slicing IX.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Striking I (SWORDSTRIKE1)
    Expertise: Sword Striking I
    Requires : One of the following skill(s): Sword Specialization.  Only highest
    class levels greater than or equal to 29.  A base dexterity of at least 16.
    Allows   : Sword Striking II
    The ability to hit more often when using a sword.
Sword Striking II (SWORDSTRIKE2)
    Expertise: Sword Striking II
    Requires : The following expertise(s): Sword Striking I.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    34.  A base dexterity of at least 17.
    Allows   : Sword Striking III
    The ability to hit more often when using a sword.
Sword Striking III (SWORDSTRIKE3)
    Expertise: Sword Striking III
    Requires : The following expertise(s): Sword Striking II.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    39.  A base dexterity of at least 18.
    Allows   : Sword Striking IV
    The ability to hit more often when using a sword.
Sword Striking IV (SWORDSTRIKE4)
    Expertise: Sword Striking IV
    Requires : The following expertise(s): Sword Striking III.  One of the
    following skill(s): Sword Specialization.  Only highest class levels greater than
    or equal to 44.  A base dexterity of at least 19.
    Allows   : Sword Striking V
    The ability to hit more often when using a sword.
Sword Striking V (SWORDSTRIKE5)
    Expertise: Sword Striking V
    Requires : The following expertise(s): Sword Striking IV.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    49.  A base dexterity of at least 20.
    Allows   : Sword Striking VI
    The ability to hit more often when using a sword.
Sword Striking VI (SWORDSTRIKE6)
    Expertise: Sword Striking VI
    Requires : The following expertise(s): Sword Striking V.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    54.  A base dexterity of at least 21.
    Allows   : Sword Striking VII
    The ability to hit more often when using a sword.
Sword Striking VII (SWORDSTRIKE7)
    Expertise: Sword Striking VII
    Requires : The following expertise(s): Sword Striking VI.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    59.  A base dexterity of at least 22.
    Allows   : Sword Striking VIII
    The ability to hit more often when using a sword.
Sword Striking VIII (SWORDSTRIKE8)
    Expertise: Sword Striking VIII
    Requires : The following expertise(s): Sword Striking VII.  One of the
    following skill(s): Sword Specialization.  Only highest class levels greater than
    or equal to 64.  A base dexterity of at least 23.
    Allows   : Sword Striking IX
    The ability to hit more often when using a sword.
Sword Striking IX (SWORDSTRIKE9)
    Expertise: Sword Striking IX
    Requires : The following expertise(s): Sword Striking VIII.  One of the
    following skill(s): Sword Specialization.  Only highest class levels greater than
    or equal to 69.  A base dexterity of at least 24.
    Allows   : Sword Striking X
    The ability to hit more often when using a sword.
Sword Striking X (SWORDSTRIKE10)
    Expertise: Sword Striking X
    Requires : The following expertise(s): Sword Striking IX.  One of the following
    skill(s): Sword Specialization.  Only highest class levels greater than or equal to
    74.  A base dexterity of at least 25.
    The ability to hit more often when using a sword.
Terranalist I (TERRALIST1)
    Expertise: Terranalist I
    Requires : A skill of type: Acidizing.  Only highest class levels greater than
    or equal to 31.  A base constitution of at least 13.
    Allows   : Terranalist II
    The ability to deal more damage from magical acid attacks
Terranalist II (TERRALIST2)
    Expertise: Terranalist II
    Requires : The following expertise(s): Terranalist I.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 36.  A base
    constitution of at least 14.
    Allows   : Terranalist III
    The ability to deal more damage from magical acid attacks
Terranalist III (TERRALIST3)
    Expertise: Terranalist III
    Requires : The following expertise(s): Terranalist II.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 41.  A base
    constitution of at least 15.
    Allows   : Terranalist IV
    The ability to deal more damage from magical acid attacks
Terranalist IV (TERRALIST4)
    Expertise: Terranalist IV
    Requires : The following expertise(s): Terranalist III.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 46.  A base
    constitution of at least 16.
    Allows   : Terranalist V
    The ability to deal more damage from magical acid attacks
Terranalist V (TERRALIST5)
    Expertise: Terranalist V
    Requires : The following expertise(s): Terranalist IV.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 51.  A base
    constitution of at least 17.
    Allows   : Terranalist VI
    The ability to deal more damage from magical acid attacks
Terranalist VI (TERRALIST6)
    Expertise: Terranalist VI
    Requires : The following expertise(s): Terranalist V.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 56.  A base
    constitution of at least 18.
    Allows   : Terranalist VII
    The ability to deal more damage from magical acid attacks
Terranalist VII (TERRALIST7)
    Expertise: Terranalist VII
    Requires : The following expertise(s): Terranalist VI.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 61.  A base
    constitution of at least 19.
    Allows   : Terranalist VIII
    The ability to deal more damage from magical acid attacks
Terranalist VIII (TERRALIST8)
    Expertise: Terranalist VIII
    Requires : The following expertise(s): Terranalist VII.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 66.  A base
    constitution of at least 20.
    Allows   : Terranalist IX
    The ability to deal more damage from magical acid attacks
Terranalist IX (TERRALIST9)
    Expertise: Terranalist IX
    Requires : The following expertise(s): Terranalist VIII.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 71.  A base
    constitution of at least 21.
    Allows   : Terranalist X
    The ability to deal more damage from magical acid attacks
Terranalist X (TERRALIST10)
    Expertise: Terranalist X
    Requires : The following expertise(s): Terranalist IX.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 76.  A base
    constitution of at least 22.
    The ability to deal more damage from magical acid attacks
Theft Mastery I (STEALING1)
    Expertise: Theft Mastery I
    Requires : A skill of type: Stealing.  Only highest class levels greater than
    or equal to 15.  A base dexterity of at least 13.
    Allows   : Theft Mastery II
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery II (STEALING2)
    Expertise: Theft Mastery II
    Requires : The following expertise(s): Theft Mastery I.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 20.  A base dexterity
    of at least 14.
    Allows   : Theft Mastery III
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery III (STEALING3)
    Expertise: Theft Mastery III
    Requires : The following expertise(s): Theft Mastery II.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 25.  A base dexterity
    of at least 15.
    Allows   : Theft Mastery IV
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery IV (STEALING4)
    Expertise: Theft Mastery IV
    Requires : The following expertise(s): Theft Mastery III.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 30.  A base dexterity
    of at least 16.
    Allows   : Theft Mastery V
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery V (STEALING5)
    Expertise: Theft Mastery V
    Requires : The following expertise(s): Theft Mastery IV.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 35.  A base dexterity
    of at least 17.
    Allows   : Theft Mastery VI
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery VI (STEALING6)
    Expertise: Theft Mastery VI
    Requires : The following expertise(s): Theft Mastery V.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 40.  A base dexterity
    of at least 18.
    Allows   : Theft Mastery VII
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery VII (STEALING7)
    Expertise: Theft Mastery VII
    Requires : The following expertise(s): Theft Mastery VI.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 45.  A base dexterity
    of at least 19.
    Allows   : Theft Mastery VIII
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery VIII (STEALING8)
    Expertise: Theft Mastery VIII
    Requires : The following expertise(s): Theft Mastery VII.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 50.  A base dexterity
    of at least 20.
    Allows   : Theft Mastery IX
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery IX (STEALING9)
    Expertise: Theft Mastery IX
    Requires : The following expertise(s): Theft Mastery VIII.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 55.  A base dexterity
    of at least 21.
    Allows   : Theft Mastery X
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery X (STEALING10)
    Expertise: Theft Mastery X
    Requires : The following expertise(s): Theft Mastery IX.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 60.  A base dexterity
    of at least 22.
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Trap Disabling I (DETRAP1)
    Expertise: Trap Disabling I
    Requires : A skill of type: Find/remove traps.  Only highest class levels
    greater than or equal to 17.  A base dexterity of at least 13.
    Allows   : Trap Disabling II
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling II (DETRAP2)
    Expertise: Trap Disabling II
    Requires : The following expertise(s): Trap Disabling I.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 22.  A base
    dexterity of at least 14.
    Allows   : Trap Disabling III
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling III (DETRAP3)
    Expertise: Trap Disabling III
    Requires : The following expertise(s): Trap Disabling II.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 27.  A base
    dexterity of at least 15.
    Allows   : Trap Disabling IV
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling IV (DETRAP4)
    Expertise: Trap Disabling IV
    Requires : The following expertise(s): Trap Disabling III.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 32.  A base
    dexterity of at least 16.
    Allows   : Trap Disabling V
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling V (DETRAP5)
    Expertise: Trap Disabling V
    Requires : The following expertise(s): Trap Disabling IV.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 37.  A base
    dexterity of at least 17.
    Allows   : Trap Disabling VI
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VI (DETRAP6)
    Expertise: Trap Disabling VI
    Requires : The following expertise(s): Trap Disabling V.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 42.  A base
    dexterity of at least 18.
    Allows   : Trap Disabling VII
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VII (DETRAP7)
    Expertise: Trap Disabling VII
    Requires : The following expertise(s): Trap Disabling VI.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 47.  A base
    dexterity of at least 19.
    Allows   : Trap Disabling VIII
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VIII (DETRAP8)
    Expertise: Trap Disabling VIII
    Requires : The following expertise(s): Trap Disabling VII.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 52.  A base
    dexterity of at least 20.
    Allows   : Trap Disabling IX
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling IX (DETRAP9)
    Expertise: Trap Disabling IX
    Requires : The following expertise(s): Trap Disabling VIII.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 57.  A base
    dexterity of at least 21.
    Allows   : Trap Disabling X
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling X (DETRAP10)
    Expertise: Trap Disabling X
    Requires : The following expertise(s): Trap Disabling IX.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 62.  A base
    dexterity of at least 22.
    The ability to better avoid, identify, handle, and disable traps.
Trapping I (TRAPPING1)
    Expertise: Trapping I
    Requires : A skill of type: Trapping.  Only highest class levels greater than
    or equal to 21.  A base dexterity of at least 13.
    Allows   : Trapping II
    The ability to build and deploy traps that are better made, and more lethal.
Trapping II (TRAPPING2)
    Expertise: Trapping II
    Requires : The following expertise(s): Trapping I.  A skill of type: Trapping.
    Only highest class levels greater than or equal to 26.  A base dexterity of at
    least 14.
    Allows   : Trapping III
    The ability to build and deploy traps that are better made, and more lethal.
Trapping III (TRAPPING3)
    Expertise: Trapping III
    Requires : The following expertise(s): Trapping II.  A skill of type: Trapping.
     Only highest class levels greater than or equal to 31.  A base dexterity of at
    least 15.
    Allows   : Trapping IV
    The ability to build and deploy traps that are better made, and more lethal.
Trapping IV (TRAPPING4)
    Expertise: Trapping IV
    Requires : The following expertise(s): Trapping III.  A skill of type:
    Trapping.  Only highest class levels greater than or equal to 36.  A base dexterity
    of at least 16.
    Allows   : Trapping V
    The ability to build and deploy traps that are better made, and more lethal.
Trapping V (TRAPPING5)
    Expertise: Trapping V
    Requires : The following expertise(s): Trapping IV.  A skill of type: Trapping.
     Only highest class levels greater than or equal to 41.  A base dexterity of at
    least 17.
    Allows   : Trapping VI
    The ability to build and deploy traps that are better made, and more lethal.
Trapping VI (TRAPPING6)
    Expertise: Trapping VI
    Requires : The following expertise(s): Trapping V.  A skill of type: Trapping.
    Only highest class levels greater than or equal to 46.  A base dexterity of at
    least 18.
    Allows   : Trapping VII
    The ability to build and deploy traps that are better made, and more lethal.
Trapping VII (TRAPPING7)
    Expertise: Trapping VII
    Requires : The following expertise(s): Trapping VI.  A skill of type: Trapping.
     Only highest class levels greater than or equal to 51.  A base dexterity of at
    least 19.
    Allows   : Trapping VIII
    The ability to build and deploy traps that are better made, and more lethal.
Trapping VIII (TRAPPING8)
    Expertise: Trapping VIII
    Requires : The following expertise(s): Trapping VII.  A skill of type:
    Trapping.  Only highest class levels greater than or equal to 56.  A base dexterity
    of at least 20.
    Allows   : Trapping IX
    The ability to build and deploy traps that are better made, and more lethal.
Trapping IX (TRAPPING9)
    Expertise: Trapping IX
    Requires : The following expertise(s): Trapping VIII.  A skill of type:
    Trapping.  Only highest class levels greater than or equal to 61.  A base dexterity
    of at least 21.
    Allows   : Trapping X
    The ability to build and deploy traps that are better made, and more lethal.
Trapping X (TRAPPING10)
    Expertise: Trapping X
    Requires : The following expertise(s): Trapping IX.  A skill of type: Trapping.
     Only highest class levels greater than or equal to 66.  A base dexterity of at
    least 22.
    The ability to build and deploy traps that are better made, and more lethal.
Unarmed Bashing I (UNARMEDBASH1)
    Expertise: Unarmed Bashing I
    Requires : One of the following skill(s): Hand to hand combat.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    Allows   : Unarmed Bashing II
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing II (UNARMEDBASH2)
    Expertise: Unarmed Bashing II
    Requires : The following expertise(s): Unarmed Bashing I.  One of the following
    skill(s): Hand to hand combat.  Only highest class levels greater than or equal to
    37.  A base strength of at least 17.
    Allows   : Unarmed Bashing III
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing III (UNARMEDBASH3)
    Expertise: Unarmed Bashing III
    Requires : The following expertise(s): Unarmed Bashing II.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 42.  A base strength of at least 18.
    Allows   : Unarmed Bashing IV
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing IV (UNARMEDBASH4)
    Expertise: Unarmed Bashing IV
    Requires : The following expertise(s): Unarmed Bashing III.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 47.  A base strength of at least 19.
    Allows   : Unarmed Bashing V
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing V (UNARMEDBASH5)
    Expertise: Unarmed Bashing V
    Requires : The following expertise(s): Unarmed Bashing IV.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 52.  A base strength of at least 20.
    Allows   : Unarmed Bashing VI
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VI (UNARMEDBASH6)
    Expertise: Unarmed Bashing VI
    Requires : The following expertise(s): Unarmed Bashing V.  One of the following
    skill(s): Hand to hand combat.  Only highest class levels greater than or equal to
    57.  A base strength of at least 21.
    Allows   : Unarmed Bashing VII
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VII (UNARMEDBASH7)
    Expertise: Unarmed Bashing VII
    Requires : The following expertise(s): Unarmed Bashing VI.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 62.  A base strength of at least 22.
    Allows   : Unarmed Bashing VIII
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VIII (UNARMEDBASH8)
    Expertise: Unarmed Bashing VIII
    Requires : The following expertise(s): Unarmed Bashing VII.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 67.  A base strength of at least 23.
    Allows   : Unarmed Bashing IX
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing IX (UNARMEDBASH9)
    Expertise: Unarmed Bashing IX
    Requires : The following expertise(s): Unarmed Bashing VIII.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 72.  A base strength of at least 24.
    Allows   : Unarmed Bashing X
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing X (UNARMEDBASH10)
    Expertise: Unarmed Bashing X
    Requires : The following expertise(s): Unarmed Bashing IX.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Piercing I (UNARMEDPIERCE1)
    Expertise: Unarmed Piercing I
    Requires : One of the following skill(s): Hand to hand combat, Bite, Rend.
    Only highest class levels greater than or equal to 32.  A base strength of at least
    16.
    Allows   : Unarmed Piercing II
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing II (UNARMEDPIERCE2)
    Expertise: Unarmed Piercing II
    Requires : The following expertise(s): Unarmed Piercing I.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 37.  A base strength of at least 17.
    Allows   : Unarmed Piercing III
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing III (UNARMEDPIERCE3)
    Expertise: Unarmed Piercing III
    Requires : The following expertise(s): Unarmed Piercing II.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 42.  A base strength of at least 18.
    Allows   : Unarmed Piercing IV
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing IV (UNARMEDPIERCE4)
    Expertise: Unarmed Piercing IV
    Requires : The following expertise(s): Unarmed Piercing III.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 47.  A base strength of at least 19.
    Allows   : Unarmed Piercing V
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing V (UNARMEDPIERCE5)
    Expertise: Unarmed Piercing V
    Requires : The following expertise(s): Unarmed Piercing IV.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 52.  A base strength of at least 20.
    Allows   : Unarmed Piercing VI
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing VI (UNARMEDPIERCE6)
    Expertise: Unarmed Piercing VI
    Requires : The following expertise(s): Unarmed Piercing V.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 57.  A base strength of at least 21.
    Allows   : Unarmed Piercing VII
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing VII (UNARMEDPIERCE7)
    Expertise: Unarmed Piercing VII
    Requires : The following expertise(s): Unarmed Piercing VI.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 62.  A base strength of at least 22.
    Allows   : Unarmed Piercing VIII
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing VIII (UNARMEDPIERCE8)
    Expertise: Unarmed Piercing VIII
    Requires : The following expertise(s): Unarmed Piercing VII.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 67.  A base strength of at least 23.
    Allows   : Unarmed Piercing IX
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing IX (UNARMEDPIERCE9)
    Expertise: Unarmed Piercing IX
    Requires : The following expertise(s): Unarmed Piercing VIII.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 72.  A base strength of at least 24.
    Allows   : Unarmed Piercing X
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing X (UNARMEDPIERCE10)
    Expertise: Unarmed Piercing X
    Requires : The following expertise(s): Unarmed Piercing IX.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Slicing I (UNARMEDSLICE1)
    Expertise: Unarmed Slicing I
    Requires : One of the following skill(s): Hand to hand combat.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    Allows   : Unarmed Slicing II
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing II (UNARMEDSLICE2)
    Expertise: Unarmed Slicing II
    Requires : The following expertise(s): Unarmed Slicing I.  One of the following
    skill(s): Hand to hand combat.  Only highest class levels greater than or equal to
    37.  A base strength of at least 17.
    Allows   : Unarmed Slicing III
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing III (UNARMEDSLICE3)
    Expertise: Unarmed Slicing III
    Requires : The following expertise(s): Unarmed Slicing II.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 42.  A base strength of at least 18.
    Allows   : Unarmed Slicing IV
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing IV (UNARMEDSLICE4)
    Expertise: Unarmed Slicing IV
    Requires : The following expertise(s): Unarmed Slicing III.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 47.  A base strength of at least 19.
    Allows   : Unarmed Slicing V
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing V (UNARMEDSLICE5)
    Expertise: Unarmed Slicing V
    Requires : The following expertise(s): Unarmed Slicing IV.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 52.  A base strength of at least 20.
    Allows   : Unarmed Slicing VI
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing VI (UNARMEDSLICE6)
    Expertise: Unarmed Slicing VI
    Requires : The following expertise(s): Unarmed Slicing V.  One of the following
    skill(s): Hand to hand combat.  Only highest class levels greater than or equal to
    57.  A base strength of at least 21.
    Allows   : Unarmed Slicing VII
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing VII (UNARMEDSLICE7)
    Expertise: Unarmed Slicing VII
    Requires : The following expertise(s): Unarmed Slicing VI.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 62.  A base strength of at least 22.
    Allows   : Unarmed Slicing VIII
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing VIII (UNARMEDSLICE8)
    Expertise: Unarmed Slicing VIII
    Requires : The following expertise(s): Unarmed Slicing VII.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 67.  A base strength of at least 23.
    Allows   : Unarmed Slicing IX
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing IX (UNARMEDSLICE9)
    Expertise: Unarmed Slicing IX
    Requires : The following expertise(s): Unarmed Slicing VIII.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 72.  A base strength of at least 24.
    Allows   : Unarmed Slicing X
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing X (UNARMEDSLICE10)
    Expertise: Unarmed Slicing X
    Requires : The following expertise(s): Unarmed Slicing IX.  One of the
    following skill(s): Hand to hand combat.  Only highest class levels greater than or
    equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Striking I (UNARMEDSTRIKE1)
    Expertise: Unarmed Striking I
    Requires : One of the following skill(s): Hand to hand combat, Bite, Rend.
    Only highest class levels greater than or equal to 29.  A base dexterity of at
    least 16.
    Allows   : Unarmed Striking II
    The ability to hit more often when unarmed.
Unarmed Striking II (UNARMEDSTRIKE2)
    Expertise: Unarmed Striking II
    Requires : The following expertise(s): Unarmed Striking I.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 34.  A base dexterity of at least 17.
    Allows   : Unarmed Striking III
    The ability to hit more often when unarmed.
Unarmed Striking III (UNARMEDSTRIKE3)
    Expertise: Unarmed Striking III
    Requires : The following expertise(s): Unarmed Striking II.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 39.  A base dexterity of at least 18.
    Allows   : Unarmed Striking IV
    The ability to hit more often when unarmed.
Unarmed Striking IV (UNARMEDSTRIKE4)
    Expertise: Unarmed Striking IV
    Requires : The following expertise(s): Unarmed Striking III.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 44.  A base dexterity of at least 19.
    Allows   : Unarmed Striking V
    The ability to hit more often when unarmed.
Unarmed Striking V (UNARMEDSTRIKE5)
    Expertise: Unarmed Striking V
    Requires : The following expertise(s): Unarmed Striking IV.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 49.  A base dexterity of at least 20.
    Allows   : Unarmed Striking VI
    The ability to hit more often when unarmed.
Unarmed Striking VI (UNARMEDSTRIKE6)
    Expertise: Unarmed Striking VI
    Requires : The following expertise(s): Unarmed Striking V.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 54.  A base dexterity of at least 21.
    Allows   : Unarmed Striking VII
    The ability to hit more often when unarmed.
Unarmed Striking VII (UNARMEDSTRIKE7)
    Expertise: Unarmed Striking VII
    Requires : The following expertise(s): Unarmed Striking VI.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 59.  A base dexterity of at least 22.
    Allows   : Unarmed Striking VIII
    The ability to hit more often when unarmed.
Unarmed Striking VIII (UNARMEDSTRIKE8)
    Expertise: Unarmed Striking VIII
    Requires : The following expertise(s): Unarmed Striking VII.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 64.  A base dexterity of at least 23.
    Allows   : Unarmed Striking IX
    The ability to hit more often when unarmed.
Unarmed Striking IX (UNARMEDSTRIKE9)
    Expertise: Unarmed Striking IX
    Requires : The following expertise(s): Unarmed Striking VIII.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 69.  A base dexterity of at least 24.
    Allows   : Unarmed Striking X
    The ability to hit more often when unarmed.
Unarmed Striking X (UNARMEDSTRIKE10)
    Expertise: Unarmed Striking X
    Requires : The following expertise(s): Unarmed Striking IX.  One of the
    following skill(s): Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 74.  A base dexterity of at least 25.
    The ability to hit more often when unarmed.
Vampire Lore I (VAMPIRELORE1)
    Expertise: Vampire Lore I
    Requires : One of the following skill(s): Animate Vampire.  Only highest class
    levels greater than or equal to 34.  A base dexterity of at least 13.
    Allows   : Vampire Lore II
    The ability to magically generate higher level vampires.
Vampire Lore II (VAMPIRELORE2)
    Expertise: Vampire Lore II
    Requires : The following expertise(s): Vampire Lore I.  One of the following
    skill(s): Animate Vampire.  Only highest class levels greater than or equal to 39.
    A base dexterity of at least 14.
    Allows   : Vampire Lore III
    The ability to magically generate higher level vampires.
Vampire Lore III (VAMPIRELORE3)
    Expertise: Vampire Lore III
    Requires : The following expertise(s): Vampire Lore II.  One of the following
    skill(s): Animate Vampire.  Only highest class levels greater than or equal to 44.
    A base dexterity of at least 15.
    Allows   : Vampire Lore IV
    The ability to magically generate higher level vampires.
Vampire Lore IV (VAMPIRELORE4)
    Expertise: Vampire Lore IV
    Requires : The following expertise(s): Vampire Lore III.  One of the following
    skill(s): Animate Vampire.  Only highest class levels greater than or equal to 49.
    A base dexterity of at least 16.
    Allows   : Vampire Lore V
    The ability to magically generate higher level vampires.
Vampire Lore V (VAMPIRELORE5)
    Expertise: Vampire Lore V
    Requires : The following expertise(s): Vampire Lore IV.  One of the following
    skill(s): Animate Vampire.  Only highest class levels greater than or equal to 54.
    A base dexterity of at least 17.
    Allows   : Vampire Lore VI
    The ability to magically generate higher level vampires.
Vampire Lore VI (VAMPIRELORE6)
    Expertise: Vampire Lore VI
    Requires : The following expertise(s): Vampire Lore V.  One of the following
    skill(s): Animate Vampire.  Only highest class levels greater than or equal to 59.
    A base dexterity of at least 18.
    Allows   : Vampire Lore VII
    The ability to magically generate higher level vampires.
Vampire Lore VII (VAMPIRELORE7)
    Expertise: Vampire Lore VII
    Requires : The following expertise(s): Vampire Lore VI.  One of the following
    skill(s): Animate Vampire.  Only highest class levels greater than or equal to 64.
    A base dexterity of at least 19.
    Allows   : Vampire Lore VIII
    The ability to magically generate higher level vampires.
Vampire Lore VIII (VAMPIRELORE8)
    Expertise: Vampire Lore VIII
    Requires : The following expertise(s): Vampire Lore VII.  One of the following
    skill(s): Animate Vampire.  Only highest class levels greater than or equal to 69.
    A base dexterity of at least 20.
    Allows   : Vampire Lore IX
    The ability to magically generate higher level vampires.
Vampire Lore IX (VAMPIRELORE9)
    Expertise: Vampire Lore IX
    Requires : The following expertise(s): Vampire Lore VIII.  One of the following
    skill(s): Animate Vampire.  Only highest class levels greater than or equal to 74.
    A base dexterity of at least 21.
    Allows   : Vampire Lore X
    The ability to magically generate higher level vampires.
Vampire Lore X (VAMPIRELORE10)
    Expertise: Vampire Lore X
    Requires : The following expertise(s): Vampire Lore IX.  One of the following
    skill(s): Animate Vampire.  Only highest class levels greater than or equal to 79.
    A base dexterity of at least 22.
    The ability to magically generate higher level vampires.
Vexing I (VEXING1)
    Expertise: Vexing I
    Requires : A skill of type: Vexing.  Only highest class levels greater than or
    equal to 32.  A base wisdom of at least 16.
    Allows   : Vexing II
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing II (VEXING2)
    Expertise: Vexing II
    Requires : The following expertise(s): Vexing I.  A skill of type: Vexing.
    Only highest class levels greater than or equal to 37.  A base wisdom of at least
    17.
    Allows   : Vexing III
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing III (VEXING3)
    Expertise: Vexing III
    Requires : The following expertise(s): Vexing II.  A skill of type: Vexing.
    Only highest class levels greater than or equal to 42.  A base wisdom of at least
    18.
    Allows   : Vexing IV
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing IV (VEXING4)
    Expertise: Vexing IV
    Requires : The following expertise(s): Vexing III.  A skill of type: Vexing.
    Only highest class levels greater than or equal to 47.  A base wisdom of at least
    19.
    Allows   : Vexing V
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing V (VEXING5)
    Expertise: Vexing V
    Requires : The following expertise(s): Vexing IV.  A skill of type: Vexing.
    Only highest class levels greater than or equal to 52.  A base wisdom of at least
    20.
    Allows   : Vexing VI
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VI (VEXING6)
    Expertise: Vexing VI
    Requires : The following expertise(s): Vexing V.  A skill of type: Vexing.
    Only highest class levels greater than or equal to 57.  A base wisdom of at least
    21.
    Allows   : Vexing VII
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VII (VEXING7)
    Expertise: Vexing VII
    Requires : The following expertise(s): Vexing VI.  A skill of type: Vexing.
    Only highest class levels greater than or equal to 62.  A base wisdom of at least
    22.
    Allows   : Vexing VIII
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VIII (VEXING8)
    Expertise: Vexing VIII
    Requires : The following expertise(s): Vexing VII.  A skill of type: Vexing.
    Only highest class levels greater than or equal to 67.  A base wisdom of at least
    23.
    Allows   : Vexing IX
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing IX (VEXING9)
    Expertise: Vexing IX
    Requires : The following expertise(s): Vexing VIII.  A skill of type: Vexing.
    Only highest class levels greater than or equal to 72.  A base wisdom of at least
    24.
    Allows   : Vexing X
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing X (VEXING10)
    Expertise: Vexing X
    Requires : The following expertise(s): Vexing IX.  A skill of type: Vexing.
    Only highest class levels greater than or equal to 77.  A base wisdom of at least
    25.
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vice-Gripping I (VICEGRIP1)
    Expertise: Vice-Gripping I
    Requires : A skill of type: Grappling.  Only highest class levels greater than
    or equal to 29.  A base dexterity of at least 13.
    Allows   : Vice-Gripping II
    The ability to grapple with greater power and ability.
Vice-Gripping II (VICEGRIP2)
    Expertise: Vice-Gripping II
    Requires : The following expertise(s): Vice-Gripping I.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 14.
    Allows   : Vice-Gripping III
    The ability to grapple with greater power and ability.
Vice-Gripping III (VICEGRIP3)
    Expertise: Vice-Gripping III
    Requires : The following expertise(s): Vice-Gripping II.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 15.
    Allows   : Vice-Gripping IV
    The ability to grapple with greater power and ability.
Vice-Gripping IV (VICEGRIP4)
    Expertise: Vice-Gripping IV
    Requires : The following expertise(s): Vice-Gripping III.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 16.
    Allows   : Vice-Gripping V
    The ability to grapple with greater power and ability.
Vice-Gripping V (VICEGRIP5)
    Expertise: Vice-Gripping V
    Requires : The following expertise(s): Vice-Gripping IV.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 17.
    Allows   : Vice-Gripping VI
    The ability to grapple with greater power and ability.
Vice-Gripping VI (VICEGRIP6)
    Expertise: Vice-Gripping VI
    Requires : The following expertise(s): Vice-Gripping V.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 18.
    Allows   : Vice-Gripping VII
    The ability to grapple with greater power and ability.
Vice-Gripping VII (VICEGRIP7)
    Expertise: Vice-Gripping VII
    Requires : The following expertise(s): Vice-Gripping VI.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 19.
    Allows   : Vice-Gripping VIII
    The ability to grapple with greater power and ability.
Vice-Gripping VIII (VICEGRIP8)
    Expertise: Vice-Gripping VIII
    Requires : The following expertise(s): Vice-Gripping VII.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 20.
    Allows   : Vice-Gripping IX
    The ability to grapple with greater power and ability.
Vice-Gripping IX (VICEGRIP9)
    Expertise: Vice-Gripping IX
    Requires : The following expertise(s): Vice-Gripping VIII.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 21.
    Allows   : Vice-Gripping X
    The ability to grapple with greater power and ability.
Vice-Gripping X (VICEGRIP10)
    Expertise: Vice-Gripping X
    Requires : The following expertise(s): Vice-Gripping IX.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 74.  A base
    dexterity of at least 22.
    The ability to grapple with greater power and ability.
Vigilantly I (ALERT1)
    Expertise: Vigilantly I
    Requires : A skill of type: Alert.  Only highest class levels greater than or
    equal to 20.  A base wisdom of at least 13.
    Allows   : Vigilantly II
    The ability to handle more difficult cases of thiefly detection.
Vigilantly II (ALERT2)
    Expertise: Vigilantly II
    Requires : The following expertise(s): Vigilantly I.  A skill of type: Alert.
    Only highest class levels greater than or equal to 25.  A base wisdom of at least
    14.
    Allows   : Vigilantly III
    The ability to handle more difficult cases of thiefly detection.
Vigilantly III (ALERT3)
    Expertise: Vigilantly III
    Requires : The following expertise(s): Vigilantly II.  A skill of type: Alert.
    Only highest class levels greater than or equal to 30.  A base wisdom of at least
    15.
    Allows   : Vigilantly IV
    The ability to handle more difficult cases of thiefly detection.
Vigilantly IV (ALERT4)
    Expertise: Vigilantly IV
    Requires : The following expertise(s): Vigilantly III.  A skill of type: Alert.
     Only highest class levels greater than or equal to 35.  A base wisdom of at least
    16.
    Allows   : Vigilantly V
    The ability to handle more difficult cases of thiefly detection.
Vigilantly V (ALERT5)
    Expertise: Vigilantly V
    Requires : The following expertise(s): Vigilantly IV.  A skill of type: Alert.
    Only highest class levels greater than or equal to 40.  A base wisdom of at least
    17.
    Allows   : Vigilantly VI
    The ability to handle more difficult cases of thiefly detection.
Vigilantly VI (ALERT6)
    Expertise: Vigilantly VI
    Requires : The following expertise(s): Vigilantly V.  A skill of type: Alert.
    Only highest class levels greater than or equal to 45.  A base wisdom of at least
    18.
    Allows   : Vigilantly VII
    The ability to handle more difficult cases of thiefly detection.
Vigilantly VII (ALERT7)
    Expertise: Vigilantly VII
    Requires : The following expertise(s): Vigilantly VI.  A skill of type: Alert.
    Only highest class levels greater than or equal to 50.  A base wisdom of at least
    19.
    Allows   : Vigilantly VIII
    The ability to handle more difficult cases of thiefly detection.
Vigilantly VIII (ALERT8)
    Expertise: Vigilantly VIII
    Requires : The following expertise(s): Vigilantly VII.  A skill of type: Alert.
     Only highest class levels greater than or equal to 55.  A base wisdom of at least
    20.
    Allows   : Vigilantly IX
    The ability to handle more difficult cases of thiefly detection.
Vigilantly IX (ALERT9)
    Expertise: Vigilantly IX
    Requires : The following expertise(s): Vigilantly VIII.  A skill of type:
    Alert.  Only highest class levels greater than or equal to 60.  A base wisdom of at
    least 21.
    Allows   : Vigilantly X
    The ability to handle more difficult cases of thiefly detection.
Vigilantly X (ALERT10)
    Expertise: Vigilantly X
    Requires : The following expertise(s): Vigilantly IX.  A skill of type: Alert.
    Only highest class levels greater than or equal to 65.  A base wisdom of at least
    22.
    The ability to handle more difficult cases of thiefly detection.
Weather Mastering I (WEATHER1)
    Expertise: Weather Mastering I
    Requires : A skill of type: Weather mastery.  Only highest class levels greater
    than or equal to 30.  A base intelligence of at least 13.
    Allows   : Weather Mastering II
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering II (WEATHER2)
    Expertise: Weather Mastering II
    Requires : The following expertise(s): Weather Mastering I.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 35.  A base
    intelligence of at least 14.
    Allows   : Weather Mastering III
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering III (WEATHER3)
    Expertise: Weather Mastering III
    Requires : The following expertise(s): Weather Mastering II.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 40.  A base
    intelligence of at least 15.
    Allows   : Weather Mastering IV
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering IV (WEATHER4)
    Expertise: Weather Mastering IV
    Requires : The following expertise(s): Weather Mastering III.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 45.  A base
    intelligence of at least 16.
    Allows   : Weather Mastering V
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering V (WEATHER5)
    Expertise: Weather Mastering V
    Requires : The following expertise(s): Weather Mastering IV.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 50.  A base
    intelligence of at least 17.
    Allows   : Weather Mastering VI
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VI (WEATHER6)
    Expertise: Weather Mastering VI
    Requires : The following expertise(s): Weather Mastering V.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 55.  A base
    intelligence of at least 18.
    Allows   : Weather Mastering VII
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VII (WEATHER7)
    Expertise: Weather Mastering VII
    Requires : The following expertise(s): Weather Mastering VI.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 60.  A base
    intelligence of at least 19.
    Allows   : Weather Mastering VIII
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VIII (WEATHER8)
    Expertise: Weather Mastering VIII
    Requires : The following expertise(s): Weather Mastering VII.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 65.  A base
    intelligence of at least 20.
    Allows   : Weather Mastering IX
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering IX (WEATHER9)
    Expertise: Weather Mastering IX
    Requires : The following expertise(s): Weather Mastering VIII.  A skill of
    type: Weather mastery.  Only highest class levels greater than or equal to 70.  A
    base intelligence of at least 21.
    Allows   : Weather Mastering X
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering X (WEATHER10)
    Expertise: Weather Mastering X
    Requires : The following expertise(s): Weather Mastering IX.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 75.  A base
    intelligence of at least 22.
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Wise Crafting I (EXPCRAFT1)
    Expertise: Wise Crafting I
    Requires : One of the following skill(s): Alchemy, Clan Crafting, Herbalism,
    Song Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
    Find Familiar, Magic Item, Scribe, Wish.  Only highest class levels greater than or
    equal to 31.  A base charisma of at least 13.
    Allows   : Wise Crafting II
    The ability to ameliorate the experience cost of casting powerful spells,
    especially concerning items.
Wise Crafting II (EXPCRAFT2)
    Expertise: Wise Crafting II
    Requires : The following expertise(s): Wise Crafting I.  One of the following
    skill(s): Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor,
    Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe,
    Wish.  Only highest class levels greater than or equal to 36.  A base charisma of
    at least 14.
    Allows   : Wise Crafting III
    The ability to ameliorate the experience cost of casting powerful spells,
    especially concerning items.
Wise Crafting III (EXPCRAFT3)
    Expertise: Wise Crafting III
    Requires : The following expertise(s): Wise Crafting II.  One of the following
    skill(s): Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor,
    Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe,
    Wish.  Only highest class levels greater than or equal to 41.  A base charisma of
    at least 15.
    Allows   : Wise Crafting IV
    The ability to ameliorate the experience cost of casting powerful spells,
    especially concerning items.
Wise Crafting IV (EXPCRAFT4)
    Expertise: Wise Crafting IV
    Requires : The following expertise(s): Wise Crafting III.  One of the following
    skill(s): Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor,
    Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe,
    Wish.  Only highest class levels greater than or equal to 46.  A base charisma of
    at least 16.
    Allows   : Wise Crafting V
    The ability to ameliorate the experience cost of casting powerful spells,
    especially concerning items.
Wise Crafting V (EXPCRAFT5)
    Expertise: Wise Crafting V
    Requires : The following expertise(s): Wise Crafting IV.  One of the following
    skill(s): Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor,
    Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe,
    Wish.  Only highest class levels greater than or equal to 51.  A base charisma of
    at least 17.
    Allows   : Wise Crafting VI
    The ability to ameliorate the experience cost of casting powerful spells,
    especially concerning items.
Wise Crafting VI (EXPCRAFT6)
    Expertise: Wise Crafting VI
    Requires : The following expertise(s): Wise Crafting V.  One of the following
    skill(s): Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor,
    Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe,
    Wish.  Only highest class levels greater than or equal to 56.  A base charisma of
    at least 18.
    Allows   : Wise Crafting VII
    The ability to ameliorate the experience cost of casting powerful spells,
    especially concerning items.
Wise Crafting VII (EXPCRAFT7)
    Expertise: Wise Crafting VII
    Requires : The following expertise(s): Wise Crafting VI.  One of the following
    skill(s): Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor,
    Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe,
    Wish.  Only highest class levels greater than or equal to 61.  A base charisma of
    at least 19.
    Allows   : Wise Crafting VIII
    The ability to ameliorate the experience cost of casting powerful spells,
    especially concerning items.
Wise Crafting VIII (EXPCRAFT8)
    Expertise: Wise Crafting VIII
    Requires : The following expertise(s): Wise Crafting VII.  One of the following
    skill(s): Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor,
    Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe,
    Wish.  Only highest class levels greater than or equal to 66.  A base charisma of
    at least 20.
    Allows   : Wise Crafting IX
    The ability to ameliorate the experience cost of casting powerful spells,
    especially concerning items.
Wise Crafting IX (EXPCRAFT9)
    Expertise: Wise Crafting IX
    Requires : The following expertise(s): Wise Crafting VIII.  One of the
    following skill(s): Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate,
    Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic
    Item, Scribe, Wish.  Only highest class levels greater than or equal to 71.  A base
    charisma of at least 21.
    Allows   : Wise Crafting X
    The ability to ameliorate the experience cost of casting powerful spells,
    especially concerning items.
Wise Crafting X (EXPCRAFT10)
    Expertise: Wise Crafting X
    Requires : The following expertise(s): Wise Crafting IX.  One of the following
    skill(s): Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor,
    Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe,
    Wish.  Only highest class levels greater than or equal to 76.  A base charisma of
    at least 22.
    The ability to ameliorate the experience cost of casting powerful spells,
    especially concerning items.