package com.planet_ink.coffee_mud.Abilities.Spells;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/* 
   Copyright 2000-2011 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
@SuppressWarnings("unchecked")
public class Spell_FakeArmor extends Spell
{
	public String ID() { return "Spell_FakeArmor"; }
	public String name(){return "Fake Armor";}
	protected int canAffectCode(){return CAN_ITEMS;}
	protected int canTargetCode(){return 0;}
	protected Item myItem=null;
	private static boolean notAgainThisRound=false;
	public int classificationCode(){ return Ability.ACODE_SPELL|Ability.DOMAIN_ILLUSION;}
    public int abstractQuality(){ return Ability.QUALITY_INDIFFERENT;}

	public boolean tick(Tickable ticking, int tickID)
	{
		if(notAgainThisRound) notAgainThisRound=false;
		return super.tick(ticking,tickID);
	}

	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		if((affected!=null)
		&&(!notAgainThisRound)
		&&(msg.target()!=null)
		&&(msg.targetMinor()==CMMsg.TYP_DAMAGE)
		&&(affected instanceof Item)
		&&(msg.amITarget(((Item)affected).owner()))
		&&(msg.target() instanceof MOB))
		{
			notAgainThisRound=true;
			msg.addTrailerMsg(CMClass.getMsg((MOB)msg.target(),null,CMMsg.MSG_OK_VISUAL,affected.name()+" absorbs some of the damage done to <S-NAME>."));
			((Item)affected).unWear();
			((Item)affected).destroy();
		}
		return super.okMessage(myHost,msg);

	}
	public void unInvoke()
	{
		if(myItem==null) return;
		super.unInvoke();
		if(canBeUninvoked())
		{
			Item item=myItem;
			myItem=null;
			item.destroy();
		}
	}

	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		String[] choices={"plate","chain","leather", "studded"};
		String[] choices2={"helmet","shirt","leggings", "sleeves","boots"};
		int choice=-1;
		int choice2=-1;
		if(commands.size()>1)
		{
			for(int i=0;i<choices.length;i++)
			{
				if(choices[i].equalsIgnoreCase((String)commands.elementAt(0)))
					choice=i;
			}
			for(int i=0;i<choices2.length;i++)
			{
				if(choices2[i].equalsIgnoreCase(CMParms.combine(commands,1)))
					choice2=i;
			}
		}
		if((choice<0)||(choice2<0))
		{
			mob.tell("You must specify what kind of armor to create: plate, chain, studded, or leather."
			+"You must also specify a armor type: helmet, shirt, leggings, sleeves, or boots");
			return false;
		}
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		boolean success=proficiencyCheck(mob,0,auto);
		if(success)
		{
			CMMsg msg=CMClass.getMsg(mob,null,this,somanticCastCode(mob,null,auto),auto?"":"^S<S-NAME> wave(s) <S-HIS-HER> arms around dramatically.^?");
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				Armor armor=(Armor)CMClass.getItem("GenArmor");
				armor.basePhyStats().setArmor(0);
				armor.basePhyStats().setDisposition(armor.basePhyStats().disposition()|PhyStats.IS_BONUS);
				armor.setMaterial(RawMaterial.RESOURCE_COTTON);
				String materialName="cloth";
				switch(choice)
				{
				case 0: materialName="platemail"; break;
				case 1: materialName="chainmail"; break;
				case 3: materialName="studded leather"; break;
				case 2: materialName="leather"; break;
				}
				switch(choice2)
				{
				case 0:
					armor.setName("a "+materialName+" helmet");
					armor.setRawProperLocationBitmap(Wearable.WORN_HEAD);
					break;
				case 1:
					armor.setName("a "+materialName+" shirt");
					armor.setRawProperLocationBitmap(Wearable.WORN_HEAD);
					break;
				case 2:
					armor.setName("a pair of "+materialName+" leggings");
					armor.setRawProperLocationBitmap(Wearable.WORN_LEGS);
					break;
				case 3:
					armor.setName("a pair of "+materialName+" sleeves");
					armor.setRawProperLocationBitmap(Wearable.WORN_ARMS);
					break;
				case 4:
					armor.setName("a pair of "+materialName+" boots");
					armor.setRawProperLocationBitmap(Wearable.WORN_FEET);
					break;
				}
				armor.setDisplayText(armor.name()+" sits here");
				armor.setDescription("looks like your size!");
				armor.basePhyStats().setWeight(0);
				armor.recoverPhyStats();
				armor.setBaseValue(0);
				mob.addItem(armor);
				mob.location().show(mob,null,armor,CMMsg.MSG_OK_ACTION,"Suddenly, <S-NAME> own(s) <O-NAME>!");
				myItem=armor;
				beneficialAffect(mob,armor,asLevel,0);
			}
		}
		else
			beneficialVisualFizzle(mob,null,"<S-NAME> dramatically wave(s) <S-HIS-HER> arms around, but fizzle(s) the spell.");


		// return whether it worked
		return success;
	}
}
