package com.planet_ink.coffee_mud.Abilities.Fighter;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;


import java.util.*;

/* 
   Copyright 2000-2011 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/

@SuppressWarnings("unchecked")
public class Fighter_LightningStrike extends FighterSkill
{
	public String ID() { return "Fighter_LightningStrike"; }
	public String name(){ return "Lightning Strike";}
	public String displayText(){return "(Exhausted)";}
	private static final String[] triggerStrings = {"LIGHTNINGSTRIKE","LSTRIKE"};
	public int abstractQuality(){return Ability.QUALITY_MALICIOUS;}
	public String[] triggerStrings(){return triggerStrings;}
	protected int canAffectCode(){return 0;}
	protected int canTargetCode(){return Ability.CAN_MOBS;}
    public int classificationCode(){return Ability.ACODE_SKILL|Ability.DOMAIN_MARTIALLORE;}
	public int usageType(){return USAGE_MOVEMENT;}

	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		if((affected==null)||(!(affected instanceof MOB)))
			return true;

		MOB mob=(MOB)affected;

		// when this spell is on a MOBs Affected list,
		// it should consistantly prevent the mob
		// from trying to do ANYTHING except sleep
		if((msg.amISource(mob))&&(!CMath.bset(msg.sourceMajor(),CMMsg.MASK_ALWAYS)))
		{
			if((CMath.bset(msg.sourceMajor(),CMMsg.MASK_EYES))
			||(CMath.bset(msg.sourceMajor(),CMMsg.MASK_HANDS))
			||(CMath.bset(msg.sourceMajor(),CMMsg.MASK_MOUTH))
			||(CMath.bset(msg.sourceMajor(),CMMsg.MASK_MOVE)))
			{
				if(msg.sourceMessage()!=null)
					mob.tell("You are way too drowsy.");
				return false;
			}
		}
		return super.okMessage(myHost,msg);
	}

	public void affectPhyStats(Physical affected, PhyStats affectableStats)
	{
		super.affectPhyStats(affected,affectableStats);
		// when this spell is on a MOBs Affected list,
		// it should consistantly put the mob into
		// a sleeping state, so that nothing they do
		// can get them out of it.
		affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_SLEEPING);
	}

	public void unInvoke()
	{
		// undo the affects of this spell
		if((affected==null)||(!(affected instanceof MOB)))
			return;
		MOB mob=(MOB)affected;

		super.unInvoke();

		if(canBeUninvoked())
		{
			if(!mob.amDead())
			{
				if(mob.location()!=null)
					mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,"<S-NAME> seem(s) less drowsy.");
				else
					mob.tell("You feel less drowsy.");
				CMLib.commands().postStand(mob,true);
			}
		}
	}

	public boolean anyWeapons(MOB mob)
	{
		for(int i=0;i<mob.numItems();i++)
		{
			Item I=mob.getItem(i);
			if((I!=null)
			   &&((I.amWearingAt(Wearable.WORN_WIELD))
			      ||(I.amWearingAt(Wearable.WORN_HELD))))
				return true;
		}
		return false;
	}


	public int castingQuality(MOB mob, Physical target)
	{
		if((mob!=null)&&(target!=null))
		{
			if(mob.isInCombat()&&(mob.rangeToTarget()>0))
				return Ability.QUALITY_INDIFFERENT;
			if(mob.charStats().getStat(CharStats.STAT_DEXTERITY)<CMProps.getIntVar(CMProps.SYSTEMI_BASEMAXSTAT))
				return Ability.QUALITY_INDIFFERENT;
			if(anyWeapons(mob))
				return Ability.QUALITY_INDIFFERENT;
			if(mob.charStats().getBodyPart(Race.BODY_HAND)<2)
				return Ability.QUALITY_INDIFFERENT;
		}
		return super.castingQuality(mob,target);
	}
	
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		MOB target=this.getTarget(mob,commands,givenTarget);
		if(target==null) return false;

		if(mob.isInCombat()&&(mob.rangeToTarget()>0))
		{
			mob.tell("You are too far away from your target to strike!");
			return false;
		}
		if((!auto)&&(mob.charStats().getStat(CharStats.STAT_DEXTERITY)<CMProps.getIntVar(CMProps.SYSTEMI_BASEMAXSTAT)))
		{
			mob.tell("You need at least an "+CMProps.getIntVar(CMProps.SYSTEMI_BASEMAXSTAT)+" dexterity to do that.");
			return false;
		}

		if((!auto)&&(anyWeapons(mob)))
		{
			mob.tell("You must be unarmed to perform the strike.");
			return false;
		}
		if(mob.charStats().getBodyPart(Race.BODY_HAND)<2)
		{
			mob.tell("You need at least two hands to do this.");
			return false;
		}


		// the invoke method for spells receives as
		// parameters the invoker, and the REMAINING
		// command line parameters, divided into words,
		// and added as String objects to a vector.
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*super.getXLEVELLevel(mob)));
		if(levelDiff>0)
			levelDiff=levelDiff*5;
		else
			levelDiff=0;
		// now see if it worked
		boolean success=proficiencyCheck(mob,(-levelDiff),auto);
		if(success)
		{
			// it worked, so build a copy of this ability,
			// and add it to the affects list of the
			// affected MOB.  Then tell everyone else
			// what happened.
			invoker=mob;
			CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSK_MALICIOUS_MOVE|CMMsg.TYP_JUSTICE|(auto?CMMsg.MASK_ALWAYS:0),auto?"":"^F^<FIGHT^><S-NAME> unleash(es) a flurry of lightning strikes against <T-NAMESELF>!^</FIGHT^>^?");
            CMLib.color().fixSourceFightColor(msg);
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
                int num=getXLEVELLevel(mob)+CMLib.ableMapper().qualifyingClassLevel(mob,this);
				for(int i=0;i<num;i++)
					if((!target.amDead())&&(!anyWeapons(mob)))
						CMLib.combat().postAttack(mob,target,null);
				if((!anyWeapons(mob))&&(msg.value()<=0))
				{
					mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,"<S-NAME> collapse(s) in exhaustion.");
					success=maliciousAffect(mob,mob,asLevel,9,-1);
				}
			}
		}
		else
			return maliciousFizzle(mob,target,"<S-NAME> attempt(s) to flurry <T-NAMESELF> with lighting strikes, but fail(s).");

		// return whether it worked
		return success;
	}
}
