package com.planet_ink.coffee_mud.Items.Basic;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;



import java.util.*;

/* 
   Copyright 2000-2011 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Gem extends StdItem
{
	public String ID(){	return "Gem";}
	public final static int QUARTZ 			= 0;
	public final static int AZURITE			= 1;
	public final static int BLOODSTONE		= 2;
	public final static int JADE			= 3;
	public final static int DIAMOND			= 4;
	public final static int RUBY			= 5;
	public final static int OPAL			= 6;
	public final static int TOPAZ			= 7;
	public final static int SAPPHIRE		= 8;
	public final static int ONYX	 		= 9;
	public final static int PEARL			= 10;
	public final static int EMERALD			= 11;
	public final static int AMETHYST		= 12;
    private int lastLevel=-1;

	public Gem()
	{
		super();


		Random randomizer = new Random(System.currentTimeMillis());
		int ringType = Math.abs(randomizer.nextInt() % 12);
		basePhyStats.setLevel(ringType);
		recoverPhyStats();
	}

    public void recoverPhyStats()
    {
        super.recoverPhyStats();
        if(lastLevel!=phyStats().level())
        { 
            lastLevel=phyStats().level(); 
            setItemDescription(phyStats.level());
        }
    }

	public void setItemDescription(int level)
	{
		switch(level)
		{
			case AZURITE:
				setName("a piece of azurite");
				setDisplayText("a piece of azurite lies here.");
				setDescription("A piece of blue stone.");
				baseGoldValue=20;
				material=RawMaterial.RESOURCE_GEM;
				break;
			case BLOODSTONE:
				setName("a bloodstone");
				setDisplayText("a bloodstone lies here.");
				setDescription("It dark grey stone with flecks of red.");
				baseGoldValue=100;
				material=RawMaterial.RESOURCE_GEM;
				break;
			case JADE:
				setName("a jade stone");
				setDisplayText("a jade stone lies here.");
				setDescription("A beutiful green stone.");
				baseGoldValue=200;
				material=RawMaterial.RESOURCE_JADE;
				break;
			case DIAMOND:
				setName("a diamond");
				setDisplayText("a diamond lies here.");
				setDescription("Finely cut and sparkling.");
				baseGoldValue=5000;
				material=RawMaterial.RESOURCE_DIAMOND;
				break;
			case QUARTZ:
				setName("a piece of quartz");
				setDisplayText("a piece of quartz lies here.");
				setDescription("It is a glasslike stone, gorgeous to the eye.");
				baseGoldValue=30;
				material=RawMaterial.RESOURCE_CRYSTAL;
				break;
			case RUBY:
				setName("a ruby");
				setDisplayText("a ruby lies here.");
				setDescription("A beautiful red ruby with a smooth surface.");
				baseGoldValue=5000;
				material=RawMaterial.RESOURCE_GEM;
				break;
			case OPAL:
				setName("an opal");
				setDisplayText("an opal lies here.");
				setDescription("Pale blue and lovely.");
				baseGoldValue=2000;
				material=RawMaterial.RESOURCE_GEM;
				break;
			case TOPAZ:
				setName("a piece of topaz");
				setDisplayText("a piece of topaz lies here.");
				setDescription("A yellow stone.");
				baseGoldValue=500;
				material=RawMaterial.RESOURCE_GEM;
				break;
			case SAPPHIRE:
				setName("a sapphire");
				setDisplayText("a sapphire lies here.");
				setDescription("Clear, blue, and very fancy.");
				baseGoldValue=1000;
				material=RawMaterial.RESOURCE_GEM;
				break;
			case ONYX:
				setName("an onyx stone");
				setDisplayText("a onyx stone lies here.");
				setDescription("A beautiful rich black stone.");
				baseGoldValue=100;
				material=RawMaterial.RESOURCE_GEM;
				break;
			case PEARL:
				setName("a pearl");
				setDisplayText("a pearl lies here.");
				setDescription("Perfectly round, pure and white.");
				baseGoldValue=300;
				material=RawMaterial.RESOURCE_PEARL;
				break;
			case EMERALD:
				setName("an emerald");
				setDisplayText("an emerald lies here.");
				setDescription("A beautiful clear green stone.");
				baseGoldValue=5000;
				material=RawMaterial.RESOURCE_GEM;
				break;
			default:
				setName("a hunk of metal");
				setDisplayText("a hunk of steel ring is on the ground.");
				setDescription("It is a simple steel ring.");
				material=RawMaterial.RESOURCE_STEEL;
				break;
		}
	}
}
