Default Player Race Reference

CoffeeMud 5.7

Drow

DescriptionDrow are the dark cousins to elves. Their existence living
underground had radiated their bodies with dark magic and give them
advantages in the cold, dark world. However, they hurt plenty when
exposed to light. They have the ability to see in the dark, and can
prove to be fiercesome fighters. All Drow start off with the ability to
cast darkness and faerie fire.
Stat Adjustmentsintelligence+1, dexterity+3, constitution-4, charisma-3, save vs magic+30, max intelligence adj.+1, max dexterity adj.+3, max constitution adj.-4, max charisma adj.-3
Bonus Abilitiesdarkvision, infravision, Darkness(25%), Faerie Fire(25%)
Bonus LanguagesDrowish(75%), Undercommon(25%)
Life expectancy430 years
Starting Equipmenta delicate black shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Illusionist Mage Minstrel Monk Necromancer Dancer Ranger SkyWatcher Templar Thief Transmuter Trapper

Duergar

DescriptionDuergar are shorter than humans, but much stockier, and sport long
black beards and bald heads.They receive one bonus Constitution point,
but lose four Charisma points. They also have Darkvision, or the ability
to see other creatures in the dark, and have a talent for Invisibility
and Growth. Duergar, like their cousins the Dwarfs, are natural Miners,
though their class choices will be even more limited.
Stat Adjustmentsconstitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4
Bonus Abilitiesdarkvision, Mining(50%), Invisibility(25%), Grow(25%)
Bonus LanguagesDwarven(100%), Undercommon(25%)
Life expectancy290 years
Starting Equipmenta grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
Qualifying Classes Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Minstrel Necromancer Templar Thief Trapper

Dwarf

DescriptionDwarves are shorter than humans, but much stockier, and enjoy
sporting beards (including the women). They receive one bonus
Constitution point, but lose one Charisma point. They also have
Infravision, or the ability to see other creatures in the dark. Dwarves
are natural Miners, though their class choices will be limited.
Stat Adjustmentsconstitution+1, charisma-1, save vs poison+10, max constitution adj.+1, max charisma adj.-1
Bonus Abilitiesinfravision, Mining(50%)
Bonus LanguagesDwarven(100%)
Life expectancy290 years
Starting Equipmenta grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
Qualifying Classes Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaian Gaoler Healer Minstrel Missionary Necromancer Oracle Purist Shaman SkyWatcher Templar Thief Trapper

Elf

DescriptionElves are slightly shorter and more slender than humans, but are
quick and agile. They receive one bonus Dexterity point, but lose one
Constitution point. Elves have Infravision, are skilled at Foraging.
Though their class choices are more limited than humans, they have the
broadest choices of all demi-humans.
Stat Adjustmentsdexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.-1
Bonus Abilitiesinfravision, Foraging(50%)
Bonus LanguagesElvish(75%)
Life expectancy430 years
Starting Equipmenta delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Minstrel Missionary Monk Necromancer Oracle Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper

Gnome

DescriptionGnomes are curious and quick-witted folk, resembling small dwarves.
They receive one bonus Intelligence point, but lose one Wisdom point due
to their carelessness. They also have Infravision, are skilled at Gem
Digging, though their class choices will be limited.
Stat Adjustmentsintelligence+1, wisdom-1, save vs mind+10, max intelligence adj.+1, max wisdom adj.-1, save vs overlooking+10
Bonus Abilitiesinfravision, Gem Digging(50%)
Bonus LanguagesGnomish(100%)
Life expectancy260 years
Starting Equipmenta small patchy tunic, a pair of small shoes, a pair of small patchy pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Conjurer Delver Diviner Doomsayer Enchanter Evoker Fighter Gaoler Healer Illusionist Jester Mage Minstrel Missionary Necromancer Oracle Purist Shaman Templar Thief Transmuter Trapper

Goblin

DescriptionGoblins are small twisted creatures, quick on their feet, and natural
tinkerers with all manner of wicked traps and devices Their class
choices are limited, but they excel at thieving, and make great miners
and delvers.
Stat Adjustmentsstrength-1, intelligence+1, dexterity+2, charisma-1, wisdom-1, max strength adj.-1, max intelligence adj.+1, max dexterity adj.+2, max charisma adj.-1, max wisdom adj.-1
Bonus Abilitiesinfravision, Mining(75%)
Bonus LanguagesGoblinese(100%), Orcish(50%)
Life expectancy63 years
Starting Equipmenta small ratty tunic, a cotton loincloth, a knitted weapon belt
Qualifying Classes Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Delver Doomsayer Fighter Gaoler Minstrel Monk Necromancer Templar Thief Trapper

Half Elf

DescriptionHalf Elves are a mixture of humans and elves, possing human drive and
elven grace. They have Infravision, are skilled Fishermen, and have
almost as many class choices as normal Humans.
Stat Adjustmentsjustice save+5, save vs magic+5
Bonus Abilitiesinfravision, Fishing(50%)
Bonus LanguagesElvish(50%)
Life expectancy137 years
Starting Equipmenta nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Minstrel Missionary Monk Necromancer Oracle Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper

Halfling

DescriptionHalflings are a very short fur-footed folk. They receive one bonus
Dexterity point, but lose one point of Strength. They have Infravision,
make excellent Cooks, though their class choices will be limited.
Stat Adjustmentsstrength-1, dexterity+1, paralysis save+10, max strength adj.-1, max dexterity adj.+1, save vs detection+10
Bonus Abilitiesinfravision, Cooking(75%)
Bonus LanguagesElvish(25%)
Life expectancy120 years
Starting Equipmenta small tunic, some small pants, a knitted weapon belt
Qualifying Classes Apprentice Arcanist Artisan Assassin Barbarian Bard Burglar Cleric Delver Doomsayer Fighter Gaian Gaoler Healer Jester Minstrel Missionary Necromancer Oracle Dancer Purist Shaman Templar Thief Trapper

Human

DescriptionJust like you and me! Humans are versatile and successful
adventurers. They receive 2 bonus training points at first level, make
powerful lumberjacks. Humans also have the broadest class choices.
Stat Adjustmentsjustice save+10, trains+2
Bonus AbilitiesWood Chopping(50%)
Bonus Languages
Life expectancy78 years
Starting Equipmenta nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Minstrel Missionary Monk Necromancer Oracle Paladin Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper

Ogre

DescriptionOgres are the less enlightened kin to the giants, possessing great
strength and ferociousness at the expense of their intellect and
dexterity . As they are naturals at ripping things apart, they make
excellent butchers. Their class choices are limited, but any kind of
Fighter or Barbarian would suit an ogre very well.
Stat Adjustmentsstrength+4, intelligence-1, dexterity-2, charisma-1, save vs mind-10, save vs poison+10, max strength adj.+4, max intelligence adj.-1, max dexterity adj.-2, max charisma adj.-1
Bonus AbilitiesButchering(75%)
Bonus LanguagesGigantic(100%), Orcish(50%)
Life expectancy148 years
Starting Equipmenta large patchy tunic, some torn leggings, a knitted weapon belt
Qualifying Classes Apprentice Arcanist Artisan Assassin Barbarian Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Healer Minstrel Missionary Necromancer Oracle Purist Shaman SkyWatcher Templar Thief Trapper